Advanced Member popwfx Posted April 28, 2020 Advanced Member Report Share Posted April 28, 2020 Hi - I'm using an FBX in Lightwave and when imported into 3DC for per pixel painting (just to double check UVs, assign normals, color, & spec textures) and then export using the Unity Preset in File > Export - the resulting FBX in Unity is weirdly scaled and/or has an odd pivot point. How can I retain the scale of the imported FBX and the pivot point so when I export from 3DC Unity and LW will match the same input I put into it. I checked the Scale settings in 3DC export and it is 1.0. please help, it's been a few versions ago that I was heavily using 3DC and now it seems much has changed and I don't know my way around it. All the previous searches I did for this seemed like old info. I am using 3DC 4.9.3x and Unity 2019.3.9 and LW 2020 thanks! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.