3DCoat Core API
The 3DCoat API documentation.
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coat::spiral Member List

This is the complete list of members for coat::spiral, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
caps(const int &ncaps)coat::spiral
caps() constcoat::spiral
class_name()coat::prim
clock_wise(const bool &clockWise)coat::spiral
clock_wise() constcoat::spiral
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::spiralprotectedvirtual
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
details(const float det_level)coat::prim
details()coat::prim
diameter(const float &d)coat::spiral
diameter() constcoat::spiral
fillet(float radius)coat::prim
fillet_relative()coat::primvirtual
gloss(float value)coat::prim
intersect(Volume &v)coat::prim
isAs()coat::priminline
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
Obj()coat::priminline
opacity(float value)coat::prim
prim()coat::prim
profile_diameter(const float &d)coat::spiral
profile_diameter() constcoat::spiral
profile_height() constcoat::spiral
profile_radius(const float &r)coat::spiral
profile_radius() constcoat::spiral
profile_rect(const float width, const float height)coat::spiral
profile_type(const SpiralProfile type)coat::spiral
profile_width() constcoat::spiral
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
radius(const float &r)coat::spiral
radius() constcoat::spiral
reset_transform()coat::primstatic
rings(const int &nrings)coat::spiral
rings() constcoat::spiral
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
slices(const int &nslices)coat::spiral
slices() constcoat::spiral
spiral()coat::spiral
spiral(const float &out_radius, const float &in_radius, const float &_sstep, const float &nturns)coat::spiral
step(const float &vstep)coat::spiral
step() constcoat::spiral
step_divide(float step)coat::prim
subtract(Volume &v)coat::prim
to_cast_this()coat::priminlineprotected
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
turns(const int nturns)coat::spiral
turns() constcoat::spiral
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim