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About Barracuda

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  1. Hi if anyone is interested in buying a pro license for 200$ Pm me. Thanks.
  2. Barracuda

    3DCoat 4.8 BETA testing thread

    I can't seem to find the instant mesh retopo since it was added, it doesn't show up in any of the versions I have used. I am currently on 4.8.15D on Linux.
  3. Barracuda

    Mark Hard edges

    I mean creating a break in the normals without necessarily creating a seam to make and create the hard edge itself.
  4. Barracuda

    Mark Hard edges

    Hello I can only find a hard edge select and uv seam edges. I cant find any tool for marking hard edges, is there any alternative workflow in 3d coat for marking hard edges? Thanks Ahmed Barakat
  5. Hello Thanks, @Haunted for the great addon. had a quick question can this be used with the current blender applink? I mean use the current applink for updating mesh and use yours for the material? Edit: I just read you are working a new version that will cover mesh exports too, looking forward to that. but will me approach work till it's released? Thanks a lot Regards Ahmed
  6. Barracuda

    Houdini Applinker

    Hello, first of all thanks a lot for the applinker, the workflow described here is if you start from Houdini export load in 3dc, what if I am starting in 3dc and want to export first from there, Should I just export using the Houdini Mantra surface preset?, and would you happen to know if that would work with redshift?. and when baking I cant find any Houdini preset for normals, which one of the existing ones would work? and then should I export this to the exchange folder or can I just pick any folder and then point the Houdini app link to it? Thanks a lot for your time Ahmed Barakat
  7. Barracuda

    Import base mesh in retopo

    Thanks a lot for your time and effort. Regards Ahmed Barakat
  8. Barracuda

    Import base mesh in retopo

    Thanks for you reply very appreciated, unfortunately I didn't import my base mesh in the retopo room first, and I finished sculpting now, can I load the base mesh now in retopo and move it to sculpt room and conform, or is there is another workflow for it if you do it after you finished sculpting? Regards
  9. Barracuda

    Import base mesh in retopo

    Hello I have a question, if I started sculpting using a base mesh, can I after load it in the retopo room and shrink wrap it to the sculpted model and add details to it where needed? Thanks a lot Regards Ahmed Barakat
  10. Barracuda

    Brush from image

    Hello Everyone I have those texturing xyz maps, https://texturing.xyz/products/alphaskinface-01 and when I load them as a brush they come up square, what should I do to fix that or those are better used as stencils? thanks in advance, any help will be very appreciated. Barakat
  11. Barracuda

    [Solved] lost fabricwz

    Thanks a lot.
  12. Barracuda

    [Solved] lost fabricwz

    Hi Everyone for some strange reasons, I can't seem to find the fabricWZ shader that comes with 3DC am on 3.804 Linux is there a way to load the default preset shaders again. thanks
  13. Barracuda

    Best 3d-coat workflow

    Thanks a lot digman for your time and knowledge. will do a test and see how it goes. Regards
  14. Barracuda

    Best 3d-coat workflow

    Thanks Mystical for your reply and your detailed description of your workflow in that thread, am quite new to 3D coat, but I have been doing 3D for a while now, used to be a softimage artist and now am looking into new tools and as Linux is my main platform Zbrush was out of the equation, and I don't use any Autodesk products no more, I am more interested in blocking then detailing my characters inside of 3D Coat and finish them up then decide if I want to export them or not, and do I want to go through the proccess of retopo and UVing, so my question would be if I start painting in 3D coat on a voxel or a surface model without retopo or present UVs would this creat problems later if I decied to do them after and transfer all the paint and textureing work I did?
  15. Barracuda

    Best 3d-coat workflow

    Thanks for the links will check them for sure, I was speaking in general terms, but my target is more of production assets and design, models for 3D print. a lot of the available work is also game oriented so am a bit curious about that too. Regards