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| spiral () |
| constructs a new spiral object.
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| spiral (const float &out_radius, const float &in_radius, const float &_sstep, const float &nturns) |
| constructs a new spiral object.
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spiral & | radius (const float &r) |
| set the outer radius of the spiral.
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float | radius () const |
| get the outer radius.
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spiral & | profile_radius (const float &r) |
| set the profile radius.
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float | profile_radius () const |
| get the profile radius.
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spiral & | diameter (const float &d) |
| set the outer diameter of the spiral.
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float | diameter () const |
| get the outer diameter.
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spiral & | profile_diameter (const float &d) |
| set the profile diameter.
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float | profile_diameter () const |
| get the profile diameter.
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spiral & | turns (const int nturns) |
| set the number of turns.
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int | turns () const |
| get the number of turns.
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spiral & | step (const float &vstep) |
| set the spiral step.
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float | step () const |
| get the spiral step.
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spiral & | profile_type (const SpiralProfile type) |
| set the type of profile (circle or rectangle).
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spiral & | profile_rect (const float width, const float height) |
| set the dimensions for the rectangle profile.
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spiral & | clock_wise (const bool &clockWise) |
| set the clockwise direction of the spiral.
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bool | clock_wise () const |
| get the clokwise direction of the spiral.
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float | profile_height () const |
| get the profile height for rectangle profile.
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float | profile_width () const |
| get the profile width for rectangle profile.
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spiral & | slices (const int &nslices) |
| set the number of slices in the mesh.
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int | slices () const |
| get the number of slices in the mesh.
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spiral & | rings (const int &nrings) |
| set the number of rings in the mesh.
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int | rings () const |
| get the number of rings in the mesh.
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spiral & | caps (const int &ncaps) |
| set the number of caps in the mesh.
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int | caps () const |
| get the number of caps in the mesh.
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| prim () |
| constructs a new prim object.
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str | class_name () |
| get the primitive class name.
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prim & | name (const char *s) |
| set the primitive object name.
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str | name () const |
| get the primitive object name.
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void | add (Volume &v) |
| add the prim into scene
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void | subtract (Volume &v) |
| subtract the prim from scene
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void | intersect (Volume &v) |
| intersect the prim into scene
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void | merge (Volume &v, const BoolOpType op) |
| merge the prim into scene
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Mesh | mesh () |
| get the mesh prim
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prim & | color (DWORD CL) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim & | color (const char *colorid) |
| assign the color to the primitive (in voxels)
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prim & | gloss (float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim & | roughness (float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim & | metal (float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim & | opacity (float value) |
| assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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prim & | details (const float det_level) |
| set the detail level
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float | details () |
| get the detail level
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prim & | transform (const mat4 &t) |
| set the transform matrix
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mat4 | transform () const |
| get the transform matrix
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prim & | scale (float scale) |
| set the scale
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prim & | scale (const vec3 &v) |
| set the scale
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vec3 | scale () const |
| get the scale
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prim & | translate (const vec3 &_pos) |
| Set the primitive translation.
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vec3 | translate () const |
| get the primitive translation
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prim & | translate (float x, float y, float z) |
| Set the primitive translation.
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prim & | x (float x) |
| shift the primitive along the x - axis
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prim & | y (float y) |
| shift the primitive along the y - axis
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prim & | z (float z) |
| shift the primitive along the z - axis
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prim & | auto_divide (float average_div) |
| set the auto devide
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prim & | step_divide (float step) |
| set the step devide
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prim & | fillet (float radius) |
| set the fillet
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template<typename T > |
T & | Obj () |
| Get the primitive object reference.
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template<typename T > |
bool | isAs () |
| Check the prim's type.
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virtual float | fillet_relative () |
| calculates a fillet relative value (0..1).
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