Advanced Member popwfx Posted April 28, 2020 Advanced Member Share Posted April 28, 2020 Hi - I'm using an FBX in Lightwave and when imported into 3DC for per pixel painting (just to double check UVs, assign normals, color, & spec textures) and then export using the Unity Preset in File > Export - the resulting FBX in Unity is weirdly scaled and/or has an odd pivot point. How can I retain the scale of the imported FBX and the pivot point so when I export from 3DC Unity and LW will match the same input I put into it. I checked the Scale settings in 3DC export and it is 1.0. please help, it's been a few versions ago that I was heavily using 3DC and now it seems much has changed and I don't know my way around it. All the previous searches I did for this seemed like old info. I am using 3DC 4.9.3x and Unity 2019.3.9 and LW 2020 thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2020 Share Posted April 28, 2020 Export > Use source position Switch it ON Hope it help //edit You are right, i forgot to mention No Center Snap. My mistake, sorry. Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted April 28, 2020 Author Advanced Member Share Posted April 28, 2020 (edited) Thank you for your help - but unfortunately (unless I'm doing something wrong), setting the Source Positions checkbox to ON in the 3DC Export Objects & Textures dialog does nothing apparent (it may change vertex order or something I don't know). I drew a 1m box, at -2m Z for scale reference - it looks like exporting from 3DC changes the pivot and also exports much bigger at maybe 100x? Changing the scale setting in the export settings window in 3DC doesn't appear to affect this. Please look at these pictures in LW & Unity and tell me what I'm doing wrong or if this is a 3DC bug? Thanks! wall_01 is the export from 3DC the 80s_walls_01 is the original: Edited April 28, 2020 by popwfx typo Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted April 28, 2020 Author Advanced Member Share Posted April 28, 2020 (edited) I thought I had it figured out just now and found a "No Center Snap" checkbox on the import, but that didn't seem to make a difference...? any ideas anyone? thanks for any help - I'm a bit confused now that I'm back working with 3DC again.... glad to be back! Edited April 28, 2020 by popwfx Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 29, 2020 Share Posted April 29, 2020 * Testing version 4.9.41 With command no center snap = ON, i can import to 3DC and keep object center and size. But size measurement was changed from meters to millimeters. At export, i need to change scale to 0.01 to keep visually same size and position, but object scale and translation after import is multiplied by 100. The export added a rotation that it didn't have . I am reporting this as bug I found that command additional scale to be applied to the model is not working fine. By default this scale is taken from the measurement tool, but it does not affect when i select any MeasureUnits on Measure Tool Options. Thx for point it up. Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted April 29, 2020 Author Advanced Member Share Posted April 29, 2020 (edited) Thanks so much for testing, confirming, and reporting this bug in the bug tracker (I don't know how to do that here)! Any ideas when/how fast a possible fix to this could take? Does this go to a big backlog, or is this bug serious enough (it is to me ) to get some love in an update soon? Edited April 29, 2020 by popwfx typo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 29, 2020 Share Posted April 29, 2020 Please contact support@3dcoat.com It's always better for all of us to ask about issues to resolve, to speed up times. you welcome Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted May 6, 2020 Author Advanced Member Share Posted May 6, 2020 Hi I hope it's ok to ask - is there any update on this? I did email support with no response. is the bug you reported being worked on or fixed in any latest updates? The FBX issue here is a showstopper for my workflow. Where (what link) can I see the bug ticket of this issue and track it's progress and ETA? thanks! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 17, 2020 Share Posted May 17, 2020 Please check the build 4.9.44 There are special settings for FBX units and scale. Try cm as export units. 1 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 17, 2020 Share Posted May 17, 2020 Testing import fbx Model is rotated from original position X: 0 to X :-0.000009` 1 Quote Link to comment Share on other sites More sharing options...
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