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IMAGE BY DIMITRIS AXIOTIS

Ukwenza i-3D Character usebenzisa i-3DCoat

Ukuze ufunde ukwenza ubugcisa beempawu ze-3d kunye ne-3DСoat, kufuneka ukwazi imigaqo esisiseko yeprogram.

I- 3DCoat yinkqubo eneempawu ezininzi ezahlukeneyo kunye nezixhobo. Kukho amagumbi ama-6 kujongano lwenkqubo apho unokwenza imisebenzi eyahlukeneyo.

  • Igumbi lokupeyinta kulapho unokuthunga khona imodeli yakho kwaye usebenzise imathiriyeli. Unokwenza nemathiriyeli yakho kunye nokuthungwa
  • Igumbi lokulungisa kulapho unokuhlela khona i-polygonal meshes.
  • Igumbi Retopo kulapho unokuphinda uxolise imodeli yakho kwaye wenze imodeli yepolygonal.
  • Igumbi le- UV libonelela ngeseti efanelekileyo kunye neguquguqukayo yezixhobo zokusebenza ngeemephu ze UV . Apha unokwenza ngesandla okanye ngokukhawuleza wenze iimephu UV ezikumgangatho ophezulu.
  • I-Sculpt lelinye lawona magumbi adumileyo apho unokukrola nayiphi na into. Iitekhnoloji ezimbini onokuzisebenzisa ngaxeshanye-i-voxel kunye neendlela zomphezulu-zikunika ubuninzi bezinto eziqingqiweyo.
  • Igumbi lokubonelela kulapho unokubona ngokukhawuleza ukuba imodeli yakho iya kujongeka njani ngokukhanya okulungiselelweyo kunye nokusingqongileyo.

Ke i- 3DCoat yinkqubo enomsebenzi omninzi ukukuvumela ukuba wenze izinto ezahlukeneyo ukusuka ekuqaleni ukuya kwinqanaba lokugqibela.

Kweli nqaku sifuna ukuchaza indlela yokwenza abalinganiswa be-3D kwi- 3DCoat.

Kulungile, makhe sithethe kancinci malunga namanyathelo ekufuneka siwathatha ukwenza umlinganiswa.

Kumfanekiso unokubona umbhobho osetyenziswa ngabantu abaninzi ukwenza umlinganiswa.

Ke ukuze ukwazi ukwenza abalinganiswa be-3D, kufuneka ufunde nganye yezinto ezikulo mbhobho.

Kweli nqaku siza kuhamba ngenqaku ngalinye elifunekayo ukwenza umlinganiswa.

Iimpawu ze-3D zinokudalwa kwiinjongo ezininzi kunye neeprojekthi. Kwaye kuxhomekeke apho umlinganiswa uya kusetyenziswa, iya kuba neendlela ezahlukeneyo zokudala. Ngoku sijonga ezinye zeendawo apho abalinganiswa be-3D basetyenziswa kakhulu, ke ngumdlalo bhanyabhanya kunye noopopayi.

UZENZA INDLELA EZIYI-3D IMIDLALO YEMIDLALO

Xa udala umlingiswa womdlalo kufuneka ukhumbule ukuba kumdlalo zonke izigcawu zibalwa ngezixhobo zekhompyuter ngexesha langempela. Ke ngoko, kuya kufuneka wenze ulungiselelo oluninzi kangangoko kunokwenzeka. Kuya kufuneka udale ubume bobungakanani obufanelekileyo, kwaye kufuneka wenze i-mesh optimization ukuze wenze inani elifanelekileyo leepoligoni. Inkqubo yokuguqula i-high-polygonal mesh kwi-low-polygonal ibizwa ngokuba yi-retopology. Siza kucacisa ngakumbi indlela yokwenza iimodeli ze-3D kunye nokwenza okulungileyo kwemidlalo.

INDLELA YOKWENZA IMIQEQESHO YEKHATHUN YE-3D

Ukudala abalinganiswa beekhathuni kwahlukile kunokwenza abalinganiswa bomdlalo. Okokuqala, linqanaba leenkcukacha. Kwimeko yomlinganiswa wekhathuni eyona nto ibalulekileyo kukuqinisekisa ukuba umgangatho wokuthungwa ulungile kangangoko kunokwenzeka, akukho mfuneko yokwandisa umnatha we-3D, kufuneka ibe mtyibilizi kwaye ibe neenkcukacha kangangoko. Ungasebenzisa kwakhona iinwele ezigcweleyo kunye nempahla yokulinganisa.

Ngoko ke masiqalise ngokwenza umlinganiswa.

Emva kokuba uze nombono womlinganiswa kufuneka uyile ingqiqo yalo. Ingqikelelo luphawu lwe-2D lwento ezayo ye-3D. Chaza zonke iinkcukacha kakuhle kangangoko unako.

UNGAQALISA NJANI UKWENZA IMIZEKELI YE-3D YABAMNTU

Okokuqala kufuneka wenze imodeli yokuqala apho uya kwakha iinkcukacha ezininzi ngakumbi. Oku kunokwenziwa ngokukrola okanye ngokwenziwa kwepolygonal. Sebenzisa isixhobo sereferensi ukukhuphela ireferensi yakho oyitsalileyo kwaye uyiphinda kwi-3D.

Emva koko kufuneka unike imodeli iinkcukacha ezingaphezulu. Ungasebenzisa izixhobo ezininzi eziluncedo kwigumbi le-Sculpt. I-GIF ibonisa inkqubo yokukrola. Kwi- 3DCoat ukuhamba komsebenzi kulungiselelwe kakuhle kwaye unokwenza izinto ezinzima ngokulula.

Ukwenza lula umsebenzi wakho kufuneka usebenzise amagumbi amabini: Imodeli kunye neSculpt.

Ukuze ufumane inkcazelo engakumbi malunga ne-Sculpting, jonga eli nqaku .

Emva kokucwangcisa kunye nokusebenzisa iinkcukacha kwimodeli yakho, lixesha lokuba uqalise ukwenza i-retopology. Sebenzisa igumbi Retopo ngokukhawuleza nangokulula ukwenza iretopology. Kukho zonke izixhobo eziyimfuneko kule nto.

Ukufumana ulwazi oluninzi malunga ne-Retopology, khangela eli nqaku .

Ukulandela oko, kufuneka wenze imephu ye- UV . UV Mapping yinkqubo yokudlulisela i-3D mesh ukusuka kwimodeli ye-3D ukuya kwisithuba se-2D yokuthumela ngakumbi imodeli. Unokwenza nokuba iMaphu UV ngesandla okanye ezenzekelayo. Ukufumana ulwazi oluthe kratya malunga UV mapping, funda inqaku .

Xa imephu ye- UV ilungile lixesha lokuba uqale ukuthumela umyalezo. I-3DCoat imiyalezo eyomeleleyo. Kukho izinto ezininzi ezinomdla apho. NgeMathiriyeli ehlakaniphile unokwenza ngokukhawuleza udale umgangatho ophezulu kakhulu kunye nokwenyani. Ungaqwalasela kwakhona PBR. Into eluncedo kakhulu yokuphucula into yiTexture Baking. Idlulisela iinkcukacha ukusuka kwi-mesh ukuya kwizinto eziphathekayo. Ngale ndlela unokugcina iinkcukacha kwi-mesh ephantsi-poly.

Ukufumana ulwazi oluthe kratya malunga neTexturing, funda eli nqaku .

Imodeli ilungile!

Kodwa ukuze ubeke umlinganiswa kuyo nayiphi na indawo yokunikezela, kufuneka wenze i-rig. I-Rigging kukudala ii-manipulators kunye namathambo kwinto ekunceda ukuhambisa umnatha. Unokwenza uphondo kuyo nayiphi na inkqubo ekulungeleyo.

Imodeli ngoku ilungile kwaye ingasetyenziselwa nayiphi na injongo.

Konke oku kukhankanyiwe ngasentla ke ngoko kwenza i- 3DCoat ibe yinkqubo enkulu neguquguqukayo ebonelela ngombhobho olungele ukwenza nayiphi na imodeli ye-3D. Ukuba uligcisa elingafuni ukutshintsha inkqubo ukuya kwinkqubo amaxesha amaninzi ngelixa usebenza, i 3DCoat yinto oyifunayo.

Eli nqaku ayisosifundo sokudala abalinganiswa. Siyicacisile inkqubo yokudala ngendlela elula kakhulu.

Eyona ndlela ingcono yokuqhuba kukuzama i-3DCoat ngokwakho kwaye uziqhelanise nezo zixhobo. Uza kubona iziphumo kungekudala!

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