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Michaelgdrs last won the day on June 26

Michaelgdrs had the most liked content!

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About Michaelgdrs

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  • Birthday 05/14/1981

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    Thessaloniki Greece
  • Interests
    Freelancer , 3d animation , modeling photo real rendering , Unity 3d games , C2 2d games

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  1. Michaelgdrs

    Character for short animation

    retopo it for animation pipeline bake and paint it . Details on the normal map.
  2. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Local gives more precision per object, global gives more freedom to the user to sculpt freely over multiple pieces. BUT for blendshapes it needs to be local per object.
  3. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    True , this is a MUST along with layer mirror / flip . BUT ISN'T THE IMPLEMENTATION JUST AWESOME????
  4. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Ha , thats exactly what i said to Andrew himself , super fast and fluid superior sculpting.
  5. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Surface mode , and open the paint layers inside the sculpt room!!!! Create a new layer and do your changes on the model . Adjust normal from 0 to 100 to see the effect.
  6. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Nice update , thank you Andrew. **For snap points , small bug , start with snap joints , turn into voxels , observe joins , turn into surface and observe joints again. They change positions. P.S Is sculpt layers in this build even in Beta tools?
  7. Michaelgdrs

    Been away plus Moving

    Best of luck David.
  8. Michaelgdrs

    how can I make a glass pbr material

    Hi , fist of all thanks to Carlosan for notifying me. In order to get the transparency delete part of layer 0 , AO and any other layer that contains info on top of the surface that you are going to apply the glass material. Now you are ready to apply the smart material. In other words the surface that will receive the glass smart material must be transparent.
  9. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Ooops , sorry about that , my bad.
  10. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Guys , sorry but i need to jump in to this , whatever is interactive is only for good , guessing and go back and forth is not the optimal way. Please dont destroy existing tools that works great because you are used to work with it in a certain way on another software. (i believe this is the reason) To ask something that does not exist thats another thing and its always welcome (i believe) , but to destroy tools is not the best way to go and improve the software. My 2 cents , nothing personal.
  11. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Also noticed multiple issues in retopo room when i try to use the brush and move vertices on a retopo model. Auto snap is off as i have no sculpt under it. It only grabs vertices close to the camera only. Using mouse or screen tablet is exactly the same. This on the latest beta.
  12. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Hello @Andrew Shpagin , i have one small but crucial request if possible. To be able to show the vertices id numbers (Display Point Numbers) in retopo room IF this is aligned with any recent work yiu are making in the retopo room. Its a request based on works pipeline. I attach an image of what i am looking for. Thank you in advance Michael.
  13. Michaelgdrs

    3DCoat 4.8 BETA testing thread

    Something tells me that .17 is coming up shortly...
  14. Michaelgdrs

    New to 3DCoat

    Hi , videos are all fine , and they get updated all the time. Seatch on the official youtube channel , everything you see there , it applies to the latest beta builds. 3DC is one of the easiest sculpting tools out there , and yes i own Zbrush and Mudbox licenses as well , so i clearly say i dont advertise it ,just saying things as they are as simple and straight up as i can. So , do your self a favour and just dive in , watch some tutorial to get the main rooms functionality and start making simple sculpts. Sculpt (Sculpt room) , auto retopo (autopo room) , auto unwrap (autopo room) , bake (autopo room) , paint (paint room) is the simplest workflow to get you started.
  15. Oh , if this comes out soon its going to just murder everything else , along with sculpt layers and gpu painting , goodbye everything else.