UTSHINTSHO OLUNDOQO KUNYE NOPHUCULO:
- Ukuphuculwa kwenkxaso ye-Megascans: Inketho entsha Hlela> Okukhethwayo> I / O> Ifolda ye-Quixel eyongezelelweyo (jonga umfanekiso weskrini oqhotyoshelweyo). Kwisiqalo "3DCoat" jonga
"Ukukhutshelwa" kunye "nefolda yeQuixel eyoNgezelelweyo" kwizinto ezintsha zeQuixel njengoovimba be-zip kunye neefolda esele zikhutshiwe (jonga umfanekiso weskrini wesibini oqhotyoshelweyo).
-Iindlela ezahlukeneyo zokujonga umnatha we- retopo -ukhetho olwahlukileyo lwe-wireframe, i-seams, imiphetho ebukhali, imbonakalo yeziqithi ezinemibala, imbonakalo yemesh egudileyo.
-Ushicilelo lwe-3D-imowudi enobubele kwi-thumbnail yokuqala.
- I- Baking Curvature iphuculwe: umgangatho ongcono wenxalenye egudileyo ye-curvature.
- Incoko yababini Export iphinde yacwangciswa, yalungiswa. Kukho ithuba lokuseta isiqulathi seefayili esikhethekileyo ngenxa nje yokwakheka kwencoko yababini export .
UPHUCULO OLUMNCINCI:
- Ukuguqula i-gizmo ifumene ithuba lokwahlula (ukuba kuyimfuneko) isikali, ukujikelezisa, ukuguqulela usebenzisa izitshixo (QWER), okanye uluhlu lwedropha.
-I-Gizmos ifumene "ubukhulu obungabonakaliyo" ukuze kube lula ukuyibamba.
- Ezikhethwayo zicwangciswe ngokutsha. Export . Iiyunithi ze-FBX export, zibalulekile kwisikali esichanekileyo sendawo!
-Ukhetho olutsha kwizinto ezikhethwayo ze-AO/Curvature layers - bala amaxabiso angagqibekanga/buza ngencoko yababini/utsiba ubalo.
-Incoko yababini yokuvala ifumene ulawulo lolungiso lwegamma.
-I-Smooth, SHIFT, CTRL + SHIFT iinketho zokugudisa ezixhaswa Voxel kwicandelo lomphezulu.
-Ukuhlela izinto kwiWindows->Popups menu.
Ukusetha umphezulu wokwenza kusebenze akuzukwenza iivoxels ukuba zivele phezulu ukuba le ndlela yomphezulu ixhaswa kwiivokseli.
-Emva kokubhaka, sigqibezela kwiLayer1, hayi iLayer0.
- Cofa kwi-Downgrade / Buyisela ayiyi kufihla / ikhuphe ngokukhawuleza ukunqanda isenzo esingalindelekanga.
- Akukho lawulo lweepeni kwi-Primitives / Transform / Bas-relief / Undercuts izixhobo (yayiphazamisa kwaye ingadingekile).
- Kukho uphuculo export : kunokwenzeka ukutshintsha uhlobo lokuthungwa kunye ne UV-iseti yegama, ukubanakho ukutsiba igama le- UV-iseti ukuba nganye iseti ye-us igcinwe kwifolda yayo.
- Lungiselela / Lungiselela i-2X izibambo zokufihla umaleko ngokuchanekileyo.
IIMPAWU ZE-BETA (Zonke zifuna uvumela iimpawu ze-beta kuHlelo-> Ezikhethwayo-> iBeta):
- "Factures" zithiywe ngokutsha zibe yi "VerTextures" kuba yiyo kanye into eyiyo-iVertex Texturing.
-Ithuba import imathiriyeli yeQuixel njengeVerTextures.
-Umgangatho ongcono kakhulu "wokwandisa / ukubopha" iipetshi kunye neetyhubhu zezilungisi zeegophe.
-Catmull-Clark ulwahlulo kwigumbi retopo . Imiyalelo emibini eyahlukeneyo - "Yahlula-hlula ikhethiweyo" kwaye "Yahlula iqela lonke".
-Indawo yokwandiswa kweSixhobo sokuGcwalisa inokuthintelwa yi-engile phakathi kobuso:
UKULUNGISA IIBHAGI:
-Ukhetho oluchanekileyo olulungisiweyo kwifestile ye- UV (i-gizmo icheba kancinane. i-polycount ekhulayo ...).
-Fixed shaders edit ingxaki.
- Uhlaziyo oluchanekileyo lwefestile ye-Swatches yoMbala.
-Izinzisiwe "Ijometri-> Iingqimba zeWeld". Ayingonakalisi i-meshes nokuba i-mesh structure ayilunganga. Iyasivumela ukuba sisebenzise lo myalelo njenge "mesh healer" ukuba umnatha uba wonakala.
- Ukukhawuleza-ukukhawuleza "Susa i-strenching" lag ekupheleni kwe-stroke.
- Ukuxukuxa okusisigxina kwimowudi yomphezulu ngaphezulu kwemithamo eguquliweyo.
- Lungisa ipeyinti yokufuduswa (kwigumbi lokupeyinta) ukulungiselela umthamo oguquliweyo.
-Ukubona kwangaphambili (kunye nezinye ezibonwayo) iingxaki zesixhobo seTapering zisonjululwe.
- Iingxaki ze-UI yesixhobo somakhi zisonjululwe (ii-icon ezinkulu kakhulu).
- Isonjululwe ingxaki yomgca ojijekileyo kunye nepeyinti ye-spline stroke.
-Umba weengcebiso ezilungisiweyo (ngaphezu kwezinto ezihlayo)
- Umsebenzi ochanekileyo wesixhobo se "Spikes" esineeprofayili zemodeli. "Icandelo elinye" kunye ne "Embed ends" kwisixhobo se "Spikes".
- Fixed Dibanisa umba ezantsi ukwenzela iileya ezizaliswe ngezinto ezinobumdaka obungacacanga. Kwakhona, umaleko we-AO awubhali ngaphezulu kwe-opacity esezantsi.
- Umba wezithunzi ezilungisiweyo (kwimo yevoxels).
- import okubhaliweyo kwe-STL kulungisiwe.
-Yenza +ingxaki yemingxuma ilungisiwe.
-I-Fixed lagging after navigation xa i-Inremental Render isetyenziswa kwigumbi le-Sculpt. Ukusebenza kweSculpting kunye ne-poly-poly meshes (50M +) kuye kwaphuculwa.
-Modulating/Modulating 2X handles masking by layer ngokuchanekileyo ngoku.
izaphulelo zomyalelo wevolumu