Brush Components II
Continuing from the first Brush Components article, let’s look at the rest of the Brush Components.
Strips allow you to make repeating patterns along your strokes. Strips use black and white images, similar to Brush Alphas. The Strip will also be filtered through your Brush Alpha, allowing for more advanced painting effects. A example of using a Strip, is stitching on clothing or shoes, bullets on a bandolier, etc. Strips work primarily in the Paint Room, but can also be used with some of the sculpting tools in the Sculpt Room. Strips do not work in any other room.
Stencils are used to, well, stencil patterns on to Objects, be they Paint or Sculpt Objects. Stencils are great for also masking areas quickly with an image, and then painting or sculpting in the area allowed. Stencils use greyscale images to determine what is masked, and what is not. Pure white (255,255,255) is allowed, pure black (0,0,0) is not. Grey colors in between will vary depending on the level of grey between black and white.
Smart Materials allow you to paint with physically accurate materials, as well as create them. They can be projected upon your mesh with various methods and allow for advanced textures to be painted very quickly.
Smart Material & Stencil Popup
When activating one of the Materials or Stencils, or both simultaneously, you’ll have a new panel on screen. This panel contains all of the editable functions for both Smart Materials and Stencils. Let’s look at those now.
Reveals/hides more options for controlling the Smart Materials or Stencil. Allows you to perform various color, light, etc. adjustments to the Smart Materials or Stencil.
Toggles tiling of the Material or Stencil on/off.
Toggles the visibility of the Smart Materials or Stencil.
Locks/unlocks the editable functions of the Smart Materials or Stencil.
Resets all editable parameters to their default state.
Flips the X or Y axes of the Smart Materials or Stencil.
Change between different projection types. You can use a project from the camera, cube mapping, cylindrical mapping and spherical mapping. Each mapping type also has their own options.
You can change what mode you’re in for the Material or Stencil. These modes are:
- Paint: Paints through, using either Material, Stencils, or both.
- Distort Image: Distorts the image of the Smart Materials, Stencil or both, using a brush based move tool.
- Clear/Save/Load Distortion: Performs the action selected with any distortions you have made to the Material or Stencil.
- Paint Over Image: Allows you to use 3D-Coats painting tools on the Smart Materials or Stencil.
Allows you to transform the Smart Materials or Stencil, by moving, rotating and scaling. You can also squash/stretch.
There is also a more visual Transform Gizmo that works directly in the 3D Viewport. When activating either a Material or Stencil (and the 2D Grid), a yellow circle appears in the center of the Smart Materials or Stencil. RMB Clicking the yellow circle will bring up more control icons for the Transform gizmo. You can move, rotate and scale directly from this gizmo in a more intuitive way, and also align the center of your gizmo for more advanced painting and sculpting techniques.