Hi
I've encountered this problem a few times, and I'm hoping there's a simple checkbox or something that will prevent it that I'm missing. Basically, if I modify my sculpt/base mesh for whatever reason, and then reload the retopology I've done, neither will match. Sometimes it's not a problem, but sometimes it is. I don't believe I've adjusted any scaling in ZBrush either; everything is the same. I've adjusted some of the anatomy on my character, and I've tried exporting the modified mesh o