3DCoat 2023 Izici Ezibalulekile Nokuthuthukiswa
ITHULULU LOKUskena LITHUTHUKISIWE:
Ukuthuthukiswa kwethuluzi le-Sketch kuyenza iqine nakakhulu ekudaleni izinto ezisezingeni eliphezulu ze-Hard Surface; okuhlanganisa ukusebenza okungcono nokuzinza. Kukhona futhi inketho yokuba ne 3DCoat ifake ngokuzenzakalelayo amajika phezu konqenqema lwento esanda kwakhiwa, ukuze uthole imiphumela eyengeziwe (Bevel, Tubes, Run Brush Along Curve, njll). Ungakwazi futhi ukusebenza ngosayizi abakhulu bemidwebo (512p x 512p).
ISIXAZULULO SAMALEVELI AMANINGI:
Sethule uhlelo olusha lokugeleza komsebenzi kwe-Multi-Resolution. Ihlukile ohlelweni lwangaphambilini lwefa ngokuthi ikhiqiza futhi igcine amaleveli aphezulu naphansi Wokuhlukaniswa Kokuhlukanisa kunomeshi wommeleli. Isekela ngokugcwele Izendlalelo ze-Sculpt, Displacement kanye ne PBR Textures. Ngakho-ke, isibonelo, umdwebi angase asebenzise Okubalulekile Okuhlakaniphile noma Ama-Stencil kanye namathuluzi Wokupenda, ukuze enze kokubili i-Sculpt kanye ne-Texture Paint ngesikhathi esisodwa, ngokushaya okukodwa noma ngokuchofoza igundane/ukuloba (usebenzisa ithuluzi Lokugcwalisa) ngenkathi usebenza phakathi kokuhlukile. amazinga okuhlukanisa.
Ukubaza kwe-Multi-Level Resolution kuzokhiqiza amazinga aphansi ngokuwohloka, ngokuzenzakalelayo. Kodwa-ke, i- Retopo mesh ingasetshenziswa njengezinga eliphansi kakhulu Lokulungiswa (Ukuhlukaniswa). I-3DCoat izodala ngokuzenzakalelayo amaleveli amaphakathi amaningi enqubeni. Ukushintsha phakathi kwamaleveli kubushelelezi kakhulu futhi ngisho nezinguquko ezinkulu ezingeni eliphansi zihumusha ngokunembile yonke indlela ekhuphuka isitaki, ukuya Phezulu. Ungakwazi ukwenyuka ngokushesha futhi wehle emazingeni Okuhlukanisa Iziqephu futhi ubone ukuhlela kwakho kugcinwe (kuwo wonke amazinga) Kusendlalelo Esiqoshiwe esikhethiwe.
ISIHLAHLA + AMASHIYA generator:
Ithuluzi elisanda kufakwa le-Trees Generator manje selinethuba lokukhiqiza amaLeaves, futhi. Ungangeza izinhlobo zakho zamaqabunga, uqophe umumo uma kudingeka, futhi export konke lokhu njengefayela le-FBX. Ku-CoreAPI unethuba lokwengeza izinto eziqoshiwe endaweni yesehlakalo (bona isibonelo se-Trees Generator).
IREKHODI YE-TIMELAPSE:
Ithuluzi Lokurekhoda Isikrini Sesikhathi Esidlulile Sengeziwe, elirekhoda umsebenzi wakho ngesikhathi esithile ngokunyakazisa ikhamera ngokushelela bese uyiguqulela kuvidiyo. Lokho kukuvumela ukuthi urekhode inqubo yokuqopha ngokusheshisa inqubo izikhathi eziyikhulu futhi wenze bushelelezi ukunyakaza kwekhamera. Isici singanikwa amandla kuthebhu ethi Ithuluzi kuphaneli Yezintandokazi (ngemenyu ye-EDIT).
UKUTHUTHUKISWA KWESHESHA YEMODI YASEKHAYA:
Ukuhlukaniswa iziqephu kwe-Surface mode meshes kusheshiswe kakhulu (5x okungenani, kusetshenziswa umyalo we-Res+). Kungenzeka ukuhlukanisa amamodeli ngisho ku-100-200M.
Amathuluzi Okupenda
Sengeze ithuluzi elisha kuPaint Workspace, ebizwa ngokuthi Power Smooth. Njengoba igama lisho, inamandla amakhulu, i-valence/density ezimele, ithuluzi lokushelela kombala elisuselwe esikrinini. Isebenza kahle uma umsebenzisi edinga ukusebenza okushelelayo okunamandla kakhulu kunokushelela okujwayelekile okucelwe ukhiye SHIFT. Amathuluzi okupenda nawo engezwe egunjini le-Sculpt ukuze kube lula ukudweba phezu kwendawo/amavokseli.
I-VOLUMETRIC PAINTING
Umdwebo weVolumetric uwubuchwepheshe obusha obushintshayo futhi okokuqala embonini. Ivumela umdwebi ukuthi aqophe futhi apende ngama-Voxels (ukujula kwevolumu yeqiniso) kanyekanye futhi ahambisana ne-Smart Materials. Ukusebenzisa inketho ye-Vox Hide kuvumela umdwebi ukuthi afihle noma abuyisele izindawo ezisikiwe, ezisikiwe, ezoniwe, njll.
Umbala we-Volumetric usekelwa ngokuphelele yonke indawo, lapho umdwebo ongaphezulu usebenza, ngisho nokubhaka okukhanya kusekelwa kanye nezimo. I-Volumetric Painting iphinde isekelwe ngokuphelele, okuhlanganisa ukuguqulwa okulungile kwama-voxels ukuya phezulu (futhi okuphambene nalokho) okugcina umbala/ucwebe/insimbi, ukuphumuza umbala, ukusebenza okulungile kwamabhulashi angaphezulu kumodi ye-voxel enombala wevolumu. Isikhethi Sombala sithuthukisiwe futhi, sivumela Ukukhetha Okuningi kwezithombe (kunokuba kube esisodwa nje ngesikhathi). Iyunithi yezinhlamvu yombala we-hexadecimal (#RRGGBB) iyengezwa kanye nethuba lokuhlela umbala ngefomu le-hex noma ufake igama lombala.
UKUZENZAKALELA KWE UV Imephu
- Into ngayinye exhumene ne-topologically manje yembulwe ngokwehlukana endaweni yayo, esilungele kangcono indawo yasendaweni. Kuholela ekuqaqambeni okunembe kakhudlwana kwezinto ezihlangene ezinobuso obuqinile
- Ikhwalithi yokuzenzela imephu yaba ngcono kakhulu, kwakhiwe iziqhingi ezimbalwa kakhulu, ubude obuphansi kakhulu bemithungo, ukulingana kangcono kunokwakheka.
UKUTHUTHUKISWA KWENDAWO YOKUSEBENZA
Ithuluzi elisha le-Lattice lengeziwe egunjini lokumodela. I-Soft Selection/Transform (kwimodi ye-Vertex) yethulwa ezindaweni zokusebenza Retopo/Modeling. Isici esisha esithi "To NURBS Surface" sengezwe egunjini lokumodela. Kuhlanganisa izinketho zokushelela imodeli nokuhlanganisa izindawo ezingaphezulu. Sicela uqaphele ukuthi export -IGES kuzodinga ilayisense eyengeziwe ngemva kokuphelelwa yisikhathi sokuhlola, ngoba empeleni kuyisici sokukhiqiza izimboni.
IZITHUTHUKO ZOKUthekelisa/KOKUthekelisa
Export kwamameshi ngefomethi ye-IGES kunikwe amandla (lokhu kusebenza kuyatholakala okwesikhashana, ukuze kuhlolwe bese kuzokhishwa njengemojula ehlukile ye-Addon ngezindleko ezengeziwe).
Ithuluzi le-Auto-Export lithuthukiswe kakhulu futhi linikeza ukuhamba komsebenzi okunamandla nokulula kokudala impahla. Kubandakanya izinketho ezintsha ezilandelayo:
· Amathuba export impahla ngokuqondile ku Blender enokwakheka kwe PBR .
· Ihlanganisa amafa uma kudingeka.
· Export amafa amaningi.
· Ongakukhetha export impahla ngayinye kufolda yayo.
· Ukuhambisana okungcono nokulungiselelwa kwenjini yegeyimu ye-UE5.
· Amathuba okusetha ukujula kokuskena ngokwezifiso. Njengomphumela, i-Auto-Export iba wuhlelo lokusebenza olunamandla futhi olulula lokudala impahla.
· Ukuthekelisa ngokuzenzakalelayo (okuhlanganiswe futhi) kungasebenza ngemuva. Ngokuvamile, zonke izikripthi manje zingasebenza ngemuva.
· export -FBX kuthuthukisiwe, kungenzeka export ukuthungwa okushumekiwe (kwe-UE)
· I-USD export/ import kokungenisa! Kubuyekezwe ama-USD libs wePython38.
· Import i-USD/USDA/USDC/USDZ bese export i-USD/USDC ngaphansi kwe-MacOS (export i-USDA/USDZ kusengumsebenzi oqhubekayo).
AMAQINISO
- Amathuba wokukhiqiza ngokuzenzakalelayo normal map kusuka kumephu yombala yamafactures (i-heuristics), ama-factures amaningi, izithonjana ezingcono;
Yini ama Factures?
Imephu yethoni ye-ACES
- mapping yethoni ye-ACES yethulwe, okuyisici esijwayelekile se-Tone Mapping ezinjinini zegeyimu ezidumile. Lokhu kuvumela ukwethembeka okwengeziwe phakathi kokubonakala kwempahla endaweni yokubuka ye-3DCoat kanye nendawo yokubuka yenjini yegeyimu, uma isikhishiwe.
Amajika
- Amavektha ama-tangent adonsiwe ahlwithwa ukuze amajika futhi (uma enikwe amandla) noma nini lapho ijika lingakhethiwe. Ngakho-ke ungalawula ukudubula.
- Ukunikezwa kwama-Curves angcono ngemodi yokunikeza okukhuphukayo.
- Umbala Voxel manje usekelwa ethuluzini lamaCurves.
- Ijika > RMB > Yenza i-Bevel phezu kwejika ivumela ukudala i-bevel ngokushesha.
- Ithuluzi elithi “Ukuhlukana Namalunga” lingasebenzisa namajika njengendawo esikiwe - https://www.youtube.com/watch?v=eRb0Nu1guk4
- Ithuba elisha elibalulekile lokuhlukanisa izinto ngejika (i-RMB phezu kwejika -> Hlukanisa into ngejika), bheka lapha: https://www.youtube.com/watch?v=qEf9p2cJv6g
- Kwengeziwe: Amajika-> Fihla amajika akhethiwe, Misa ukuhlela bese ufihla okukhethiwe.
UVs
- Ukubuka kuqala UV yeziqhingi kunikwe amandla ngisho naseziqhingini ezinkulu;
- Isibuyekezo esikhulu semephu ye UV/Auto- UV mapping : esheshayo, ikhwalithi engcono, kanye nethuluzi elibalulekile elithi “Joyina Amaqoqo”.
Ukuhlwitha
- I-3D-grid Snapping efanele yokuphrinta kwe-3D futhi.
- Manje ukuthwebula akukhona nje ukuthwebula izithombe, kodwa ukuthwebula kweqiniso kwesikhala se-3D.
Ithuluzi le-Sphere
- Amaphrofayili (ibhokisi, isilinda) manje asethuluzini le-Sphere.
Ama-hotkeys
- Injini yama-hotkeys isithuthuke kakhulu - manje zonke izinto ngisho nasemafoldani angewona amanje zifinyeleleka ngokhiye abashisayo (okusethiwe kusengaphambili, imaski, izinto zokwakha, ama-alpha, amamodeli njll), futhi izenzo ze-rmb ezigobile zisebenza ngokhiye abashisayo (idinga ukuhambisa igundane phezu kwejika).
I-Core API
- Ukusekelwa kwama-voxels anemibala angeziwe.
- Kubuyekeziwe: symmetry ukufinyelela API, primitives API.
- I-Primitives ku-Core API, ivumela ukumodela kwe-CSG okungonakali, izibonelo eziningi ezintsha, imibhalo engcono kakhulu enenqwaba yezithombe!
- Ukuphathwa kwama-primitives e-CoreAPI kuthuthukisiwe, kulula kakhulu ukudala izigcawu zenqubo, amasampula engeziwe afakiwe.
- Amathuba okwenza amathuluzi akho, hhayi nje izingxoxo nemisebenzi. Amadokhumenti abuyekeziwe. Izibonelo ezimbalwa ezifakiwe.
Ukusebenza Kweskriphthi
Amathuba okuphina ezinye izikripthi kumenyu yeskripthi ukuze zihlale phezulu ohlwini.
Ukuthuthukiswa Kwesethi Yamathuluzi Okujwayelekile
- Umbala Voxel usetshenziswa ezinhlobonhlobo zamathuluzi - I-Blob, i-spike, inyoka, imisipha, i-primitives njll.
- Manje usungakwazi ukubaza futhi upende kanyekanye ngawo wonke amabhulashi asekelwe kwi- Voxel Brush Engine.
- The Tree Generator! Kuyithuluzi elingabhubhisi, lenqubo. Okubaluleke nakakhulu: kuyindlela enhle edalwe ku 3DCoat ukwenza amathuluzi enqubo, angabhubhisi. Amanye amathuluzi ahlukahlukene enqubo, angacekeli phansi alindelwe - ama-array, uboya, njll.
- Amathuluzi e-Bevel ne-Inset athuthukisiwe. Inyunyana yeBevel Edge neBevel Vertex.
Nikeza
- Ama-turntable okunikezwayo athuthukisiwe kakhulu - ikhwalithi engcono, isethi yezinketho ezilula, kungenzeka ukunikeza ama-turntable ngokulungiswa okuphezulu ngisho noma ukulungiswa kwesikrini kuphansi.
Ukuthuthukiswa kwe-UI
- Amathuba okwenza awakho amatimu e-UI yombala (kokuncamelayo > ithebhu Yetimu) futhi uwakhumbule kusukela ku-Windows > Isikimu sombala we-UI >... Izingqikithi ezizenzakalelayo nezimpunga zifakiwe lapho.
- I-UI ilungisiwe ukuze "iminyene" kancane futhi ibukeke kahle.
- Isondo lisebenza kuphela ohlwini olugxilile lokudonsa/izilayidi, umbala omnyama wamathebhu angasebenzi, usayizi omkhulu wezilayidi zesikhethi sombala, imodi yokuzikhethela yekholomu eyodwa yohlu lwamathuluzi, azikho izingxoxo ezicwayizayo lapho ushintsha amanani.
Ukuthuthukiswa kwe-retopology
- Ukutholwa kwe-auto-retopo symmetry kubhalwe kabusha ngokuzenzakalela, manje kuthola ukulingana / ukungabikho kwe-symmetry kahle kakhulu.
- I-Smart Retopo: I-algorithm yokwakhiwa kwe-mesh iyathuthukiswa. Okwamapetshi Kanxande kuphela.
- I-Smart Retopo: I-algorithm yokubala kwangaphambili Kobuningi be-U Spans ithuthukiswe kakhulu. Lokhu kusheshisa kakhulu umsebenzi womculi.
- I-Smart Retopo: Ukusikwa kwe-Splines kushintshelwe ukwakha imigqa ye-Boundary.
- I-Smart Retopo: I-Strip Mode ishintshiwe. Inkambu yobubanzi ingeziwe kanye ne-RMB ngokuchofoza iphoyinti Lokulawula eduze kwejika, kuzoyenza ibe iphoyinti eliqinile/elibukhali. Izoba nezibambi zejika le-Bezier ukulungisa umumo wonqenqema lwe-polygon. Lokhu kubaluleke kakhulu ekudaleni amaluphu ezindaweni ezivamile njengomlomo womlingiswa noma wesilwane, amehlo, ikhala, njll., lapho kuvame ukuba bukhali khona emakhoneni.
- I-Smart Retopo: Amanani azenzakalelayo ashintshiwe: Ukubekezelelana kwe-Weld = 1; Ukuqopha Ukuqopha = amanga.
- I-Smart Retopo: Kwengezwe ukubalwa kwangaphambili Kobuningi be-U Spans. Ukunikezwa Kwengeziwe Kobuningi Bama-U Spans.
- I-Smart Retopo: inkinobho ethi "Bonisa I-Open Edges" yengeziwe.
- I-Smart Retopo: Kungezwe okungenzeka Ukuhlela Imiphetho ngegundane Lenkinobho Yangakwesokudla. Uma ubambe ukhiye we-CTRL, izovula ithuluzi elithi “Slide Edge”. Uma ubambe inhlanganisela yokhiye othi CTRL+SHIFT, izokwenza kusebenze ithuluzi elithi “Split Rings”.
- I-Smart Retopo: Ukuxhumana kwe-Qty USpans/VSpans kuya kuQty of Face. Thikha ibhokisi lokuthi "Okunye Ukukhetha" kwengeziwe.
- I-Smart Retopo: I-algorithm ye-Snapping iyathuthukiswa.
- I-Smart Retopo: I-Symmetry isetshenziswa ngokugcwele. Ikhophi ye-Symmetrical yamapholygoni ibibonakala kuphela kumodi ye-Virtual Mirror, ngaphambilini.
- I-Smart Retopo: Imodi ye-Strip ishintshiwe. Ukubuyekezwa kwe-Surface evamile kuyathuthukiswa. Kungezwe ithuba lokuhlela indawo ye-Vertex ngegundane Lenkinobho Yesokudla ngokuchofoza + ukudonsa kwekhesa. Ama-Edges angaba nezinguquko zesikhundla ezenziwe ngendlela efanayo, futhi. Ukuhambisa phezu kwe-Vertex ethile noma i-Edge kuzozigqamisa, ngaleso sikhathi i-RMB + ukuhudula kuzozihambisa.
- I-Smart Retopo: Ukushisela kuyathuthukiswa, okuhlanganisa i-RMB + ukuhudula i-Vertex noma i-Edge phezu kwenye. I-3DCoat izobonisa inkomba ethi “Weld” eluhlaza okwesibhakabhaka futhi iwahlanganise ndawonye uma igundane selikhululiwe.
I-Blender Applink
- I-applink Blender ivuselelwe ngokuyisisekelo:
(1) Manje isigcinwe ngasohlangothini lwe-3DCoat; I-3DCoat inikezela ngokuyikopisha ekusethweni kwe Blender .
(2) Izinto eziqoshiwe ezimbozwe ama Factures manje zingadluliselwa ku Blender nge-AppLink. Lesi isinyathelo ESIKHULU!
(3) Ukudluliselwa okuqondile kwe 3DCoat kuya ku Blender kusebenza kusetshenziswa Ifayela ukuze Livule ... ku- Blender, kudala ama-node e- Per Pixel Painting /Sculpt/ Factures (Vertexture). Isici esisodwa esisashoda - ama-shader adluliswa kusuka 3DCoat kuya Blender, kodwa sizosetshenziswa futhi (okungenani ngendlela eyenziwe lula) maduze.
- Kulungiswe izinkinga ezihlukahlukene ze-applink Blender , ikakhulukazi ehlobene nezigcawu eziyinkimbinkimbi ezinezinto eziningi kanye nezendlalelo eziningi ze-Facture.
Okunhlobonhlobo
- Ama-alpha amasha afakwe ku-distributive (alula uma kuqhathaniswa). Inqubo import ama-alpha engcono, ithola ukuthi i-RGB alpha empeleni iyi-greyscale futhi iyiphathe njenge-grayscale (iholela kumbala ongcono).
- Sebenzisa okuguquguqukayo kwendawo okuzungezile "COAT_USER_PATH" ukuze ukhiphe amafolda engeziwe ngaphakathi kokuthi "IKHAYA/Amadokhumenti akho."
- Amathuba okuvikela izandiso zakho ze 3DCoat (3dcpacks) ukuthi zisetshenziswe kwamanye amaphakheji ngaphandle kwemvume yombhali.
- Izakhiwo/imiyalo ye-RMB ku- retopo/modeling/ uv ingavalwa ngokuncanyelwayo uma ungakuthandi.
- Okhiye abashisayo, abanikezwe ulayini wamapharamitha wamathuluzi womhlaba wonke ngeke badlulele embhalweni.
- Ibhokisi lokuhlola elithi "Sebenzisa Ukukhetha Okuthambile" endaweni yokusebenza Retopo , ukusebenzisa imodi ethi Khetha kuthuthukisa ukuhambisana nendlela yangaphambilini yokukhetha.
- Amapharamitha wamathuluzi (njengethuluzi lokugcwalisa) awashabalali uma umhleli wezinto ezibonakalayo uvuliwe
- Hlela > Okuncanyelwayo > Ukuxubha > Ziba ukuchofoza kabili epeni okuvumela umuntu ukuthi aqale ukushaywa ngepeni kampompi kabili.
export -IGES kwethulwe Export kwamameshi ngefomethi ye-IGES kunikwe amandla (lokhu kusebenza kuyatholakala okwesikhashana, ukuze kuhlolwe bese kuzokhishwa njengeMojula Eyengeziwe ehlukile ngezindleko ezengeziwe).
Ithuluzi lokubumba (lokhu kusebenza kuyatholakala okwesikhashana, ukuze kuhlolwe bese kuzokhishwa njengeMojula Eyengeziwe ehlukile ngezindleko ezengeziwe).
- Ukubuka kuqala kwebhokisi eliboshwe umumo wokubumba eliboniswe engxoxweni yokubumba.
- Ukunemba okungcono kakhulu komugqa wokuhlukanisa ethuluzini lokubumba.
- I-Bas-Relief kanye ne-undercuts algorithms ibhalwe kabusha ngokuphelele. Manje umphumela uhlala uhlanzekile kungakhathaliseki ukuthi i-mesh inkimbinkimbi. Kuholela ekubunjweni okuhlanzekile ngaphandle "kwezicucu ezincane ezindizayo ezingcolile." Futhi, ithuluzi lokubumba lithole inketho yokuthambisa isikhunta ngaphandle kwemodeli noma nini lapho kunokwenzeka.
- Ithuluzi Lokubumba lapholishwa laze lapholishwa...ukubuka kuqala kwebhokisi okulungile, umumo onembe kakhulu eduze komugqa wokuhlukanisa, ukubumba okulungile kwezindawo ezinomsindo nezincane, i-bas-relief/undercuts.
izaphulelo ze-oda levolumu zivuliwe