Amathuluzi Amasha Ayinhloko:
- I-Shader Esekelwe Emzimbeni Emisha. Ihambisana ngokugcwele nokukhanya kwe-GGX manje.
Imininingwane:
- Cishe wonke ama- Voxel Shader ahambisana ne- PBR. Yonke i-shader iqukethe inqwaba yezinketho ezilungisekayo, njengokuthungwa okuhlukahlukene, i-Cavity, i-Metalness, i-SSS, i-Gloss, imingcele ye-Bulge nokuningi. Ukusekelwa kwesikhathi sangempela kweqhubu nembobo kuqinisekisiwe.
- I-PicMat-s iyatholakala futhi, kodwa ukunemba kokubhaka akuqinisekisiwe, ngakho-ke sebenzisa ngezigaba zesikhashana ezinconyiwe kuphela.
- Igumbi lokupenda linayo yonke imiphumela ye- PBR shader (kodwa ye-pseudo SSS) ibhakwe kahle.
- Ukusekelwa okugcwele kwe-GGX kuqinisekisa ukuhambisana neningi lezinjini zesimanje zegeyimu nabanikezeli.
- Umbala we-shader yangemuva uhlala ungashintshiwe lapho upenda phezu kwemeshi. Kodwa-ke, umdwebo ongu-0 ukhutshaziwe ngaphansi kwemodi ye-Voxels/Surface.
Ezinye ezimbi:
- Ngenxa yokulungiswa okuphelele kwesistimu ye-shader, ama-shader amadala asusiwe.
- Njengoba ekhutshaziwe, kuzodingeka wakhe ama-panorama amadala mathupha njengamafayela e-HDR noma e-EXR kusukela ekuqaleni.
- Amamephu ahlukahlukene Baking kungenzeka, kuhlanganise SSS, AO.
- Sethula i- Export Constructor ebuyekeziwe. Enza ngendlela oyifisayo indlela yakho yokupakisha iziteshi eziningi zibe ukuthungwa okukodwa. Ukujwayelanisa ukuthungwa kwe- export kunoma iyiphi injini yegeyimu noma isinikezeli akukaze kube lula.
- Umdwebo onganqatshelwe manje ungenzeka kuyo yonke into: I- Vertex Painting, i-Ptex, i-MV, i-PPP. Indawo yokufaka isicelo ihlanganisa ama-stencil, amabhulashi, izinto zokwakha, izithombe ezigobile kanye nombhalo.
- I- Retopo Toolset yemodeli ephansi ene-poly ephansi ibuyekeziwe: Khipha ama-vertices, Khipha ubuso, Sika futhi Uxhume, Igobolondo, Ngena.
- Isethi Yama-Primitives inwetshiwe: ama-spirals, izikulufu nokunye, okuhlanganisa nechibi elibanzi Lezinketho.
- Export kwe-3D kwethulwe kulayisensi yobungcweti.
Ukwengezwa kweGumbi Lokupenda:
- Isivinini Sokupenda kwe Per-Pixel sikhule ngokumangalisayo, ikakhulukazi nge-high-res textures, ama-polys amakhulu, nezinto ezincike emgodini.
- Ukugeleza komsebenzi okucwebezelayo/Okukhethekile kunokuthunyelwa kwe- export okunikwe amandla manje.
- I-PPP ithole inketho entsha import manje: impahla ngayinye ingeniswe njengesethi ehlukile ye- UV.
- Amafayela e-OBJ athunyelwe aqukethe izindlela zokuthungwa okuhlobene.
- Ukupenda ngesiteshi sokujula se-Smart Materials kungena esikhundleni sesamanje esendlalweni, ngokuphambene nokukhula okuqhubekayo.
- Thola umbala noma yikuphi esikrinini ngesikhethi sombala. Ukuchofoza kungxoxo ngaphandle kwewindi lesikhethi kusaqinisekisa ukukhetha umbala. I-hotkey ethi "V" ingasetshenziswa nalapho.
- Amagama amisiwe wamaqembu opende manje aneQembu # esikhundleni Sesendlalelo #.
- RMB-> Yabelana ngezinto/ifolda isebenza kahle nge- PBR-materials.
- Beka isithombe sakho ngqo kuma-slots omhleli we-Smart-material manje.
Ukwengezwa kwe-Sculpt Room:
- Inketho "yomkhakha" ine-bevel enhle kuma-primitives angeziwe.
- I-lasso engu-3d ku-e-panel yengezwe kubushelelezi/i-angulator/i-subdivide.
- Ithuluzi lokuhambisa line "Ziba ubuso bangemuva" elisekelwa kwimodi engaphezulu.
- Ngokuphambene nesenzo sokubaza, i-LMB/RMB/MMB ngaphandle kwemenyu ye-Sculpt RMB iphumela ekuvaleni imenyu manje.
- Ukuhleleka okunengqondo okwengeziwe okuqinisekisiwe kumathuluzi we-Space Panel.
- Ukukhetha ivolumu ngokhiye we-H, isenzo sokuskrola ukukhombisa ivolumu ekhethiwe sizokwenzeka ku-VoxTree.
- Inketho elandelayo eyethulwe: IJiyomethri -> I-Retopo mesh->Imeshi ebaziwe.
Ukwengezwa kwe- Retopo/ Igumbi le UV :
- Ukuhambisana ne- PBR kwethulwe ama- retopo . I-Panorama iyacatshangelwa lapho kukhanyisa imodeli ye- retopo .
- Khipha ama-vertices, extrude face, Shell, Intrude yethulwe ngemodi ye- retopo/select/faces.
- Isethi yamathuluzi ekhethiwe/imiphetho ye- retopo we-Extrude wamahhala owengeziwe.
- Sithuthukise isici esithi "Conform retopo".
- Umsebenzi olungile wokuhlehlisa uqinisekisiwe, kanye nokubonakala kwe- retopo mesh ngesikhathi soshintsho.
- Imbobo embozwe nge-Shift ku-Engeza/Hlukanisa namathuluzi we-Quad.
- Ukukhethwa akusulwanga ngokushaya i-ESC ku- retopo/transform.
- Inketho yobuso be-Flip yengezwe ku- retopo/ khetha.
- Sula inketho yokukhetha yengezwe ku- Retopo/Khetha indlela.
- I-Extrusion eyenziwe ngu-ENTER retopo lokuguqula/lokukhipha i-retopo.
- "Okuzenzakalelayo esikhaleni sendawo" ibhokisi lokuhlola elethulwe ekukhetheni I- Retopo iguqule i-gizmo.
- Ngisho noma kukhona i-vertex eyodwa ebhulashini indawo ye-vertex ukuya kwikhesa ngeke ihlwithwe ngokuthi Hambisa ngethuluzi Retopo egumbini le-Retopo.
- Ukulondoloza amakhonsathi okusikwa kunikwe amandla egunjini le- UV nele- Retopo , bheka imenyu ethi Imiyalo->Londoloza ikhonsathi. Londoloza amafayela njenge-EPS noma i-DXF. Lesi sici sisebenza kakhulu ekukhiqizeni izinto zomhlaba wangempela, njengezicathulo noma izingxenye ze-acrylic njll.
- Igumbi le- Retopo manje selino-Sika futhi Uxhume kumodeli ye-low-poly.
- Isivinini sesici soguquko sethulwe (ukuzulazula okubalulekile kuma-tweaks wemodi UV mapping ).
- Izinto ze- Baking Sculpt ku-mesh yamanje kapende kunikwe amandla. I-Retopo->Buyekeza inetha lopende. Lokhu kulondoloza ukwakheka okupendiwe, kuyilapho kubuyekezwa normal map nezendlalelo ezihlobene namavolumu e-Sculpt. Uma kwenzeka udinga ukwengeza izinguquko ku-geometry ngesikhathi sekwephuzile kakhulu, lesi sici sim
kuthuthukisa kakhulu ukuhamba komsebenzi. Ngaphezu kwalokho, ungakwazi import i-mesh kapende ekamelweni le-Sculpt ngqo nge-Geometry->Paint mesh->Sculpt mesh.
- Imiyalo ye- Retopo ihlelwe kabusha kancane: imiyalo esebenza ethuluzini lamanje nakuwo wonke anezikhala ihlukanisiwe.
Ukwengezwa kwegumbi lokuhlinzeka:
- Ikhwalithi yokunikezela ethuthukisiwe egunjini le-Render. Amasampuli afingqiwe ngokulungiswa kwe-gamma okuqinisekisa umphumela wokubonwayo ongcono kakhulu manje.
- Ukunikezwa kwengxenye esabalele kwenziwe ngcono. Ukugqama okuphakeme kanye nombani omuhle kungafinyelelwa manje. Lesi sici sihlinzeka nge- PBR ebukeka kangcono kakhulu kanye nokuhambisana okuhle nezinye izinjini.
- Kungezwe ama-panorama amasha.
Ezinye Izinguquko Ezihlukahlukene:
- Kwethulwe isikrini esisha se-splash.
- Sihlanganise inguqulo ye- CUDA kanye ne-non- CUDA , ukuze konke ukukhetha kwenziwa ngokuzenzakalelayo manje.
- Faka amafayela akho e-3dcpack e-Hudula & Wehle ngokuzenzakalelayo manje.
- Isivinini sokulayisha sokuqala senyukile.
- Ukushintshanisa ama-panorama kusheshisiwe.
- Imenyu ye-RMB ngeke iqaliswe i-RMB phezu kwento ngenkathi uzulazula manje.
- Imodi ye-2D ye-spline ngeke icushwe ukulayisha kwe-spline, uma ikumodi ye-E yokukhetha ye-3D. Ungenza ukuguqula i-3D spline nge-gizmo futhi.
- Inqwaba yezinketho zendlela yokunamathisela yethulwe kokuthi Okuthandwayo.
- Ama-stencil athole ukwesekwa kwenkinobho Okuningi/okuncane okusetshenzisiwe manje.
- I-Scripting ibuyekeziwe, yonke imininingwane etholakala entweni ye-Vox kanye nebhukwana lomsebenzisi.
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