Category: General

General tools, functions, tutorials, workflows and more.

Brush Components II

Continuing from the first Brush Components article, let’s look at the rest of the Brush Components. Strips Strips allow you to make repeating patterns along your strokes. Strips use black and white images, similar...

Symmetry Mode

3D-Coat has symmetry across multiple planes, even simultaneously. It also works radially if you need to work radially. To use symmetry, either go to the Symmetry Menu or press the S key, and toggle it...

AppLinks

The development of “live” links between 3D-Coat and other commercial 3D applications is an ongoing project. So, consider some of these AppLinks as beta versions. As of this printing, the list of available Applinks...

Stroke Modes

An in depth look at all of the Stroke Modes, from pressure sensitive ones, to lassos and the curves.

Terminology Changes

This information is provided to help users of older version to distinguish the changes in terminology of tools and functions, when moving to or using newer builds of 3D-Coat.

General Customization

3DCoat can be customized in a number of ways. Let’s look at those options. Hiding UI Elements From the menu Edit>Customize UI, upon activation most menu items (of every category) and tools have a...

Launch Window

When you first launch 3DCoat you are presented with an opening dialog that displays some of the areas you would begin your initial work in. We’ll explain and clarify the purpose of each of...

The Brush & Brush Components

Many of 3DCoat’s functions are implemented with a familiar “Brush” interface that both correspond to real world equivalents and also extend the abilities that real world tools of similar nature are capable. Add and...