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About AbnRanger

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  1. AbnRanger

    3DCoat 4.9 BETA testing thread

    I think that is by design. Auto Pick will only pick what is visible.
  2. AbnRanger

    3DCoat Apparel Store at Teespring

    Yes, it is.
  3. For anyone interested in wearing your love for 3DCoat on your sleeve, so to speak, grab some gear at the official store on Teespring. https://teespring.com/stores/3dcoat
  4. AbnRanger

    [Solved] 3DCoat applink to blender

    When I have trouble getting the applink to work, the first thing I do is delete or move the BLENDER folder from MYDOCS/APPLINKS/3D-COAT/EXCHANGE. Then, export something from Blender to 3DCoat, to re-establish a connection.
  5. AbnRanger

    Purchasing and 3DCoat 2021

    Pilgway is always extremely fair about things like this. They usually will offer free upgrades within at least 90 days of a major release. The only reason they haven't yet announced a "Buy Now and Get the 2020 version Free" is there are some HUGE additions, and they have a tentative target date early this fall, but in software, things are always subject to change...plus this whole Corona-Virus mess makes things even more fluid. As far as I know, there probably will be a change to a yearly release cycle, but the upgrade cost would/will be substantially lower than it's current rate. The main reason for this is because they have added a LOT of development help over the past 2 years, and they may be looking to add some more, but they obviously need the resources to keep and possibly expand their development staff. They will definitely offer perpetual licenses, no matter what, but there may be a subscription option added as well. I think they are going to do away with the Amateur/EDU license and offer something else. We will have to wait and see. In the mean time, it would be a good idea, as Carlos mentioned, to send an email to Sales@3DCoat.com and copy/paste your questionnaire in it, so the Sales/Licensing staff knows this is a legitimate concern of prospective customers.
  6. AbnRanger

    Interface discussion

    I think the best solution is to now move the Paint tools to the Sculpt Room, with a Toggle for the Paint tools directly to the right of the Button Display Toggle at the very top of the Tool Panel. Merge the Retopo and Paint Meshes, so they are one and the same. This might take a lot of coding work, but it will prove to be incredibly beneficial, as it consolidates the "Rooms." No more Paint or Tweak room. Just Sculpt/Paint, Topo and UV
  7. AbnRanger

    Blender Applink

    Funny choice of words. Thanks for the assist.
  8. AbnRanger

    Blender Applink

    You might try this trick to get it working. I noticed on a few occasions that it helped.: 1) Go to your MYDOCS/APPLINKS/3DCOAT/EXCHANGE folder and delete or move to a separate location, the BLENDER folder. For some strange reason, the contents of that folder mess up the Applink once in a while. 2) Test a simple export of the default Cube in Blender, to 3DCoat and back
  9. AbnRanger

    [Solved] 3DCoat applink

    Because the Applink developer has since removed the IMPORT or GET BACK button. Reason is because the Applink is supposed to automatically detect incoming assets.
  10. AbnRanger

    Sculpt Layer with Paint Layer

    Erase Brush in the Paint room (with just DEPTH channel enabled) will erase all sculpt layer info under your brush...or just hit the DELETE key to completely remove any Sculpt Layer information on a layer you may have accidentally sculpted on. I never found it to be a hassle in any way. You will get used to it, as it's very powerful and and flexible.
  11. AbnRanger

    Sculpt Layer with Paint Layer

    You can always reduce the Sculpt DEPTH OPACITY to Zero on a layer, to basically hide/remove the Sculpt information. Or duplicate a layer that has both Sculpt and Vertex Paint > with only DEPTH Channel active hit the DELETE key. It will remove all depth channel information.
  12. That's good to hear you found the culprit. I recall someone else recently having a similar problem with their 3dconnexion device driver, and that fixed it.
  13. Ok, that tells me there is something going on with the graphics card (or input device like 3dconnexion spacemouse or Wacom Tablet).Try updating your graphic card driver, wacom tablet driver + use the DX version of 3DCoat. It's not the application, because it's working fine on my computer, and I only have 64GB of RAM.
  14. Perhaps Reboot and delete the Options.xml from the MYDOCS/3DCoat. 4.9 directory and see if that was the culprit. I would also try and use the DX version. BTW, when you say the voxel tools are slow and laggy, can you specify which ones you were using and how you were using it? A screen recording might also help. I can pass that on to Andrew, or you can email (support@3dcoat.com) it to him so he can follow up directly. It doesn't happen on my end...except using the MOVE tool, and there is a reason for that.
  15. Test it with a sample scene/model from the splash screen. If it occurs with those as well, then it eliminates it being a problem with just the mesh you are using. I have no problem going way above that polycount. Remember, VOXELS are basically PIXELS...3D pixels, with an adaptive Mesh "Coat." So, SIZE MATTERS. The larger the object is on the grid, the greater the density. It's a lot like working with large scale images in Photoshop. RAW files may be a bit more sluggish to work with than JPG or PNG files