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About AbnRanger

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  1. AbnRanger

    Camouflage PBR

    Thanks for sharing!
  2. AbnRanger

    Baking multiple objects into one UV set

    If you have multiple UV sets from Auto-Retopo and such, you can just click the SELECT ALL FACES ON LAYER icon at the bottom of the Retopo Panel (Grid looking icon, 3rd from the right) > in the 2nd drop list menu (MOVE SELECTED) in the upper left part of the toolbar, you can select the UV map you want to move everything to. Another, quicker alternative is to select the UV set you want to use, and in the UV Commands section of the tool panel, click the UNIFY UV button. That puts all polygons/UV shells in the scene into one UV map. Now, you can use Sequential Texture Baking (check it in the Bake Menu) or do it all manually.
  3. Not really, but you can always drag and drop a layer/object into your MODELS pallet, which creates an OBJ file in seconds. The location of that Models folder is MY DOCS/3DCOAT 4.8/VOX STAMPS/MODELS. If you want to create a brush from that, just click the + icon in the Brush Alpha pallet and locate that model OBJ file.
  4. AbnRanger

    Finally Apple to release a new Mac Pro

    Wow. Just when you thought Intel was the greedy, price-gouging, evil corporation. Apple says "That's nothing. Let me show you how greed is done."
  5. Mesh Fusion is also largely procedural now, in recent versions of Modo.
  6. AbnRanger

    Houdini 17 Direct Modeling Sneak Peek..

    I really like his work, but it's a shame he doesn't have some quick start tutorials. Time lapse videos are cool to show the tools in action but they do nothing to show people how to use his plugin. He should try to get someone in the Houdini community to help him create them.
  7. AbnRanger

    3DCoat 4.8 BETA testing thread

    This is still a MAJOR problem, making Auto Retopo unusable right now. I just tried to use it on a rather simple shaped object and 3DCoat is hanging during this same stage. Something is definitely broken (4.8.40SL)
  8. AbnRanger

    Finally Apple to release a new Mac Pro

    I agree. Not only is it price-gouging, but the design is stuck in the late 90's. The article claims they laid a rotten egg the last time, and it seems this is an encore.
  9. AbnRanger

    Finally Apple to release a new Mac Pro

    This is why I've never bought a MAC or Apple product of any kind, and have no future plans to. Always overpriced. You're paying a premium just for the name, and always having to wait for newly released CG software to be offered for the OS. There always seems to be some "but we don't have that on the MAC, yet." I could never understand the appeal. I like building my own systems, especially the part where you can pick your own parts so it's exactly what you want...not what you had to settle for. I could build a Window or Linux system for less than half that.
  10. What you want to do is BAKE the Displacement to a higher res mesh. To do that in 3DCoat, currently the only way is to import the mesh into the Paint Room in Micro-Vertex mode > IMPORT Menu > Import Displacement Map > make any tweaks needed while in the Paint room via depth painting > FILE MENU > EXPORT > EXPORT LARGE MESH. That will bake the displacement to a mesh. That file can then be exported into the Sculpt Workspace
  11. How do we access it? The next 3DCoat build or Blender 2.8 build?
  12. AbnRanger

    WOW...just WOW

    I cannot wait to see what the 3rd Gen ThreadRipper is gonna look like. It would be crazy if they could manage to get it close to 5Ghz boost.
  13. Have you been able to test the Radeon VII card on a render in Blender or a sim in Houdini?
  14. I find that if I uncheck EXPORT CONSTRUCTOR...you have to check the relevant maps (color, roughness, metalness, normal), manually instead of using a Preset.....you can check ADJUST SCALE > more the 1 over 2 decimals to the right (.01), you'll get a matching scale. I don't know why, but it's like Blender converts millimeters to Meters or something and it makes the scale 100x too large. We need to have that ADJUST SCALE option in the EXPORT CONSTRUCTOR, so each time the Blender Cycles preset is chosen, it automatically adjusts the scale accordingly.
  15. AbnRanger

    3DCoat 4.8 BETA testing thread

    3DCoat has a streamlined workflow with Photoshop, so it helps to view PS as an extension, on a 2nd Monitor. Just hit CTRL + P to move layers to PS and CTRL + S in PS to save and update those changes in 3DCoat.