3DCoat 2023 Iimpawu eziphambili kunye noPhuculo
ISIXHOBO SOKUZOBEKA IYAPHUCISWA:
Ukomelezwa kwisixhobo soMzobo senza ukuba somelele ngakumbi ekudaleni ngokukhawuleza izinto ezikumgangatho ophezulu eziMgangatho oMphezulu; kubandakanywa ukusebenza okungcono kunye nokuzinza. Kukwakho nokhetho lokuba ne 3DCoat ifake ngokuzenzekelayo iigophe phezu kwemiphetho yento esanda kwenziwa, ukwenzela iziphumo ezongezelelweyo (Bevel, Tubes, Run Brush Along Curve, etc). Unokuphinda usebenze ngeesayizi ezinkulu zomzobo (512p x 512p).
IINKQUBO EZININZI:
Siye sazisa inkqubo entsha ye-Multi-Resolution workflow. Iyohluka kwinkqubo yangaphambili yelifa kuba ivelisa kwaye igcina amaNqanaba aphezulu nasezantsi oLwahlulo lweNdawo kunemeshes yeProxy. Ixhasa ngokupheleleyo iSculpt Layers, Displacement kunye PBR Textures. Ngoko, umzekelo, umzobi unokusebenzisa i-Smart Materials okanye i-Stencils kunye nezixhobo zePeyinti, ukwenzela ukuba zombini i-Sculpt kunye ne-Texture Paint ngaxeshanye, nge-stroke enye okanye ukucofa i-mouse / i-stylus (usebenzisa i-Fill tool) ngelixa usebenza phakathi kweentlobo ezahlukeneyo. amanqanaba okwahlulahlula.
Ukukrolwa kweSigqibo esineNqanaba ezininzi kuya kuvelisa amanqanaba asezantsi ngokutshatyalaliswa, ngokungagqibekanga. Nangona kunjalo, umnatha Retopo unokuthi endaweni yoko usetyenziswe njengelona nqanaba lisezantsi leSigqibo (Ulwahlulo). I-3DCoat iya kudala ngokuzenzekelayo amanqanaba amaninzi aphakathi kwinkqubo. Utshintsho phakathi kwamanqanaba lugudileyo kakhulu kwaye notshintsho olukhulu kwinqanaba elisezantsi liguqulela ngokuchanekileyo yonke indlela yokunyuka, ukuya kwinqanaba eliPhezulu. Ungakhawulezisa unyuse kwaye uhle amanqanaba oLwahlulo lomntu kwaye ubone ukuhlela kwakho kugcinwe (kuwo onke amanqanaba) kuMaleko oMfanekiso okhethiweyo.
UMTHI + AMASHIYA IJENEREYITHA:
Isixhobo seJenereyitha yeMithi esandula ukongezwa ngoku sinethuba lokuvelisa amagqabi, kananjalo. Unokongeza ezakho iintlobo zamagqabi, uqingqe imilo ukuba iyafuneka, kwaye export konke oku njengefayile yeFBX. KwiCoreAPI unethuba lokongeza izinto ezibhalwe kwimifanekiso eqingqiweyo (jonga umzekelo weMithi yeJenereyitha).
IREKHODI YE-TIMELAPSE:
Isixhobo sokuRekhoda kweSikrini esiphelelwa lixesha siye songezwa, esirekhoda umsebenzi wakho ngexesha elithile ngokuhambisa ikhamera ngokutyibilikayo emva koko uyiguqulele kwividiyo. Oko kukuvumela ukuba urekhode inkqubo yokukrola ngokukhawulezisa inkqubo izihlandlo ezilikhulu kunye nokugudisa intshukumo yekhamera. Uphawu lunokwenziwa ukuba lusebenze kwiSixhobo sesithuba kwiqela lenjongo Ezikhethwayo (ngemenyu yokuHLELA).
UPHUCULO LWENGXINDO YEMODI YOMphezulu:
Ulwahlulo lwemowudi ye-Surface meshes ikhawuleziswe kakhulu (5x ubuncinci, usebenzisa iRes + umyalelo). Kuyenzeka ukwahlula iimodeli ukuya kuthi ga kwi-100-200M.
IZIXHOBO ZOKUPEYINTA
Songeze isixhobo esitsha kwiPaint Workspace, ebizwa ngokuba yiPower Smooth. Njengoko igama lisitsho, sisixhobo esinamandla amakhulu, ivalence / ingxinano ezimeleyo, isixhobo sokugudisa umbala esekwe kwiscreen. Iluncedo xa umsebenzisi efuna isiphumo esinamandla sokugudisa esisetyenziswayo kunomgangatho wokugudisa ocelwe liqhosha le-SHIFT. Izixhobo zokupeyinta nazo zongezwa kwigumbi le-Sculpt ukwenza lula ukupeyinta ngaphezulu komphezulu / ii-voxels.
UKUPAYINWA KWEVOLUMETRIC
Ipeyinti yeVolumetric yitekhnoloji entsha eguqukayo kwaye okokuqala kushishino. Ivumela umzobi ukuba aqingqe kwaye apeyinte ngeeVoxels (ubunzulu bevolumetric bokwenyani) ngaxeshanye kwaye iyahambelana nezixhobo ezihlakaniphile. Ukusebenzisa iVox Hide inketho ivumela umzobi ukuba afihle okanye abuyisele iindawo ezisikiweyo, ezilungisiweyo, ezithotyiweyo, njl.
Umbala weVolumetric uxhaswa ngokupheleleyo kuyo yonke indawo, apho umzobo womphezulu usebenza, kunye nokubhaka okulula kuxhaswe kunye neemeko. I-Volumetric Painting nayo ixhaswa ngokupheleleyo, kubandakanywa utshintsho oluchanekileyo lwe-voxels ukuya phezulu (kunye ne-vice versa) egcina umbala / i-gloss / metal, ukuphumla kombala, ukusebenza ngokuchanekileyo kweebrashi zomhlaba kwimodi ye-voxel kunye nombala wevolumu. I-Colour Picker iphuculwe ngokunjalo, ivumela ukuKhethwa kwemifanekiso emininzi (kunokuba ibe nye ngexesha). Umtya wombala we-hexadecimal (#RRGGBB) uyongezwa kunye nethuba lokuhlela umbala kwifomu ye-hex okanye ufake nje igama lombala.
UKUZENZAKALELAYO KWE UV MAPHU
- Into nganye enxibeleleneyo ye-topologically ngoku isombululwe ngokwahlukileyo kwindawo yayo, eyona ndawo ifanelekileyo yendawo. Ikhokelela ekutyhilweni okuchaneke ngakumbi kwezinto ezidityanisiweyo zobuso obulukhuni
-Umgangatho we-auto-mapping uphuculwe kakhulu, iziqithi ezimbalwa zidalwe, ubude obuphantsi bemithungo, ifaneleka ngcono ngaphezulu kokuthungwa.
IMIZEKELO YOKUPHUCULWA KWENDAWO YOKUSEBENZA
Isixhobo esitsha seLattice songeziwe kwigumbi leModeli. UKhetho oluthambileyo/Uguqulo (kwimowudi ye-Vertex) yaziswa kwi Retopo/ i-Modeling workspaces. Into entsha "Kwi-NURBS Surface" yongezwa kwigumbi leModeli. Ibandakanya iinketho zokugudisa imodeli kunye nokudibanisa imiphezulu. Nceda uqaphele ukuba export kwe-IGES kuya kufuna ilayisenisi eyongezelelweyo emva kokuba ixesha lovavanyo liphelile, kuba luphawu lwemveliso yemizi-mveliso.
UPHUMISO LWEZOKUTHUNYELWA KWEZOKUTHUNYELWA KWAMANYE AMAZWE
Export kwe meshes kwifomathi ye-IGES yenziwe (oku kusebenza kuyafumaneka okwethutyana, kuvavanyo kwaye emva koko kuya kukhutshwa njengemodyuli eyahlukileyo ye-Addon ngeendleko ezongezelelweyo).
I-Auto-Export toolset iye yaphuculwa kakhulu kwaye inikezela ngeyona ndlela inamandla kwaye iluncedo yokudala i-asethi. Ibandakanya ezi ndlela zintsha zilandelayo:
· Ukubanakho export impahla ngaphandle ngokuthe ngqo kwi Blender ene- PBR textures.
· Ukubeka kumaziko ii-asethi ukuba kuyimfuneko.
· Export iimpahla ezininzi ngaphandle.
· Ukhetho olunokwenzeka lokuthumela export i-asethi nganye kwifolda yayo.
· Ukuhambelana ngcono kunye nokulungiswa kwe-UE5 injini yomdlalo.
· Ukubanako ukuseta ubunzulu scan isiko. Ngenxa yoko, i-Auto-Export iba yinto enamandla ngokwenene kwaye iluncedo yokudala i-asethi.
· I-Auto-Export (idibene ngokunjalo) inokusebenza ngasemva. Ngokubanzi, zonke izikripthi ngoku zinokusebenza ngasemva.
· export kwe-FBX kuphuculwe, ukubanakho export imizobo efakwe ngaphakathi (ye-UE)
· I-USD export/ inkxaso import ! Ukuhlaziya i-USD libs yePython38.
· Import i-USD/USDA/USDC/USDZ kunye export kwe-USD/USDC phantsi kwe-MacOS (i-USDA/USDZ export kusenguMsebenzi kwiNkqubela).
IINYANISO
-Ukubanakho ukuvelisa ngokuzenzekelayo normal map kwimephu yombala yeefactures (i-heuristics), iifactures ezininzi, ii-thumbnails ezingcono;
Yintoni Factures?
Imephu yeTowuni ye-ACES
mapping yethowuni ye-ACES yaziswe, eyona nto isemgangathweni yeTone Mapping kwiinjini zomdlalo odumileyo. Oku kuvumela ukuthembeka ngakumbi phakathi kwenkangeleko ye-asethi kwindawo yokujonga ye-3DCoat kunye ne-injini yomdlalo wokujonga indawo, xa ithunyelwe ngaphandle.
Iigophe
- Iivektha ezitsaliweyo ezitanjithi zixhwilwe ukuya kwigophe ngokunjalo (ukuba yenziwe) nanini na xa igophe lingakhethwanga. Ngoko unokulawula ukukrazula.
-Unikezelo oluNgcono lweCurves kwimowudi yoBonelelo eLongezwayo.
- Umbala Voxel ngoku uxhaswa kwisixhobo seCurves.
-Ijika> RMB> Yenza i-Bevel ngaphezulu kwegophe ivumela ukudala i-bevel ngoko nangoko.
-Isixhobo "sokwahlula kunye nokuHlangana" sinokusebenzisa iigophe njengeendawo ezisikiweyo - https://www.youtube.com/watch?v=eRb0Nu1guk4
-Ithuba elitsha elibalulekileyo lokwahlula izinto ngegophe (i-RMB ngaphezulu kwegophe -> Yahlula into ngegophe), bona apha: https://www.youtube.com/watch?v=qEf9p2cJv6g
-Yongeziwe: Iijika-> Fihla iigophe ezikhethiweyo, Yeka ukuhlela kwaye ufihle okukhethiweyo.
UVs
-Umboniso UV weZiqithi unikwe amandla nakwii-meshes ezinkulu / iziqithi;
-Uhlaziyo olukhulu UV/ oluzenzekelayo UV mapping : ngokukhawuleza, umgangatho ongcono, kunye nesixhobo esibalulekileyo esithi "Joyina amaQela".
Ukuqhwala
-Ichanekileyo i-3D-grid Snapping yoshicilelo lwe-3D ngokunjalo.
-Ngoku ukukrazula ayisiyonto nje yokutsibela, kodwa yinyani yokuhlutha indawo ye-3D.
isixhobo Sphere
- Iiprofayili (ibhokisi, isilinda) ngoku zikwisixhobo seSphere.
Hotkeys
-Injini yeeHotkeys iphuculwe ngokuyimfuneko - ngoku zonke izinto nakwiifolda ezingekhoyo ziyafikeleleka kusetyenziswa iihotkeys (ukusetha kwangaphambili, iimaski, imathiriyeli, iialphas, imifuziselo njl.njl), kunye neentshukumo zecurves zermb zisebenza kunye neehotkeys (kufuneka uhambise imouse phezu kwegophe).
Core API
- Inkxaso yeevoxels ezinemibala eyongeziweyo.
-Uhlaziyo: symmetry ukufikelela API, API primitives.
-Izinto eziphambili kwi-Core API, ivumela imodeli ye-CSG engonakalisiyo, imizekelo emininzi emitsha, amaxwebhu angcono kakhulu anemifanekiso emininzi!
-Ulawulo lweeprimitives zeCoreAPI luphuculwe, lulungele ngakumbi ukwenza imiboniso yenkqubo, iisampulu ezongezelelweyo zibandakanyiwe.
-Ukubanakho ukwenza izixhobo zakho, hayi nje iingxoxo kunye nemisebenzi. Amaxwebhu ahlaziyiwe. Imizekelo emininzi ifakiwe.
Ukusebenza kwezikripthi
Ukubanakho ukuqhoboshela ezinye iincwadi zeempendulo kwimenyu yeencwadi zeempendulo ukuze zihlale phezulu kuluhlu.
Uphuculo lweSixhobo ngokuBanzi
- Umbala Voxel osetyenziswa kuluhlu olubanzi lwezixhobo-iBlob, i-spike, inyoka, izihlunu, iiprimitives njl.
-Ngoku ungakrola kwaye upeyinte ngaxeshanye nazo zonke iibhrashi ezisekwe kwi-injini Voxel Brush.
- Ijenereyitha yoMthi! Sisixhobo esingonakalisiyo, senkqubo. Okubaluleke nangakumbi: yindlela elungileyo eyenziwe kwi 3DCoat ukwenza iinkqubo, izixhobo ezingonakalisi. Ezinye iinkqubo ezahlukeneyo, izixhobo ezingonakalisi ezilindelekileyo - uluhlu, uboya, njl.
-Bevel kunye nezixhobo ze-Inset ziphuculwe. Umanyano lweBevel Edge kunye neBevel Vertex.
NONE
-Unikezelo lweetheyibhile eziphuculweyo ngokuyimfuneko-umgangatho ongcono, ukhetho olufanelekileyo olusetiweyo, ukubanakho ukunikezela ngeetafile ezinesisombululo esiphezulu nokuba isisombululo sesikrini sisezantsi.
Ukuphuculwa kwe-UI
-Ukubanakho ukwenza eyakho imixholo ye-UI yombala (kwiZikhethwayo> Umxholo ithebhu) kwaye uzikhumbule kwiWindows> iskimu sombala we-UI >... Imixholo engagqibekanga kunye nengwevu ibandakanyiwe apho.
-I-UI ilungisiwe ukuba ingabi "xinene" kwaye ijongeke kamnandi.
-Ivili lisebenza kuphela kuluhlu olugxilileyo lokulahla / izilayidi, umbala omnyama kwiithebhu ezingasebenziyo, ubungakanani obukhulu beSilayidi soMbala weSikhethi, imo ekhethwayo yoluhlu lwekholamu enye yoluhlu lwezixhobo, akukho zingxoxo ziqhwanyazayo xa utshintsha amaxabiso.
Ukuphuculwa kwe-retopology
-I-auto-retopo symmetry-ukubona ngokuzenzekelayo kubhalwe ngokutsha, ngoku ibona i-symmetry / ukungabikho kwe-symmetry kakuhle.
- I-Smart Retopo: I-algorithm ye-mesh-building iphuculwe. Ngeziqendu zoxande kuphela.
- I-Smart Retopo: I-algorithm yokubala kwangaphambili koMyinge we-U Spans iphuculwe kakhulu. Oku kuyawukhawulezisa kakhulu umsebenzi wegcisa.
- I-Smart Retopo: Ukunqunyulwa kwe-Splines kuguqulelwe ukwakha imigca yeMida.
-I-Smart Retopo: Imowudi ye-Strip ilungisiwe. Ububanzi bomhlaba wongeziweyo kwaye i-RMB inqakraza indawo yoLawulo ecaleni kwejika, iyakuyenza ibenzima/incam ebukhali. Iya kuba ne-Bezier curve handles ukulungelelanisa ukuqhelaniswa komphetho wepolygon. Oku kuluncedo kakhulu ekudaleni iilophu kwiindawo eziqhelekileyo ezinjengomlinganiswa okanye umlomo wesilwanyana, amehlo, impumlo, njl., apho zithande ukuba bukhali ezikoneni.
- I-Smart Retopo: Amaxabiso angagqibekanga atshintshiwe: Ukunyamezela kwe-Weld = 1; UkuQhubela UkuQinisa = bubuxoki.
-I-Smart Retopo: Ubalo lwangaphambili loMninzi we-U Spans. Unikezelo olongeziweyo loMyinge we-U Spans.
-I-Smart Retopo: "Bonisa imiphetho evulekileyo" iqhosha longeziwe.
-I-Smart Retopo: I-Edges eyongeziweyo yokuHlela ngeMouse yeqhosha lasekunene. Ukuba ubambe iqhosha le-CTRL, liya kwenza isixhobo se-"Slide Edge" sisebenze. Ukuba ubambe i-CTRL + SHIFT indibaniselwano yesitshixo, iya kwenza isixhobo se-"Split Rings" sisebenze.
- I-Smart Retopo: Imbalelwano ye-Qty USpans / VSpans ukuya kwi-Qty yoBuso. Khangela ibhokisi ethi "Elternative Select" yongeziwe.
- I-Smart Retopo: I-algorithm ye-Snapping iphuculwe.
- I-Smart Retopo: I-Symmetry iphunyezwe ngokupheleleyo. Ikopi ye-Symmetrical yeepolygons yayibonakala kuphela kwimowudi yesipili esibonakalayo, ngaphambili.
-I-Smart Retopo: Imowudi ye-Strip iguqulwe. Ukuhlaziywa koMphezulu wesiqhelo kuphuculwe. Okongeziweyo okunokwenzeka kokuhlela indawo yeVertex ngeMouse yeQhosha lasekunene ukucofa + ukutsalwa kwekhesa. Imiphetho inokuba notshintsho lwendawo olwenziwe ngendlela efanayo, nayo. Ukuhamba phezu kweVertex ethile okanye i-Edge iya kubaqaqambisa, ngelo xesha i-RMB + ukutsala kuya kubashukumisa.
- I-Smart Retopo: I-Welding iphuculwe, kuquka i-RMB + ukudonsa i-Vertex okanye i-Edge ngaphezu kwenye. I-3DCoat iya kubonisa isalathisi esiluhlaza "Weld" kwaye sidibanise kunye xa imawusi ikhululiwe.
I-Blender Applink
-I-applink Blender ihlaziywe ngokubalulekileyo:
(1) Ngoku igcinwe kwicala le-3DCoat; I-3DCoat inikezela ukuyikhuphela kulungiselelo lwe Blender .
(2) Izinto eziqingqiweyo ezigutyungelwe Factures ngoku zinokugqithiselwa Blender ngeAppLink. Eli linyathelo ELIKHULU!
(3) Ukudluliselwa ngokuthe ngqo kwe 3DCoat kwi- Blender isebenza usebenzisa iFayile Ukuvula ... kwi Blender, idala ii-nodes ze- Per Pixel Painting / Sculpt / Factures (Vertexture). Elona nqaku lisalahlekileyo - i-shaders idluliswa ukusuka 3DCoat ukuya Blender, kodwa iya kuphunyezwa nayo (ubuncinci kwifom eyenziwe lula) kungekudala.
-Ukulungiswa kweengxaki ezahlukeneyo ze-applink ye Blender , ngakumbi ezinxulumene nemiboniso enzima enezinto ezininzi kunye neengqimba ezininzi zeFacture.
Iintlobo ngeentlobo
- Ii-alphas ezintsha zibandakanyiwe kwi-distributive (i-lightweight ngokwentelekiso). Indlela import i-alphas engcono, ibona ukuba i-RGB i-alpha ngenene ingwevu kwaye iyiphathe njengegreyscale (ikhokelela kumbala ongcono).
-Sebenzisa ukuguquguquka kokusingqongileyo "COAT_USER_PATH" ukususa iifolda ezongezelelweyo ngaphakathi kwe "HOME/Amaxwebhu."
-Ithuba lokukhusela eyakho i-3DCoat izandiso (3dcpacks) ekubeni isetyenziswe kwezinye iipakethe ngaphandle kwemvume yombhali.
- Iipropati ze-RMB / imiyalelo kwi retopo/ imodeli / i-uv inokuvalwa ngokukhethwa ukuba awuyithandi.
-Izitshixo ezishushu, ezinikezelwe kumgca weparams wesixhobo sehlabathi aziyi kudlula isicatshulwa.
- Ibhokisi yokukhangela "Sebenzisa i-Soft Selection" kwindawo yokusebenza Retopo , usebenzisa i-Khetha imowudi iphucula ukuhambelana nendlela yangaphambili yokhetho.
-Iiparamitha zezixhobo (njengesixhobo sokuzalisa) azipheli xa umhleli wezinto eziphathekayo evuliwe
- Hlela > Ezikhethwayo > Ukuxukuxa > Ungahoyi ukucofa kabini ukusuka kwipeni evumela umntu ukuba aqale imivumbo ngepeni yokucofa kabini.
export -IGES kumazwe angaphandle kwaziswa Export kwe-meshes kwifomathi ye-IGES yenziwe (oku kusebenza kuyafumaneka okwethutyana, kuvavanyo kwaye kuya kukhutshwa njengeModyuli eyoNgezelelweyo eyahlukileyo yeendleko ezongezelelweyo).
Isixhobo sokubumba (oku kusebenza kufumaneka okwethutyana, kuvavanyo kwaye emva koko kuya kukhutshwa njengeModyuli eyongezelelweyo eyahlukileyo ngeendleko ezongezelelweyo).
- Imboniso yebhokisi yokubumba imilo ebotshelelweyo eboniswe kwincoko yababini yokubumba.
- Ukuchaneka okungcono kakhulu komgca wokwahlula kwisixhobo sokubumba.
-I-Bas-Relief kunye ne-undercuts algorithms ibhalwe ngokutsha ngokupheleleyo. Ngoku isiphumo sihlala sicocekile kungakhathaliseki ukuba i-mesh complexity. Ikhokelela kwiimilo zokubumba ezicocekileyo ngaphandle "kweziqwenga ezincinci ezibhabhayo ezingcolileyo." Kwakhona, isixhobo sokubumba sifumene ukhetho lokuthambisa ukubumba ngaphandle kwemodeli xa kunokwenzeka.
- Isixhobo sokuBumba sapolishwa...umboniso webhokisi ochanekileyo, imilo echanekileyo kufutshane nomgca wokwahlula, ukubumba okuchanekileyo kwemiphezulu enengxolo nebhityileyo, i-bas-relief/undercuts egqibeleleyo.
izaphulelo zomyalelo wevolumu