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AbnRanger

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AbnRanger last won the day on June 3

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  1. AbnRanger

    Smart Material Preview is different than my painting

    TEXTURES Menu > MESH & TEXTURE RESOLUTION. What is it showing as your current UV map size, and in the 2D Texture Editor, what does your UV's look like? Are the UV islands scaled up properly? It doesn't matter if you Smart Material is 16k if you UV map is only 512 or 1024. It's like trying to copy a 300dpi poster sized image to a 72dpi business card in Photoshop. It ain't gonna come out well.
  2. AbnRanger

    3DCoat 4.8 BETA testing thread

    What do you mean? It's always had an option in the Toolbar to apply "Through All Layers." Is that what you are referring to?
  3. AbnRanger

    How to choose the baking side?

    You can select all the faces of the Retopo mesh > SELECTED section of the Tool Panel, choose FLIP FACES.
  4. Well, competition is always good for the consumer. Problem for Intel is, they hate competition, and have done dirty deeds for decades to squelch any competition. Even recently on the CPU side of things, they come out with a disinformation campaign to dampen enthusiasm for Ryzen CPU releases.
  5. Not while they insist on massive price-gouging....charging double or more what the competition charges for the same level of performance. What's the old saying..."Fool me once shame on you. Fool me twice, shame on me."
  6. Well, even though I am still an NVidia guy, Vega disappointed only in the sense that everyone expected them to leapfrog the current top consumer models (1080Ti, 1080, 1070). They matched NVidia's top cards, except the 1080Ti, which is basically a TitanX Pascal. The 56 is actually a bit better than the GTX 1070, but the Vega 64 is pretty much neck and neck with the GTX 1080. So, at least they got parity with NVidia. This 7nm and 32GB card sounds like a beast. I just don't know if I'm ready for an AMD card (no CUDA), because that excludes usage of some render engines, like VRay RT GPU (for Modo) and Octane, plus no CUDA for Voxel sculpting...which isn't a huge deal, but I notice a difference when enabling it in 3D Coat.
  7. AbnRanger

    Any creating Mountain tutorials?

    The best option for tasks like this is to use a terrain generator, such as those in E-on Vue (different versions available based on your budget), Terragen, World Machine and in Houdini (Indie version). It's too much effort trying to sculpt the natural erosion patterns, by hand. In some cases, it might be a good idea to sculpt the landscape in 3D Coat. An example of that might be soft rolling hills, such as Hobbiton, from Lord of the Rings, and such. But, overall, those apps specialize in that particular task.
  8. I'm pretty much OK with that. As is, their GPU side of things have been highly competitive with Nividia. The CPU side of the business was what was dragging the company down. Smart move for her to put more emphasis on their weakness, rather than what they were already good at. No politics....just common sense, IMO. I can tell you right now, AMD won't be cash strapped for long. Their stock prices have climbed significantly since they released Ryzen over a year ago. That gave and is giving, them a bug infusion of capital. More and more PC makers are putting Ryzen CPU's in their systems, including laptops.
  9. If the ThreadRipper 32 core is able to hit 4+Ghz, I will be looking at getting one. Using a 2700X for now and am pretty happy with it. Hard to imagine 4 of those in one CPU. These are making CPU render engines more comparable to GPU render engines, even though there still remains a gap. I'd say that 32 Core ThreadRipper CPU would come mighty close to Cycles in GPU mode, with a GTX 1080.
  10. AbnRanger

    how to merge groups in retopo room?

    You can see how to do this in the last half of the video.
  11. AbnRanger

    Send model from paint room to sculpt room

    You could email Andrew (support@3dcoat.com) and ask for the ability to do so, including the ability to bake to displaced mesh in PPP mode and to be able to quickly send this to the Sculpt Room, without having to export outside the app and import. There is an option to send Paint Mesh to Sculpt Mesh, in the GEOMETRY Menu of the Sculpt Room, but it won't currently displace the depth (displacement map) channel info, in the process.
  12. I think AMD really hit Intel where it hurts, this time. Intel panicked (again) and rushed out basically a server chip (that 28-core they announced), with a base clock of 2.7Ghz. They tried to fool everyone by saying it was running at 5Ghz. They didn't mention they used a freezer box at -10C to get that. They would pull off a huge feat just to get it to 4Gz on a consumer level cooling solution, like an All-In-One Water Cooling kit (like a Corsair H110i or so).
  13. AbnRanger

    Send model from paint room to sculpt room

    It doesn't bake imported NORMAL Map details to a mesh, but DISPLACEMENT map details. Try to sculpt (paint with depth channel enabled) some detail in MicroVertex mode, then export and see what I mean.
  14. AbnRanger

    Send model from paint room to sculpt room

    You cannot bake displacement from PPP mode at this point. It needs to be Microvertex mode.
  15. I love how AMD is able to take Intel's lunch money twice in about 18mos. It's crazy to think that this 32 core ThreadRipper is effectively 4 Ryzen 7 2700X's.
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