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Ukudala Uhlamvu lwe-3D Ukusebenzisa i-3DCoat

Ukuze ufunde ukwenza ubuciko bezinhlamvu ezingu-3d nge-3DСoat, udinga ukwazi izimiso eziyisisekelo zohlelo.

I- 3DCoat wuhlelo olunezici namathuluzi amaningi ahlukene. Kunamagumbi ayi-6 kusixhumi esibonakalayo sohlelo lapho ungenza khona imisebenzi eyahlukene.

  • Igumbi lokupenda yilapho ungakwazi ukuthungatha imodeli yakho futhi usebenzise izinto zokwakha. Ungakwazi futhi ukudala izinto zakho siqu kanye nokuthungwa
  • Igumbi lokulungisa kulapho ongahlela khona ama-polygonal meshes.
  • Igumbi le- Retopo yilapho ungaphinda uxolise khona imodeli yakho futhi wenze imodeli ye-polygonal.
  • Igumbi le- UV lihlinzeka ngesethi yamathuluzi alula futhi ahlukahlukene ukuze asebenze namamephu we- UV . Lapha ungakwazi ukwenza ngokwakho noma ngokuzenzakalela amamephu e- UV ekhwalithi ephezulu.
  • I-Sculpt ingenye yamagumbi athandwa kakhulu lapho ungaqopha noma iyiphi into. Ubuchwepheshe obubili ongabusebenzisa ngesikhathi esisodwa - amamodi e-voxel nama-surface - bukunikeza inkimbinkimbi yamakhono okubaza.
  • Igumbi lokunikezela yilapho ongabona khona ngokushesha ukuthi imodeli yakho izobukeka kanjani ngokukhanya okwenziwe ngokwezifiso nendawo.

Ngakho-ke i- 3DCoat iwuhlelo olunokusebenza okuningi ukukuvumela ukuthi udale izinto ezahlukahlukene ukusuka ekuqaleni kuye ezigabeni zokugcina.

Kulesi sihloko sifuna ukuchaza ukuthi uzenza kanjani izinhlamvu ze-3D ku- 3DCoat.

Hhayi-ke, ake sikhulume kancane ngokuthi yiziphi izenzo okudingeka sizithathe ukuze sakhe umlingiswa.

Esithombeni ungabona ipayipi elisetshenziswa abantu abaningi ukuze bakhe umlingiswa.

Ngakho-ke ukuze wazi ukuthi uzenza kanjani izinhlamvu ze-3D, udinga ukufunda ngayinye yezinto ezikulo mzila.

Kulesi sihloko sizohamba ngephuzu ngalinye elidingekayo ukuze kwakhiwe umlingiswa.

Izinhlamvu ze-3D zingadalelwa izinhloso namaphrojekthi amaningi. Futhi kuye ngokuthi uhlamvu luzosetshenziswa kuphi, luzoba nezindlela ezihlukile zokudala. Manje sibheka ezinye zezindawo lapho izinhlamvu ze-3D zisetshenziswa kakhulu, ngakho-ke imboni yama-movie amageyimu nopopayi.

UNGAWENZA KANJANI AMAmodeli E-3D EMIDLALO

Uma udala umlingiswa wegeyimu udinga ukukhumbula ukuthi emdlalweni zonke izigcawu zibalwa ngezinsiza zekhompyutha ngesikhathi sangempela. Ngakho-ke, kufanele wenze ukulungiselelwa okuningi ngangokunokwenzeka. Udinga ukudala ukuthungwa kosayizi ofanele, futhi udinga ukwenza i-mesh optimization ukuze uphumele enanini elifanele lamapholigoni. Inqubo yokuguqula i-high-polygonal mesh ibe yi-low-polygonal ibizwa ngokuthi i-retopology. Sizochaza kabanzi ukuthi ungawakha kanjani amamodeli e-3D ngokusebenza kahle kwemidlalo.

UZENZA KANJANI Izinhlamvu zekhathuni ezi-3D

Ukudala abalingisi bekhathuni kwehlukile kunokudala abalingisi begeyimu. Okokuqala, izinga lokunemba. Esimeni somlingiswa wekhathuni okubalulekile wukuqinisekisa ukuthi ikhwalithi yendlela yokwenza yinhle ngangokunokwenzeka, asikho isidingo sokuthuthukisa i-3D mesh, kufanele ibe bushelelezi futhi inemininingwane ngangokunokwenzeka. Ungasebenzisa futhi ukulingiswa okuphelele kwezinwele nezingubo.

Ngakho-ke ake siqale ngokwakha umlingiswa.

Ngemva kokuqhamuka nombono womlingiswa udinga ukwakha umqondo wawo. Umqondo uwumfanekiso we-2D wento ye-3D yesikhathi esizayo. Chaza yonke imininingwane kahle ngangokunokwenzeka.

UNGAQALA KANJANI UKWENZA AMAMODEL ENHLAMBULU YE-3D

Okokuqala udinga ukwenza imodeli yokuqala ozokwakha kuyo imininingwane eyengeziwe. Lokhu kungenziwa ngokusebenzisa i-sculpting noma i-polygonal modeling. Sebenzisa ithuluzi lereferensi ukuze ulande isithenjwa sakho esidwetshiwe bese usiphinda nge-3D.

Khona-ke udinga ukunikeza imodeli imininingwane eyengeziwe. Ungasebenzisa amathuluzi amaningi awusizo ekamelweni le-Sculpt. I-GIF ibonisa inqubo yokuqopha. Ku- 3DCoat ukuhamba komsebenzi kulungiselelwe kahle futhi ungenza izinto eziyinkimbinkimbi kalula.

Ukwenza umsebenzi wakho ube lula udinga ukusebenzisa amakamelo amabili: Ukumodela kanye ne-Sculpt.

Ukuze uthole ulwazi olwengeziwe mayelana ne-Sculpting, bheka lesi sihloko .

Ngemva kokuhlela nokusebenzisa imininingwane kumodeli yakho, yisikhathi sokuqala ukudala i-retopology. Sebenzisa igumbi le- Retopo ukuze udale ngokushesha futhi kalula i-retopology. Akhona wonke amathuluzi adingekayo kulokhu.

Ukuze uthole ulwazi olwengeziwe mayelana ne-Retopology, hlola lesi sihloko .

Ukulandela lokho, udinga ukwenza imephu ye- UV . Imephu ye- UV Mapping iyinqubo yokudlulisa i-3D mesh isuka kumodeli ye-3D iye esikhaleni se-2D ukuze kuqhutshekwe nokuthumela umbhalo kumodeli. Ungenza imephu ye UV ngesandla noma ezenzakalelayo. Ukuze uthole ulwazi olwengeziwe mayelana UV mapping, funda isihloko .

Uma imephu ye- UV isilungile yisikhathi sokuqala ukuthumela umbhalo. I- 3DCoat enamandla kakhulu. Ziningi izici ezithakazelisayo lapho. Ngezinto Ezihlakaniphile ungakha ngokushesha ukuthungwa kwekhwalithi ephezulu kakhulu nokungokoqobo. Ungakwazi futhi ukumisa i- PBR. Isici esiwusizo kakhulu sokuthuthukisa into i-Texture Baking. Idlulisa imininingwane isuka enezikhala iye emibhalweni. Ngale ndlela ungagcina imininingwane ku-low-poly mesh.

Ukuze uthole ulwazi olwengeziwe mayelana ne-Texturing, funda lesi sihloko .

Imodeli isilungile!

Kodwa ukuze ubeke umlingiswa kunoma yikuphi ukuma ukuze anikezelwe, udinga ukudala i-rig. I-Rigging ukudala ama-manipulators namathambo entweni ekusiza ukuthi uhambise inetha. Ungakha uphondo kunoma yiluphi uhlelo olulungele wena.

Imodeli manje isilungile futhi ingasetshenziselwa noma iyiphi injongo.

Ngakho-ke konke lokhu okushiwo ngenhla kwenza i- 3DCoat ibe uhlelo olukhulu futhi oluguquguqukayo olunikeza ipayipi elilula lokudala noma iyiphi imodeli ye-3D. Uma uyiciko elingafuni ukusuka ohlelweni liye ohlelweni izikhathi eziningi ngenkathi usebenza, i- 3DCoat iyona kanye oyidingayo.

Lesi sihloko asisona isifundo sokudala izinhlamvu esinemininingwane. Sichaze inqubo yokudala ngendlela elula kakhulu.

Indlela engcono kakhulu yokuqhubeka ukuzama i-3DCoat ngokwakho futhi uzilolonge lawo mathuluzi. Uzobona imiphumela maduze nje!

Ngikufisela inhlanhla!

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