general:paint_workspace:layers

The Layers Panel changes depending on which Room you are working in.

In the Paint Room, Layers are used much like you would in Photoshop or other painting applications, where aspects of each Layer can be controlled independently, such as blending modes and opacity - but with additional control over how Depth painting affects the Layer in question.


Opacity: Select values for opacity to apply color.

  • Opacity Blending Mode: Select the method of color blending between the previous layer(s) color and the current color.
  • Emissive Map: Change blending mode to use any map as emissive (Glow map.\\)

Depth Opacity: Select values for depth to apply normal maps.

  • Depth Blending Mode: Select the depth blending mode here:
  • Add Depth: Add depth of the layer to previous one. It is the standard blending mode.
  • Subtract Depth: Subtract layer depth. This operation is the opposite of “Add depth”.
  • Max. Depth: The maximum displacement will be chosen between displacement of this layer and the sum of all previous layers.
  • Magnify Depth: Magnify depth exponentially. Zero depth leaves the surface unchanged, positive values increase the amplitude of displacement, and negative values suppress it.
  • Suppress Depth: Suppress depth exponentially. Zero depth leaves the surface unchanged, positive values suppress the amplitude of displacement, and negative values increase it.

Gloss Opacity: Select values for Gloss to apply Glossiness.
Metal Opacity: Select values for Metal to apply Metalness.

Layer visibility: Simply toggle the “Eyeball” icon to hide or show the Layer selected. Hold down the “Alt” key to hide every layer except the current layer.
Lock Texture: Locking texture allows locking color/depth texture over the layer regardless of its resolution. Texture at its current state will be saved to disk. As soon as you will change the resolution of the texture the locked texture will be used instead of current layer pixels resampling. It is very important if you want to attach materials to layers and paint in low resolution. In this case occlusion, cavity and the normal map should be kept in original resolution. This function helps to keep important layers in original resolution.
Arrow Down Icon: Layer Blending. Go to the Blending tab.
Arrow up/down icon: Click to select and move the current layer. Double click to rename the layer.


Icons at the bottom of the panel are, in order, for the following functions:
New: Creates a new Paint Layer.
Delete: Deletes the selected layer.
Merge Down: Merge the current layer with the layer below.
Duplicate: Duplicate the selected Layer.
Move Layer up: Shift the layer upward.
Move Layer down: Shift the layer downward.
Delete All Unused Layers: Delete All Unused Layers.
Create folder group: Add new group folder.

Right-clicking on a Layer name opens a menu of addition commands.

Lock Texture: Locking texture allows locking color/depth texture over the layer regardless of its resolution. Texture at its current state will be saved to disk. As soon as you will change the resolution of the texture the locked texture will be used instead of current layer pixels resampling. It is very important if you want to attach materials to layers and paint in low resolution. In this case occlusion, cavity and the normal map should be kept in original resolution. This function helps to keep important layers in original resolution.
Layer Blending: Show properties of the current layer.
Duplicate: Duplicate Selected layer
Flip Layer and Duplicate: Duplicate the Layer and flip it, using topological symmetry.
Flip Layer: Flip the Layer using topological symmetry.
Copy Blue to Red: This option copies the blue parts of the mesh to the red areas. Define the blue and red areas with the 'Topological symmetry' tool first.
Copy Red to Blue: This option copies the red parts of the mesh to the blue areas. Define the red and blue areas with the 'Topological symmetry' tool first.
Copy Channels: Copy any channel of one layer to any other channel of this or other layer.

Merge Visible: Merges all visible Layers together. This action is undoable.
Merge Down: Merge the current layer with the layer below. “Undo” is not available.
Merge Up: Merge this Layer and the upper Layer. “Undo” is not available.

Freeze Painted Pixels: Freeze only the painted areas on the current layer. Good for making quick masks of areas you don’t want to paint that have already been painted, or invert after performing this function to mask only unpainted areas. The freeze value will be set equal to the Layer’s transparency.
Freeze Transparent Pixels: Freeze the transparent part of the Layer. It is important if you want use the transparency mask of the current Layer on another Layer. Use CTRL +LMB on the Layer to perform the same action.
Discard Clip Masked Pixels: Discards any pixels that are hidden on the current layer, being masked by the clip mask layer.
Apply Blending: Apply blending and all effects to the current layer.

Color to Specular: Transforms color brightness to the specular channel.

Color to Glossiness: Transform color brightness to the Glossiness channel.
Invert Color: Inverts the colors on the selected layer.
Invert Glossiness: Inverts the Glossiness on the selected layer.

Fill entire layer: Fill entire layer using current material and color.
Refill Material: Re-fill non-transparent areas of this layer with current material. It is convenient to change material used to fill the layer.

Set Height to Zero: Sets all height on the current layer to 0.
Make Transparent: The Layer will become fully transparent. Removes all painting done on the selected layer, and applies transparency to all pixels on that layer.
Remove Glossiness: Removes all Glossiness values on the selected layer and will be set to Zero.

Ctrl+Shift+N Add New Layer
Ctrl+Shift+Del Delete Layer
Del Erase Unfrozen
Insert Fill Unfrozen
Ctrl+Insert Fill by mask
Ctrl+Shift+D Duplicate Layer
Ctrl+Shift+E Merge Visible layers
Ctrl+E Merge Down

Paint Layer Groups: This video demonstrates the new Paint Layer Groups feature in 3DCoat's Paint Workspace. The Layer Goups in 3DCoat are fully compatible with those in Photoshop.

  • general/paint_workspace/layers.txt
  • Last modified: 2019/10/13 13:00
  • by carlosan