Author: Javis Jones

Tweak Room

These tools are used to make larger adjustments to the Paint Object geometry. Pose limbs using Drag Points, change a thin character into a larger one, and even create morphs maps for export. All of...

Paint Functions & Panels

3DCoats roots are with 3D texture painting, and has many painting tools and functions. Whether you’re painting Color, Spec or Depth, they can also be modified by using Materials, which contain their own color,...

Surface Materials

Surface Materials in 3DCoat are the equivalent of polygonal material assignments from other programs, such as Modo or Maya. If upon import 3DCoat detects any of these Surface Materials, they will be respected and...

UV Maps

Viewing and editing UV Maps

Retopo Objects

You can create multiple objects in the Retopo Room, each with their own geometry as you need. This allows you to retopologize parts independently of one another or to have multiple versions of the...

UV Tools

The UV Tools and functions

Autopo (Auto Retopology)

AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box....

Retopo Menu

Import Import a mesh file from disk to use as a Retopo Object. The imported geometry will be created into the current Retopo Object. Export Export all of the visible geometry in the Retopo...

Retopo Tools

Add Geometry Tools These are the core tools of the Retopo Room, and with them you can place elements such as vertices or polygons, or even edge loops, to get you started with your geometry. Add/split...