3DCoatScripting  4.8.31β
You can manage 3DСoat features with help of scripting
coat::scripto::UI::Default Struct Reference

Default values for UI. More...

Public Attributes

Vec3 a
 
Vec3 b
 
std::string button
 
float capA
 
float capB
 
bool clickToPlace
 
int colorFileExtensionEnum
 
int glossFileExtensionEnum
 
int normalMapFileExtensionEnum
 
std::string file
 
float height
 
bool needAO
 
bool needBakeLocalOcclusion
 
bool needBump
 
bool needCoarseMesh
 
bool needColor
 
bool needCurvature
 
bool needGeometry
 
bool needMetallness
 
bool needNormalMap
 
bool needPadding
 
bool needPreserveInitialNodes
 
bool needRoughness
 
bool needScale
 
bool needScreenBased
 
bool needSpecular
 
bool needSpecularAsNormalMapAlpha
 
bool needTaperingAngle
 
bool needUVSetsAsTile
 
Vec3 position
 
float radius
 
float bottomRadius
 
float relativeHoleRadius
 
float topRadius
 
float rayCastingLength
 
float reductionPercent
 
int resolutionEnum
 
float scaleA
 
float scaleB
 
Vec3 size
 
int teeth
 
std::string tempFile
 
int textureSizeEnum
 
float thickness
 
bool useDiameter
 
bool useFillet
 
bool useSector
 
bool skipDialog
 

Detailed Description

Default values for UI.

Use when call menu items from script's UI.

The init's order must be accordanced by properties.

Use letter for suffixes instead of digits. For example: scaleA instead of scale1.