Ukuthuthukiswa Okubalulekile:
- I-Auto-Updater yethuliwe : thola imenenja Yezibuyekezo kumenyu yokuQala, yazisa ngezibuyekezo ezitholakalayo ngokubhalelana Hlela->Izintandokazi.
- Umgodi omusha we- RGB cavity wethulwa njengendlela yokubala ezenzakalelayo (bona "Hlela-> Izintandokazi-> Amathuluzi-> Sebenzisa RGB cavity njengendlela yokubala yesikhala esimisiwe"). Kulesi simo, i-multi-range cavity izobalwa ku-GPU, ukulawula okwengeziwe ku-UI yezimo/izinto ezihlakaniphile zizovela - "ububanzi be-Cavity". Ikuvumela ukuthi uguqule ububanzi/ukushelela kwesikhala ngesikhathi sangempela, kubaluleke kakhulu ekuthumeleni umbhalo we- PBR ongokoqobo. Uma usuvele unongqimba oludala lwesigcawu endaweni yesehlakalo, udinga ukusisusa ukuze usebenzise lesi sici. Lesi isici esibaluleke kakhulu se- PBR Painting phezu kwe-Texture/Mesh.
- Smart Materials->Add Existing Folder kabusha ngokuphelele . Manje isicabangela zonke izinhlobo zamamephu, zonke iziteketiso zamagama okwakheka, ibuyisela ukufuduka kumephu Ejwayelekile (uma kungekho ukufuduka komdabu okutholakele), inika i-cube-mapping futhi ikhiqize ukubuka kuqala. Uma kunezithombe ezingenazo iziteketiso ekugcineni zizophathwa njengamamephu anombala oyisicaba.
- Silungise inkinga emile isikhathi eside (kusukela ekuqaleni kwama-voxels) - lapho i-voxelization yengxenye yenzeka (ngemuva kokushaywa kwendawo) umngcele oyisikwele ocishe ungabonakali uvela endaweni eguquliwe. Uma ukwenza ngokuphindaphindiwe kuba ngendlela ebonakala kakhudlwana. Lesi bekuyisizathu esenza ukuthi i-mesh yenziwe nge-voxelized ngokuphelele ku-V2021. Kodwa manje leyo nkinga isihambile futhi i-voxelization ingxenye ihlanzekile futhi imnandi.
- Ithuluzi le-Pose lingase lenze i-extrusion evamile noma ukuguqulwa okujwayelekile - ukukhetha kungokwakho.
Ukuthuthukiswa okuncane:
Okujwayelekile:
- Manje ungagcina futhi usabalalise amagumbi ngokwezifiso kokuthi File->Create extensions .
- Uma wabele i-hotkey ekusetheni ngaphambilini futhi washintshela kwenye ifolda yokusetha ngaphambilini, ukusetha ngaphambilini kusafinyeleleka nge-hotkey.
- Kokuncamelayo ungatshela ukuthi waziswe mayelana nezibuyekezo ezizinzile kuphela. Futhi ungavala izaziso uma kudingeka.
- Ngemva kokwethulwa kokuqala I-Auto-Updater idala isixhumanisi ku-StartMenu. Ngakho-ke uzokwazi ukusebenzisa i-Auto-Updater ngisho nangemva kokushintshela ezinguqulweni lapho singasekelwe. Kulokhu ungayibiza usuka kumenyu yokuqala esikhundleni sokuthi Help->Updates .
- Uhlelo lokuhumusha luthole isibuyekezo esikhulu. Manje ukuhumusha okuhlosiwe kukhombisa izinketho zokuhumusha ezingaba khona efomini, ungahlola futhi ulungise, kufanele kusheshise ukuhumusha kakhulu. Ukuhumusha ngezinye izinkonzo nakho kuyenzeka, kodwa kusadinga ukuchofoza okwengeziwe. Futhi kungenzeka ukuthi ubuyekeze futhi uhumushe yonke imibhalo emisha ngosizo->Humusha imibhalo emisha.
Ukuthumela umbhalo:
- Ukubukeka okulungile kwe-UI yomhleli we-Texture ku-4K, ukubukeka okungcono ku-2K.
- Kwengezwe umphumela Wombala othi "Okufanayo" Kumenyu Yokwakheka/Yokulungisa eguqula ukuthungwa kwesendlalelo kube okufanayo, ungasebenzisa Imbondela noma Ukulinganisa okungu-2x ukuze uhlanganise isendlalelo nombala wezendlalelo ezingezansi, futhi uhlanganise ukuthungwa okuningi.
- Ukusekelwa okungcono kwamabhulashi e-ABR. Manje zilayisha ngendlela efanele, okungenani lawo ma-alpha abikwe esithangamini. Futhi ungawadedela endaweni yokubuka ukuze uwafake. Naka, ukufaka kuzipha kwama-alpha amakhulu kungase kuthathe isikhathi, ngakho-ke sicela ulinde kuze kuphele uziphu ngaphambi kokuphuma (inqubekelaphambili ibonakala kunhlokweni ye-3DCoat).
Ukuqopha:
- Ukubuka kuqala kwe-eksisi ejikelezayo (egobayo) kuthuluzi le-Bend. Kubalulekile ngoba ngaphandle kwaleyo ekseli akukho okuqondwayo ngokwenzeka lapho.
- Geometry->Visibility/Ghosting->Invert volumes visibility , ithiphu yamathuluzi: lo msebenzi uguqula konke ukubonakala kwento. Uma ingane ingabonakali, iyabonakala futhi umzali uba isipoki. Amavolumu anesipoki ayabonakala. Ngale ndlela, lokhu kusebenza kubuyiseleka emuva ncamashi kodwa kushabalalisa isipoki sokuqala.
- I-Surface Brush Engine manje iyahambisana nokukhula kwe-voxelization. Kusho ukuthi ngemva kokusebenzisa amabhulashi angaphezulu kuphela ingxenye eguquliwe ezophinda izwakale iphinde igcine enye ingashintshile.
- "Undercuts->Test the mould" isebenza kahle ngokuqopha.
- Izilungiselelo zethuluzi zokuma zikhonjiswe kahle, ukubuka kuqala komugqa okungcono kumodi ye-Pose/Lines.
- Ithuluzi lesikhethi (elingenziwa lisebenze nge-V hotkey) manje lisebenza ngendlela efanele phezu kwezendlalelo ezibaziwe. Iphinde yathola ukusebenza okwengeziwe. Okokuqala, ungakhetha ukukhetha umbala esikrinini njalo kuzilungiselelo zamathuluzi. Okwesibili, noma ngabe le nketho ikhutshaziwe, cindezela u-V okwesibili phezu kwalowo mbala futhi ukuthepha kwesibili kuzokhetha umbala esikrinini. Ukuthepha kokuqala kuthatha umbala kungqimba, uma ikhona.
Bheka lolu chungechunge lwevidiyo yenqubo yokudala Rhino :
I-Retopo/ UV/ Imodeli:
- Ithuluzi lokushaywa unhlangothi, izingcezu zokusika ngomugqa obomvu zisebenzela izinto zePaint/Reference futhi. Kodwa inokubaluleka okuphansi kunezinto ze-Sculpt. Uma i-cut stroke ithwebule okuthile ku-sculpt, izinto zopende ngeke zicatshangelwe. Kuphela uma ucezu lungakathinti umdwebo, izinto zopende zizosikwa.
- Kwengezwe ithuba lokukala ngegundane elingakwesokudla kumathuluzi "we-Surface Strip" kanye "nomgogodla" egunjini lokumodela
- Kwengezwe ithuba lokusebenzisa imiphetho ekhethiwe njengephrofayili ye-"Surface Swept" egunjini lokumodela
- Preferences->Beta->Treat retopo groups as materials elilungile kubhokisi lokuhlola manje. Empeleni, akukho okushintshile kule logic, ibhokisi likaqhwishi libonisa inani eliphambene.
- Ithuluzi elisha elithi "Uhlu lwamakhophi" lingezwe egunjini lokumodela.
- Faka i-ApplyTriangulation kanye ne-ApplyQuadrangulation yengezwe ku- Retopo Mesh.
Ukulungiswa kweziphazamisi:
- Kulungiswe inkinga lapho Hlela->Enza ngendlela oyifisayo i-UI inyamalala amajika okucindezela ngokujula/irediyasi/njll. Enye inkinga ehlobene ilungisiwe - uma ushintsha usuka ethuluzini elinamajika angabalulekile uye ethuluzini ngaphandle kwalawo majika kuthatha amajika ethuluzini langaphambilini, elingcolisa amajika okucindezela.
- Kulungiswe inkinga yesixhumanisi se-PSD: ngezindlela ezimbalwa (hhayi zonke) ezihlanganisayo ukufiphala kwesendlalelo kusetha kabusha ku-100% ngemva kokuthola isithombe ku- Photoshop.
- Inkinga yokudala iphakethe lezinto ezihlakaniphile ezilungisiwe. Uma izinto ezikumafolda afanayo zibhekisela kumafayela ahlukene (ngokuqukethwe) anegama elifanayo angase abhale ngaphezulu ngesikhathi sokwakhiwa kwephekhi. Manje i-md5 yalawo mafayela ibalwa futhi amafayela angaqanjwa kabusha, uma kudingeka.
- Kulungiswe inkinga ehlobene ne-Migration master. Okokuqala, indlela yomthombo ozenzakalelayo isilungile manje. Okwesibili, ukukopisha izinto ezihlakaniphile manje sekulungile, kube nenkinga uma izithombe bezikumafolda aqanjwe kusetshenziswa izinhlamvu zolimi lwendabuko. I-4.9 isebenzisa i-ACP, kuyilapho inguqulo ye-2021.xx isebenzisa i-UTF-8, ngakho kube nokungahambisani kumagama wokuthungwa. Manje amagama aguqulwa ngendlela efanele.
- Uma usebenzisa ithuluzi elithi Hambisa futhi ushintsha irediyasi - manje ayiholeli ekuqhekekeni komhlaba.
- Kulungiswe inkinga yomhleli we-Texture lapho udinga ukucindezela inkinobho ye-wireframe kabili ukuze ubuyele ekubukeni okuvamile.
- Kulungiswe inkinga yokuchofoza iwindi le-3DCoat uma ukungasebenzi kuholela ezenzweni ezingalindelekile. Lokhu bekuyinkinga ikakhulukazi kuthuluzi elithi Hambisa.
- Kulungiswe inkinga lapho ukukhethwa kwethuluzi ngalinye KUVULA "I-Auto snap" egumbini le- Retopo futhi KUVALWE kwele-Modeling. Manje ukukhetha komsebenzisi kugcinelwe igumbi ngalinye (i-Retopo/Modeling) kuze kube yilapho lishintshwa mathupha.
- Kulungiswe ithuluzi le-Move + CTRL udaba.
- Susa ibhokisi le-panorama lilungisiwe.
- I-cube-mapped egxilile (kanye nokunye ukudwetshwa kanye) isikali se-stencil lapho i-lasso isetshenziswa phezu kwama-voxels.
- Indiza ye-Symmetry inyamalala ene-res+ elungisiwe.
- Kulungiswe inkinga yenjini yebhulashi lapho amabhulashi okufanele ahlehle kuphela (njenge-Chiesel) ephakamisa indawo engaphezulu kancane. Ngakho-ke ukwenza ama-bevel anembile nge-Chiesel cishe kwakungenakwenzeka. Manje isilungisiwe. Sincoma ukuthi "Buyisela okuzenzakalelayo" ukuze i-Chiesel ikusondeze ku-4.9.
- Kulungiswe iphutha lapho into yemenyu ye-Unlink Sculpt Mesh ivale kuphela i-PolyGroup yokuqala.
- Kulungiswe inkinga lapho kupenda phezu kwento enamathiselwe e-Smart nge-soft stroke yeqa ezinye izindawo zemodeli.
- Kulungiswe i-lag ngesikhathi sokupenda / ukuqopha. Lokhu kubambezeleka kuwubuqili ngempela, bekwenzeka ngezinye izikhathi, hhayi njalo, ngakho bekunzima kakhulu ukukhiqiza kabusha nokulungisa. Ngasohlangothini lwethu I-Painting/Sculpting yasabela kakhulu. Manje sidinga ukuqonda ukuthi kube nomthelela kanjani kwijubane le-Sculpt/Paint ohlangothini lwakho.
- Kulungiswe inkinga lapho "Ifayela-> Imodeli Export nokwenziwa" ishintsha uhlobo lokuhamba komsebenzi ngaphandle kwesaziso somsebenzisi.
- Umngenisi we-OBJ uthatha i-oda lezinto ezivela kufayela le-MTL (uma likhona), hhayi kusukela ku-oda lokuvela kufayela le-OBJ, ngakho-ke ukuhleleka kwezinto ezibonakalayo kugcinwe kungashintshiwe ngesikhathi export/ import. Ilungisa inkinga uma usebenzisa okuthi "Bhaka->Buyekeza I-Mesh kapende nge- retopo Mesh" futhi uhlu lwezinsiza/amasethi e-uv luya swizzled.
- Ithuluzi likala izinkinga eziningi ezilungisiwe, ithuluzi lihlanzwe - akukho lags, i-UI ehlanzekile, ukunikezwa okuhlanzekile, ukuhumusha okulungile kwangemuva.
- OKUNINGI kokulungiswa kwe-UI mayelana nosayizi olungile wezinkinobho, izilawuli kumapharamitha wamathuluzi, ikakhulukazi kuma-primitives nama-gizmos enziwe.
- Kulungiswe inkinga ye-Move tool jittering kanye nomndeni wonke wezinkinga ezihlobene lapho indawo yepeni kanye nomjikelezo wokubuka kuqala bekusezindaweni ezihlukene.
izaphulelo ze-oda levolumu zivuliwe