@castaneda The reason your decals/brushes look faded is because when you import a texture to 3D Coat as a brush if the texture has no alpha channel 3D Coat will try to generate one based on the combined luminance of the existing red, green and blue channels (which it will then also uses for the depth map, etc). This means that if you import a colour texture rather than a black and white image, the alpha channel that's generated will vary in opacity based on the brightness of the image