Greetings to all.
I will start posting to Gumroad my smart materials collections.
All materials will be :
Seamless custom PBR accurate materials
(game engines optimized 512 x 512 pixels)
9 Texture Channels Each (depends on material type)
Dermis ( Base colour / Diffuse )
Subdermis
Hypodermis
Ambient Occlusion
Base Color
Bump
Curvature
Normal
Detail_Normal
Diffuse
Displacement
Emissive
Glossiness
Height
Metallic
Opacity
Roughne