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AbnRanger last won the day on May 14

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  1. AbnRanger

    No sculpting after Windows Update

    No, you probably need to restart your Wacom service. I had something similar happen, and that was the solution
  2. I had seen something about that on Youtube. That's why I fully expected AMD to come back this time and one-up Intel again, with a ThreadRipper version bigger and faster than what Intel responded with (think they came back months later with an 18 core version costing $2k+). They are are really sticking it to Intel right now and I'm enjoying every minute of it. A 24-32 core ThreadRipper would indeed be.....EPYC. Anything that makes Intel squirm, is.
  3. Try CTRL + P to send all your layers to Photoshop > Make a copy of the sub layers in PS and CTRL + S > go back to 3D Coat and see if those copied layers don't come into 3D Coat properly. You cannot multi-select Paint layers in 3D Coat, currently, if that is what you are asking.
  4. You might be able to successfully copy the textures from one object to the other, using the Clone Stamp tool or other copy tools (like Transform Copy tool)
  5. I was wondering about what was next for ThreadRipper. I figured they would leap ahead of Intel again, by outnumbering their core count...something like 24-32 cores or so. Mainly because their Server CPU's (EPYC series) are already there.
  6. AbnRanger

    [Solved] Strokes in surface mode

    Glad to help and hope that worked for you.
  7. AbnRanger

    Retopo Draw

    Andrew does plan to implement something like the Sketch draw, in V5. Many apps have copied some of 3D Coat's Retopo tools, and expanded them beyond what 3D Coat currently offers, but yes, Andrew does plan to update some of the Retopo tools. But he is focused heavily on Sculpt Layers right now, so it would not be a good idea to burden him with more and more feature requests at the moment. He will get to it, and when he is working on the Retopo tools, that would be the right time to mention these.
  8. AbnRanger

    [Solved] Strokes in surface mode

    Looks like you have both the Voxel object and the newly baked Paint object showing in the Viewport. If you want to see just the Paint Mesh, go to the VIEW menu and uncheck " SHOW VOXELS IN PAINT ROOM.
  9. AbnRanger

    "Dropping" the Image Spline painting

    Can you show the state of the model before you create the spline? I'm not clear if the first 2 images above is showing a PREVIEW of the image, or if that trim was already on the model and you are trying to apply some additional texture to it. Your DEPTH value (in the toolbar, above the viewport) seems excessively high and I wonder if that is not causing some issues. Could you screen record the steps that bring this about, and for the sake of troubleshooting, could you disable the DEPTH Channel (or turn it down to around 10 or less) at some point in your recording, to see how much that effects the result? As you can see in the video, the tool displays a preview of the result, so I don't know if that is what we are seeing in the first 2 images above, or not.
  10. AbnRanger

    3DS Max Applink - Complete Rewrite

    Perhaps PM the developer of the Applink. A lot of times they just build it once and don't return to update it very often. Maybe a PM will notify him by e-mail.
  11. AbnRanger

    "Dropping" the Image Spline painting

    It's too hard to diagnose without seeing the UI and what settings you have. Could be a number of things and we are flying blind trying to help without seeing the entire UI
  12. AbnRanger

    [Solved] Strokes in surface mode

    Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh.
  13. AbnRanger

    [Solved] Strokes in surface mode

    Try it on the other side or click INVERT MIRROR in the toolbar. You may have VIRTUAL MIRROR mode on (checked in the RETOPO menu) and I would uncheck that, as it is basically a Preview mode and can throw the user off. 3D Coat generally looks for meshes on the Positive side of a Symmetry Axis plane. If you want to build it on the negative, you need to check INVERT MIRROR. So, I bet if you just uncheck VIRTUAL MIRROR Mode and build the mesh on the positive side of the symmetry plane, it will work properly.
  14. AbnRanger

    3DCoat Modding Tool commercial use

    I'm saying they didn't release 3D Coat Modding tool to be a Commercial app, but for gamers to custom paint their own skins/assets. That's probably why they didn't stipulate whether it could be used commercially. At $29 (on Steam), it's practically giving the Paint tools away. Therefore, I doubt they had any intentions of it being for anything outside personal usage, only. They have an app for Commercial usage. The Professional version. You can see toward the bottom of the page, the breakdown of the different versions. The only one for commercial use is the Professional version. 3D Coat offers the same level of texture painting as Substance Painter (which is only a Texture Painting app), and costs less. It offers top shelf Sculpting, better than Mudbox and near ZBrush, for a lot less than ZBrush. It also offers Top-Shelf Retopo (and a decent level of poly-modeling) and UV Editing tools...plus a decent Render for still images or turntables. The only way 3D Coat can keep delivering new features and improvements is for users to support the developer by buying either the Professional or Amateur version. https://3dcoat.com/buy/ If everyone who wants to use 3D Coat only for texture painting, commercially, just buys the 3D Coat Modding tool, Pilgway will probably go out of business. That's the meaning of my message. If you want to use any version of 3D Coat COMMERCIALLY, you honestly should get the COMMERCIAL/PROFESSIONAL version. Asking them to allow it to be used beyond the scope of it's stated purpose (individual/personal use), may be why they haven't answered yet. It's probably creating a dilemma for them, they didn't intend to face.
  15. AbnRanger

    [Solved] Strokes in surface mode

    ...Nevermind on that. I spoke before I looked closely at the screengrab. Spline points density is usually the culprit, in my experience, but it seems you have plenty in that example. Problem that I see is that the green stroke is messed up on the end...going well off the mesh. Don't do let your CROSS-SECTIONAL stroke go off the mesh and it's probably not a good idea to make it wrap back around to the inside. Fix that and you fix your problem.