general:sculpt_workspace:voxel_mode:volumetric_painting

New volumetric painting feature by Industry Tuts.

Voxel Paint: in this video we are going to explore voxel paint.
It introduces true volumetric texture painting which is not only a new paradigm within the application itself but to the entire industry as well.
In order to help illustrate why this is such a unique painting platform the cubes represent voxels and thus the user has true volumetric depth.
Whereas the single-sided surface you only have the illusion of depth even when many paint layers are utilized voxel paint allows an artist inside of a 3d environment to work in a way that is much closer to the real world because real world elements always have some degree of thickness or volume to them.

Using Volumetric painting is possible to visualize medical volumetric anatomic models. Allow being able to add details to an anatomic model in a multiscale form, having geometries that can later be painted in 3D to add details.

Not meaning vertex painting that actually paint the surface of the shape (even if with the benefit of not needing UV map), but where you actually paint a volume so to create a 3D texture, adding color to voxels.

In addition, allow possibility to sculpt and paint simultaneously.

Experimenting with volumetric painting in 3d-Coat 2022 by Silas Merlin.

- correct transition surface←→voxels that keep colors. It is super important, especially to fix scan errors, voxels are superior for this purpose, so this is “must have” routine.

- now only paint/airbrush/pencil/eraser + pen/lasso over surface or slice are working. But gradually all will work clone, smudge, curves, text, transform, picture.

- the support of res+, resample, proxy should be done as well.

- Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions. Some surface/volume painting tools corrected, now curves/text work correctly with PBR.

- export in volumetric format.

- Paint/Fill tool works for voxels correctly.
- Volumetric color completely supported everywhere, where the surface painting works, even light baking supported and conditions. Some surface/volume painting tools corrected, now curves/text work correctly with PBR.
- volumetric painting completely supported: correct transition voxels ↔ surface that keeps the color/gloss/metal, color relaxing, correct functioning of surface brushes in voxel mode with the volumetric color.
- If you changed voxel volume using surface tools and then turned to surface, the layers structure will be kept.
- Booleans between volumes are keeping the volumetric color.
- You may set the depth of the color penetration during the voxel painting. Read the hint for the deep understanding. Also, the color penetrates with the gradient of opacity, so the further sculpting fades the color more accurately.
- Core API supports colored voxels as well. - The voxel color applied to the wide range of tools - Blob, spike, snake, muscle, primitives etc. - You may now sculpt and paint simultaneously with all Voxel Brush Engine - based brushes.

This is slice option:

Experimenting with volumetric painting by Silas Merlin: volumetric painting helped me clean up a 3d Scan much more efficiently.

Using volumetric painting with different depths to mix two smart materials in 3d-Coat 2022 by Silas Merlin.

Voxel Paint 2 This video continues the overview of Voxel Paint in 3DCoat, by covering utilization with Smart Materials, Primitives and Volumetric Slice Painting.

  • general/sculpt_workspace/voxel_mode/volumetric_painting.txt
  • Last modified: 2022/09/17 22:35
  • by carlosan