I just recently start to work with my 3d coat license and i have difficulty setting a proper import/export pipeline between blender and 3d coat.
In Blender i work in cm since meter is too big and you get annoying issues while working on tiny object. So if i set Blender units to metric and unit scale to 0.010000 and then set 3d coat scale to cm will it be OK?
Also what about voxel scaling since it is very confusing reading various posts where people constantly contradict themselves or p
Here is a 3DC file set for Blender's metric scale. Should work in other apps as well.
Now this does not mean it is an all inclusive method of creating real world scale but it gives a base to start with.
I am now looking at the tools inside 3DC to make it easier to build real world objects. In other words to see what is possible with 3DC.
Edit:
Here is an example. One method.
Created a simple primitive.
Customized the 3D grid.
One meter main division and 100