Hi - I'm using an FBX in Lightwave and when imported into 3DC for per pixel painting (just to double check UVs, assign normals, color, & spec textures) and then export using the Unity Preset in File > Export - the resulting FBX in Unity is weirdly scaled and/or has an odd pivot point.
How can I retain the scale of the imported FBX and the pivot point so when I export from 3DC Unity and LW will match the same input I put into it.
I checked the Scale settings in 3DC export and it