Izixhobo ezitsha ezingundoqo:
-IShader eYilwayo ngokwaseMzimbeni. Ihambelana ngokupheleleyo nokukhanya kwe-GGX ngoku.
Ngeenkcukacha:
Ngokwenyani zonke Voxel zeVoxel PBR-iyahambelana. Yonke i-shader inezinto ezininzi ezinokuthi zitshintshe, ezinje ngemibala eyahlukeneyo, iCavity, Metalness, SSS, Gloss, Bulge parameters nokunye. Ukuxhaswa kwexesha lokwenyani le-bulge kunye ne-cavity iqinisekisiwe.
I-PicMat-s iyafumaneka nayo, kodwa ukuchaneka kokubhaka akuqinisekwanga, ke ngoko sebenzisa kumanqanaba ethutyana acetyiswayo kuphela.
- Igumbi lepeyinti linazo zonke iziphumo ze- PBR shader (kodwa i-pseudo SSS) zibhakwe ngokuchanekileyo.
-Inkxaso epheleleyo ye-GGX iqinisekisa ukuhambelana noninzi lweenjini zomdlalo zale mihla kunye nabanikezeli.
- Umbala we-shader yangasemva uhlala ungalungiswanga xa upeyinta phezu komnatha. Nangona kunjalo, umzobo we-0 uvaliwe phantsi kweVoxels/imowudi yoMphezulu.
Ezinye izinto ezimbi:
- Ngenxa yenkqubo ye-shader yokulungiswa ngokupheleleyo, i-shaders endala isusiwe.
-Njengoko bekhubaziwe, kuya kufuneka uzenzele ngesandla iipanorama ezindala njengeHDR okanye iifayile ze-EXR ukusuka ekuqaleni.
-Iimephu ezahlukeneyo Baking ezinokwenzeka, kubandakanya i-SSS, i-AO.
- Ukwazisa i- Export Constructor ehlaziyiweyo. Yenza ngokwezifiso indlela yakho yokupakisha amajelo amaninzi kwisicatshulwa esinye. Ukulungelelanisa ukuthumela ngaphandle kwe- export 's texture kuyo nayiphi na injini yomdlalo okanye umnikezeli akuzange kube lula.
-Ipeyinti echasene ne-aliased ngoku inokwenzeka kuyo yonke into: I- Vertex Painting, i-Ptex, i-MV, i-PPP. Ummandla wesicelo ugubungela i-stencils, iibrashi, izinto eziphathekayo, imifanekiso egobileyo kunye nesicatshulwa.
-I-poly-poly modeling ephantsi ye- Retopo Toolset ehlaziyiweyo: I-Extrude vertices, i-Extrude faces, Sika kwaye iQhagamshele, i-Shell, i-Intrude.
-Iseti yePrimitives eyandisiweyo: i-spirals, izikrufu njalo njalo, kubandakanywa ichibi elibanzi loKhetho.
- Export kwe-3D Prints yaziswa kwilayisensi yobuNgcali.
Ukongezwa kweGumbi lokupeyinta:
-Isantya se Per-Pixel Painting yonyuswe ngokumangalisayo, ngakumbi nge-high-res textures, iipolys ezinkulu, kunye nezixhobo ezixhomekeke kumbhobho.
-Iglosi/Umbala okhethekileyo wokuhamba komsebenzi unokuthunyelwa export kweMetalness ngoku.
- I-PPP ifumene ukhetho olutsha import ngoku: imathiriyeli nganye engeniswe ngaphandle njenge- UV-iseti eyahlukileyo.
- Iifayile ze-OBJ ezithunyelwa ngaphandle ziqulethe iindlela zokuthungwa.
- Ukupeyinta ngejelo lobunzulu beMaterials Smart kuthatha indawo yangoku kumaleko, ngokuchasene nokukhula okuqhubekayo.
-Fumana umbala naphi na kwiscreen ngesikhethi sombala. Ukucofa incoko yababini ngaphandle kwefestile yesikhethi kusaqinisekisa ukukhetha umbala. I-hotkey ethi "V" ingasetyenziswa nalapho.
- Amaqela Peyinta amagama angagqibekanga ngoku aneQela # endaweni yoMaleko #.
-RMB-> Yabelana ngento/imisebenzi yefolda ngokufanelekileyo PBR-izinto.
-Yehlisa umfanekiso wakho ngokuthe ngqo kwiindawo zokubeka umhleli we-Smart-material ngoku.
Ukongezwa kwiGumbi leSculpt:
-Ukhetho "lwecandelo" lune-bevel entle kwizinto zokuqala ezongeziweyo.
-I-lasso ye-3d kwi-e-panel yongezwe kwi-smooter/angulator/subdivide.
-Hambisa isixhobo sine "Ungabuhoyi ubuso basemva" exhaswa kwimowudi yomphezulu.
- Ngokuchaseneyo nesenzo sokukrola, i-LMB/RMB/MMB ngaphandle kwe-Sculpt RMB imenyu iphumela ekuvaleni imenyu ngoku.
- Ulandelelwano olusengqiqweni ngakumbi oluqinisekisiweyo lwezixhobo zePaneli yeSithuba.
-Ukukhetha ivolyum ngesitshixo se-H, isenzo sokuskrola ukubonisa ivolumu ekhethiweyo iya kwenzeka kwiVoxTree.
- Olu khetho lulandelayo lwaziswa: Ijiyometri -> I-Retopo mesh->Imesh yokukrola.
Ukongezwa Retopo/ kwigumbi le UV :
-Ukuhambelana ne- PBR yaziswa kwi- retopo shaders. I-Panorama ithathelwe ingqalelo xa retopo imodeli ye-retopo.
-I-vertices engaphezulu, ubuso obungaphandle, i-Shell, i-Intrude yaziswa nge- retopo/ khetha / imo yobuso.
- I-ekhethiweyo/imiphetho yesixhobo se- retopo we-Free extrude wongeziweyo.
-Siyiphucule inqaku elithi " retopo".
- Umsebenzi ochanekileyo wokuhlenga uqinisekisiwe, kunye nokubonakala kwe- retopo mesh ngexesha lotshintsho.
- Umngxuma ovalelweyo ngeShift kuDibanisa/Yahlula kunye nezixhobo zeQuad.
- Ukhetho alucocwanga ngokubetha i-ESC kwi- retopo/ inguqu.
-Ukhetho lobuso lokujika longezwe kwi- retopo/ khetha.
-Cacisa ukhetho lokukhetha longezwe Retopo/Khetha indlela.
-I-Extrusion eyenziwe ngu-ENTER kwi- retopo yokuguqula/isixhobo sokukhupha.
- "I-Auto kwindawo yendawo" ibhokisi yokukhangela yaziswa ekukhetheni I-Retopo iguqule i-gizmo.
- Nokuba kukho i-vertex enye kwibrashi indawo ye-vertex ukuya kwikhesa ayiyi kuhluthwa nge Hambisa ngesixhobo Retopo kwigumbi leRetopo.
-Ukugcina iikhonto zokusikwa kunikwe amandla kumagumbi e- UV kunye Retopo , bona imenyu ye-Imiyalelo->Gcina ikhonto. Gcina iifayile njenge-EPS okanye iDXF. Eli nqaku lisebenza ngokukodwa kwimveliso yezinto zehlabathi zokwenyani, njengezihlangu okanye iinxalenye ze-acrylic njl.
- Igumbi Retopo ngoku Sika kwaye uQhagamshele imodeli ephantsi.
-Isantya sesici sotshintsho saziswa (ukukhangela izinto eziphathekayo kwimowudi ye- UV mapping yokumaphu i-tweaks).
-Izinto Baking Sculpt kumnatha wepeyinti wangoku uvuliwe. Retopo-> Hlaziya umnatha wepeyinti. Oku kugcina ukuthungwa okupeyintiweyo, ngelixa uhlaziya normal map kunye neengqimba ezinxulumene nemithamo ye-Sculpt. Kwimeko apho ufuna ukongeza utshintsho kwijometri kwinqanaba lamva kakhulu, eli nqaku sim
kunciphisa kakhulu ukuhamba komsebenzi. Ukongeza, ungangenisa umnatha wepeyinti kwigumbi lokuCwangcisa ngokuthe ngqo import >Ipeyinti umnatha-> Umnatha wokuSculpt.
- Imiyalelo Retopo kancinane: imiyalelo esebenzayo kwisixhobo sangoku kunye ne-mesh yonke yahluliwe.
Ukongezwa kwiGumbi lokuBonelela:
- Ukuphuculwa komgangatho wonikezelo kwigumbi loBonelelo. Iisampulu ezishwankathelweyo kunye nolungiso lwe-gamma oluqinisekisa isiphumo esibonakalayo esingcono kakhulu ngoku.
- Unikezelo lwecandelo losasazo luphuculwe. Umahluko ophezulu kunye nombane omnandi unokufezekiswa ngoku. Eli nqaku libonelela nge- PBR ekhangeleka ngcono kakhulu kunye nokuhambelana okukhulu nezinye iinjini.
-Uluhlu lweepanorama ezintsha zongeziweyo.
IiNguqulelo eziNgezinye:
-Isikrini esitsha sokutshiza saziswa.
-Sidibanise i- CUDA kunye ne-non CUDA version, ukuze lonke ukhetho lwenziwe ngokuzenzekelayo ngoku.
-Fakela i-3dcpack yakho yokutsala kunye nokuLahla ngokuzenzekelayo ngoku.
- Isantya sokuqala sokulayisha sinyukile.
- Ukutshintsha iipanorama kuye kwakhawuleziswa.
-Imenyu ye-RMB ayizukuqaliswa yi-RMB ngaphezulu kwento ngelixa uzulazula ngoku.
- Imowudi ye-2D ye-spline ayizukuqaliswa kukulayisha i-spline, xa ikwi-3D yokukhetha i-E-mowudi. Unokwenza ukuguqula i-3D spline ngegizmo ngokunjalo.
-Iqela leendlela zokukhuselwa lizisiwe kooKhenketho.
-Iistensile zifumene inkxaso yeqhosha elingaphezulu/engaphantsi eliphunyeziweyo ngoku.
-Iscripting ihlaziywe, zonke iinkcukacha ezikhoyo kwinto yeVox kunye nencwadana yomsebenzisi.
Zive ukhululekile ukuxoxa nge 3DCoat 4.7 kwiiforam zethu
izaphulelo zomyalelo wevolumu