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| threadStud () |
| | constructor
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| threadStud & | diameter (const float &d) |
| | set the diameter of the thread.
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| float | diameter () const |
| | get the diameter of the thread.
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| threadStud & | diameterTop (const float &d) |
| | get the top diameter of the thread.
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| float | diameterTop () const |
| | get the top diameter of the thread.
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| threadStud & | diameterBottom (const float &d) |
| | set the bottom diameter of the thread.
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| float | diameterBottom () const |
| | get the bottom diameter of the thread.
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| threadStud & | length (const float &l) |
| | set the stud length.
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| float | length () const |
| | get the length of the stud.
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| float | threadLength () const |
| | get the length of the thread.
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| threadStud & | enableThread (const bool &enable) |
| | enabled or disabled thread in the stud.
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| bool | enableThread () const |
| | get the indicator of the enabled thread.
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| threadStud & | bodyType (const ThreadStudBodyType &bt) |
| | set the body type.
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| ThreadStudBodyType | bodyType () const |
| | get the body type.
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| thread () |
| | constructor
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| thread & | diameter (const float d) |
| | set the diameter of the thread.
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| float | diameter () const |
| | get the diameter of the thread.
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| thread & | pitch (const float p) |
| | set the pitch of the thread.
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| float | pitch () const |
| | set the pitch of the thread.
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| thread & | stub (const float &l) |
| | set the stub length of the thread.
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| float | stub () const |
| | get the stub length of the thread.
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| thread & | height (const float &h) |
| | set the height of the thread.
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| float | height () const |
| | get the height of the thread.
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| thread & | turns (const int &n) |
| | set the number of the thread turns.
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| int | turns () const |
| | get the number of the thread turns.
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| thread & | clockwise (const bool &cw) |
| | set the clockwise flag of the thread.
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| bool | clockwise () const |
| | get the clockwise of the thread.
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| thread & | close (const bool &b) |
| | set the closed thread.
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| bool | close () const |
| | set the closed thread.
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| thread & | profile (const ThreadProfile &prf) |
| | set the thread profile type.
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| ThreadProfile | profile () const |
| | get the thread profile type.
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| prim () |
| | constructs a new prim object.
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str | class_name () |
| | get the primitive class name.
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| prim & | name (const char *s) |
| | set the primitive object name.
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str | name () const |
| | get the primitive object name.
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| void | add (Volume &v) |
| | add the prim into scene
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| void | subtract (Volume &v) |
| | subtract the prim from scene
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| void | intersect (Volume &v) |
| | intersect the prim into scene
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| void | merge (Volume &v, const BoolOpType op) |
| | merge the prim into scene
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| Mesh | mesh () |
| | get the mesh prim
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| prim & | color (DWORD CL) |
| | assign the color to the primitive (in voxels)
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| prim & | color (float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
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| prim & | color (float r, float g, float b) |
| | assign the color to the primitive (in voxels)
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| prim & | color (const char *colorid) |
| | assign the color to the primitive (in voxels)
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| prim & | gloss (float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
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| prim & | roughness (float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
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| prim & | metal (float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
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| prim & | opacity (float value) |
| | assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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| prim & | details (const float det_level) |
| | set the detail level
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| float | details () |
| | get the detail level
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| prim & | transform (const mat4 &t) |
| | set the transform matrix
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| mat4 | transform () const |
| | get the transform matrix
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| prim & | scale (float scale) |
| | set the scale
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| prim & | scale (const vec3 &v) |
| | set the scale
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| vec3 | scale () const |
| | get the scale
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| prim & | translate (const vec3 &_pos) |
| | Set the primitive translation.
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| vec3 | translate () const |
| | get the primitive translation
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| prim & | translate (float x, float y, float z) |
| | Set the primitive translation.
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| prim & | x (float x) |
| | shift the primitive along the x - axis
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| prim & | y (float y) |
| | shift the primitive along the y - axis
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| prim & | z (float z) |
| | shift the primitive along the z - axis
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| prim & | auto_divide (float average_div) |
| | set the auto devide
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| prim & | step_divide (float step) |
| | set the step devide
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| prim & | fillet (float radius) |
| | set the fillet
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| template<typename T > |
| T & | Obj () |
| | Get the primitive object reference.
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| template<typename T > |
| bool | isAs () |
| | Check the prim's type.
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| virtual float | fillet_relative () |
| | calculates a fillet relative value (0..1).
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