Hello
I have a question, if I started sculpting using a base mesh, can I after load it in the retopo room and shrink wrap it to the sculpted model and add details to it where needed?
Thanks a lot
Regards
Ahmed Barakat
Yes, that is a common workflow in 3D Coat. In fact, you may want to import your base mesh into the Retopo workspace first. Then you can go to the Sculpt workspace > GEOMETRY Menu > RETOPO MESH TO SCULPT MESH, or just use the import Tool in the Sculpt room (so you have some more options, if needed....such as subdividing a time or two before hitting the APPLY button.
Now, you have a copy in both workspaces (3D Coat keeps them separate), and if you make any large scale changes to the scu