|
|
| washer () |
| | constructor.
|
| |
| washer & | innerDiameter (const float &_d) |
| | set the inner diameter.
|
| |
| float | innerDiameter () const |
| | get the inner diameter.
|
| |
| washer & | outerDiameter (const float &_d) |
| | set the outer diameter.
|
| |
| float | outerDiameter () const |
| | get the outer diameter.
|
| |
| washer & | conusDiameter (const float &_d) |
| | set the diameter of the conus washer.
|
| |
| float | conusDiameter () const |
| | get the diameter of the conus washer.
|
| |
| washer & | thickness (const float &_s) |
| | set the washer thickness.
|
| |
| float | thickness () const |
| | get the washer thickness.
|
| |
| washer & | height (const float &_h) |
| | set the washer height.
|
| |
| float | height () const |
| | get the washer height.
|
| |
| washer & | facet (const bool &_f) |
| | indicates the facet usage.
|
| |
| bool | facet () const |
| | get the facet flag.
|
| |
| washer & | type (washer::Type _t) |
| | set the washer type.
|
| |
| washer::Type | type () const |
| | get the washer type.
|
| |
|
| prim () |
| | constructs a new prim object.
|
| |
|
str | class_name () |
| | get the primitive class name.
|
| |
| prim & | name (const char *s) |
| | set the primitive object name.
|
| |
|
str | name () const |
| | get the primitive object name.
|
| |
| void | add (Volume &v) |
| | add the prim into scene
|
| |
| void | subtract (Volume &v) |
| | subtract the prim from scene
|
| |
| void | intersect (Volume &v) |
| | intersect the prim into scene
|
| |
| void | merge (Volume &v, const BoolOpType op) |
| | merge the prim into scene
|
| |
| Mesh | mesh () |
| | get the mesh prim
|
| |
| prim & | color (DWORD CL) |
| | assign the color to the primitive (in voxels)
|
| |
| prim & | color (float r, float g, float b, float a) |
| | assign the color to the primitive (in voxels)
|
| |
| prim & | color (float r, float g, float b) |
| | assign the color to the primitive (in voxels)
|
| |
| prim & | color (const char *colorid) |
| | assign the color to the primitive (in voxels)
|
| |
| prim & | gloss (float value) |
| | assign the gloss for the voxel primitive, it will work only if the color already assigned
|
| |
| prim & | roughness (float value) |
| | assign the roughness for the voxel primitive, it will work only if the color already assigned
|
| |
| prim & | metal (float value) |
| | the metalliclty value for the voxel primitive, it will work only if the color already assigned
|
| |
| prim & | opacity (float value) |
| | assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
|
| |
| prim & | details (const float det_level) |
| | set the detail level
|
| |
| float | details () |
| | get the detail level
|
| |
| prim & | transform (const mat4 &t) |
| | set the transform matrix
|
| |
| mat4 | transform () const |
| | get the transform matrix
|
| |
| prim & | scale (float scale) |
| | set the scale
|
| |
| prim & | scale (const vec3 &v) |
| | set the scale
|
| |
| vec3 | scale () const |
| | get the scale
|
| |
| prim & | translate (const vec3 &_pos) |
| | Set the primitive translation.
|
| |
| vec3 | translate () const |
| | get the primitive translation
|
| |
| prim & | translate (float x, float y, float z) |
| | Set the primitive translation.
|
| |
| prim & | x (float x) |
| | shift the primitive along the x - axis
|
| |
| prim & | y (float y) |
| | shift the primitive along the y - axis
|
| |
| prim & | z (float z) |
| | shift the primitive along the z - axis
|
| |
| prim & | auto_divide (float average_div) |
| | set the auto devide
|
| |
| prim & | step_divide (float step) |
| | set the step devide
|
| |
| prim & | fillet (float radius) |
| | set the fillet
|
| |
| template<typename T > |
| T & | Obj () |
| | Get the primitive object reference.
|
| |
| template<typename T > |
| bool | isAs () |
| | Check the prim's type.
|
| |
| virtual float | fillet_relative () |
| | calculates a fillet relative value (0..1).
|
| |
|
| static void | debug_on (bool isOn=true) |
| | indicates whether to turn on or off the debug mode.
|
| |
|
static void | debug_clear () |
| | clear the debug info for primitive operations
|
| |
| static void | push_transform (const mat4 &t) |
| | set the global transform matrix to all primitives
|
| |
| static void | push_translate (const vec3 &d) |
| | Set the translation to all primitives.
|
| |
| static void | push_scale (float scale) |
| | Set the scale to all primitives.
|
| |
| static void | push_scale (const vec3 &s) |
| | Set the scale to all primitives.
|
| |
| static void | push_details (float details_modulator) |
| | set the detail level to all primitives
|
| |
| static void | reset_transform () |
| | reset the global transform matrix
|
| |
|
prim * | _this |
| |