Introduced a new Node Room with an updated node system for the Sculpt workspace. You can create and change non-destructive volumetric and surface materials in the Sculpt workspace with help of nodes.
Photogrammetry via the integration with RealityCapture introduced!
Surface Array tool added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh.
Soft Booleans for voxels introduced. You can make the bevel radius as the brush radius.
Smart Hybrid functionality in the Modeling workspace introduced. It creates “NURBS-like” smooth patches from the low-polygon mesh and then saves them to high-poly, another low-poly mesh or paint mesh.
The StemCell 3D modeling specification on Turbosquid can be obtained more easily with the help of the new scripts introduced. The roadmap helps you to prepare your 3D model for Turbosquid Stemcell verification in a semi-automatic mode.
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Infinite Depth over the Move tool! It works in the perspective mode as well.
Arraytool in the Sculpt workspace: you can make different arrays of volume objects along the curves.
3DCoat now supports drawing tablets from major brands.
Windows->Panels->Transforms introduces scene state presets similar to keyframes in animation. You can keep all detailes of the assembled object on a plate. Useful for 3D printing.
Volumetric Boolean operations with extra gap. This is extremely important for 3D printing of matching parts of 3D models.
Photogrammetry via the integration with RealityCapture introduced!
Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Much faster PPP paintingover the big faces (that has big amount of pixels inside the single face).
Blender 4.2 applink supported.
Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
The contour around the selected sculpt objects can be enabled.
The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal).
The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams.
Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
Connective (topologically constrained) painting works for voxels as well.
Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
You can drag&drop multiple selected volumes.
Tweak room tools moved to the Paint room; the tweak room removed.
Noise tool works for volumes in multires/proxy mode.
Live Booleans pẹlu Voxels Iṣafihan! O pẹlu Fikun-un, Yọọ kuro ati awọn ipo Intersect, paapaa pẹlu awọn nkan ọmọ ti o ni eka, ati iṣẹ naa jẹ iyalẹnu dara
Atilẹyin Brush iṣipopada Vector jẹ afikun nipasẹ ile-ikawe kekere ti Awọn Brushes VDM, ti a pese ni ọpọlọpọ awọn folda inu Brush VDM laarin igbimọ “Alphas”. Awọn faili VDM EXR le ṣe gbe wọle sinu nronu “Alphas” ni ọna kanna bi awọn gbọnnu greyscale boṣewa.
Ọpa Ṣiṣẹda Iṣipopada Vector , ti a npè ni “Pick & Paste,” ni a ṣafikun lati gba awọn oṣere laaye ni iyara ati irọrun to dara julọ lati yọkuro apẹrẹ ti fere eyikeyi dada ti ohun ti o wa tẹlẹ ninu aaye naa. O ko ni lati lọ nipasẹ ilana ti o nira ti ṣiṣe ọkọ ofurufu, lẹhinna sculpting ohun ti o fẹ lati ibere, bi ninu awọn ohun elo miiran. O le lo ohun elo Yiyan & Lẹẹ mọ lati ṣe awọn gbọnnu VDM lati eyikeyi awoṣe nibiti o ni awọn ẹtọ.
Awọn iboju iparada + Awọn iboju iparada ti ni imuse ti o jọra ati ibaramu pẹlu Photoshop's. O paapaa ṣiṣẹ pẹlu Vertex Paint, VerTexture (Factures) ati Voxel Paint!
Awọn ilọsiwaju UI ti nlọ lọwọ & Ilọsiwaju tẹsiwaju pẹlu ọpọlọpọ awọn ipa lati mu irisi wiwo dara (pẹlu kika kika Font ti o dara julọ, aye, ati isọdi), pẹlu awọn ẹya tuntun iranlọwọ ti a ṣafikun si UI.
Python ise agbese pẹlu ọpọ modulu ni atilẹyin.
Eto Addons ti a ṣe lati sopọ Python/C ++ awọn olupilẹṣẹ iwe afọwọkọ ati awọn olumulo. O ngbanilaaye pinpin irọrun ti awọn iwe afọwọkọ, pese awọn ilana, ati wiwa alaye. Diẹ ninu awọn addons ti o wulo pẹlu, fun apẹẹrẹ, iparun ojulowo pẹlu awọn dojuijako laileto - “Fọ apapo pẹlu awọn dojuijako” addoni.
Blender 4 atilẹyin dara si nipasẹ imudojuiwọn AppLink.
AI Iranlọwọ (3DCoat's specialized Chat GPT) ti ṣe afihan ati eto awọ UI ti a gbe sinu akojọ aṣayan ibẹrẹ.
Ọpa Ọga Ipele Ipele Ipele ti a ti nreti pipẹ ti a ṣe imuse fun iṣotitọ Iwọn Aye deede diẹ sii laarin awọn ohun elo lori Import tabi Export.
Ọpa tuntun “Edge Flow” ninu Yara Awoṣe n gba awọn olumulo laaye lati ṣafikun awọn ipele adijositabulu ti ìsépo (si Edge-loop ti a yan) laarin geometry agbegbe.
Wiwo Gizmo ti ṣafihan. O le wa ni pipa ni awọn eto.
Iṣakoso UV lori Python/C ++ ni ilọsiwaju pupọ
Export fun Titẹ sita 3D , fun ṣiṣi ni Cura, imudojuiwọn
Awọn fẹlẹfẹlẹ ni bayi ni eekanna atanpako awotẹlẹ maapu Texture (bii Photoshop ati awọn ohun elo miiran)