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Photo - 3dcoat 2025.08 - 3DCoat
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3DCoat 2025.08
  • 18 new UI themes added.
  • The new Hotkey Manager introduced.
  • Introduced a new Node Room with an updated node system for the Sculpt workspace. You can create and change non-destructive volumetric and surface materials in the Sculpt workspace with help of nodes.
  • Photogrammetry via the integration with RealityCapture introduced!
  • Surface Array tool added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh.
  • Soft Booleans for voxels introduced. You can make the bevel radius as the brush radius.
  • Smart Hybrid functionality in the Modeling workspace introduced. It creates “NURBS-like” smooth patches from the low-polygon mesh and then saves them to high-poly, another low-poly mesh or paint mesh.
  • The StemCell 3D modeling specification on Turbosquid can be obtained more easily with the help of the new scripts introduced. The roadmap helps you to prepare your 3D model for Turbosquid Stemcell verification in a semi-automatic mode.
  • Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
  • Infinite Depth over the Move tool! It works in the perspective mode as well.
  • Array tool in the Sculpt workspace: you can make different arrays of volume objects along the curves.
  • 3DCoat now supports drawing tablets from major brands. 
  • Windows->Panels->Transforms introduces scene state presets similar to keyframes in animation. You can keep all detailes of the assembled object on a plate. Useful for 3D printing.
  • Volumetric Boolean operations with extra gap. This is extremely important for 3D printing of matching parts of 3D models.
  • Search function in Asset panels added. 
  • FPS Monitor added.
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Photo - 3dcoat 2024.30 - 3DCoat
3DCoat 2024.30
  • Photogrammetry via the integration with RealityCapture introduced!
  • Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
  • Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
  • Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
  • Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
  • Much faster PPP painting over the big faces (that has big amount of pixels inside the single face).
  • Blender 4.2 applink supported.
  • Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
  • The contour around the selected sculpt objects can be enabled.
  • The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
  • The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
  • The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal). 
  • The new option "Extended edge loops" in the edge tools tool (uv/retopo)  useful if you have "approximate" edgeloops and need to mark seams. 
  • Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
  • Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
  • Connective (topologically constrained) painting works for voxels as well.
  • Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
  • You can drag&drop multiple selected volumes.
  • Tweak room tools moved to the Paint room; the tweak room removed.
  • Noise tool works for volumes in multires/proxy mode.
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Photo - 3dcoat2024.12 - 3DCoat
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3DCoat2024.12
  • 引入了帶有體素的實時布林運算!它包括相加、相減和相交模式,即使對於複雜的子對象,性能也出奇的好
  • 透過小型VDM 畫筆庫添加了向量置換Brush支持,該庫在「Alphas」面板內的各個 VDMBrush子資料夾中提供。 VDM EXR 檔案可以像標準灰階畫筆一樣匯入到「Alphas」面板中。
  • 新增了名為「拾取和貼上」的向量位移創建工具,使藝術家能夠以快速且超級方便的方式提取場景中現有物件的幾乎任何表面的形狀。您不必像在其他應用程式中那樣經歷製作平面,然後從頭開始雕刻所需物體的繁瑣過程。您可以使用「拾取和貼上」工具從您擁有權限的任何模型中製作 VDM 畫筆。
  • 圖層蒙版 + 剪切蒙版的實作與 Photoshop 類似且相容。它甚至可以與 Vertex Paint、 VerTexture (Factures)和Voxel Paint 一起使用!
  • 持續且增量的 UI 改進繼續透過各種努力來改善視覺外觀(更好的字體可讀性、間距和自訂),以及添加到 UI 中的有用的新功能。
  • 支援多個模組的 Python 專案。
  • 引入 Addons 系統來連接 Python/C++ 腳本開發人員和使用者。它允許輕鬆共享腳本、提供說明和查找資訊。一些有用的插件包括,例如,帶有隨機裂縫的真實破壞 - “用裂縫破壞網格”插件。
  • 透過更新的 AppLink改進了Blender 4 支援
  • 引入了AI Assistant(3DCoat 的專用聊天 GPT) ,並將 UI 配色方案切換置於開始功能表中。
  • 期待已久的 Scene Scale Master 工具實現了Import或Export時應用程式之間更準確的場景比例保真度。
  • 建模室中的新「邊緣流」工具允許使用者在周圍幾何體之間添加可調節的曲率等級(到選定的邊緣循環)。
  • 引入了 View Gizmo。可以在設定中將其關閉。
  • 對 Python/C++ 的UV管理得到顯著改進
  • Export用於 3D 列印,用於在 Cura 中打開,已更新
  • 圖層現在有紋理貼圖預覽縮圖(類似於Photoshop和其他應用程式)
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