Kulesi sihloko sizochaza ezinye izici ezibaluleke kakhulu zombhalo ngokusekelwe kusibonelo se- 3DCoat.
Imephu Yokufuduka kanye Nemephu Ejwayelekile kungamathuluzi amabili abaluleke kakhulu ngaphandle kwawo noma yiziphi izinto ezithungwe zingeke zibukeke zingokoqobo ngokuphelele.
Okokuqala, ake sizame ukuqonda ukuthi iyini i-Displacement Map.
Ukukhipha mapping kuyindlela yombhalo ehlukile kune-parallax mapping, mapping evamile , kanye ne-bump mapping ngoba isebenzisa ukugudluka kwamaphoyinti (i-mesh) endaweni ebhaliwe ukuze idale ukujula nomphumela wokusiza. Okusho ukuthi, amapholigoni onawo entweni azohamba ngokususelwe kumephu yobude noma yokujula.
Inikeza amathuba amasha wokuthungwa:
Landa imephu ejulile Kusihleli Sezinto Ezihlakaniphile.
Yenza kusebenze displacement map usebenzisa Bonisa Imephu Ekhishiwe kuthebhu yokubuka, ukuze uhlelo displacement map ye-3D kusetshenziswa imephu yokujula.
Kunezindlela ezimbalwa zokuthi ungasetha kanjani ukushuba.
Kusihleli Sezinto Ezihlakaniphile lungisa Isikali Sokufuduka Sisonke.
Noma lungisa isilayidi esibhekene nemephu yokujula elandiwe.
Ungakwazi futhi ukulungisa amandla kuzilungiselelo zebhulashi.
Imephu evamile imephu esetshenziselwa ukukhanya okungelona iqiniso ukuze kujule futhi kuqhume. Le mephu ifaneleke kahle ukwengeza imininingwane kumodeli engenabo onxantathu abaningi. Ungasebenzisa le mephu ukuze uthuthukise kakhulu imodeli ye-low-poly, wengeze imininingwane eyengeziwe kuyo. Le mephu ivamise ukukhiqizwa ngemodeli ye-poly-poly ephezulu futhi idlula imodeli efanayo ye-polygonal ephansi.
Ku-3DСoat ungafunda ukuthungwa normal map Egunjini Lokudweba kuzilungiselelo ze-shader noma kwezinye izendlalelo Egumbini Lokupenda.
Imephu Yokufuduka Ivuliwe:
I-Displacement Map inezinzuzo ngaphezu kwalokho ngoba inezici eziningi ezisiza ukuthi ibukeke ingokoqobo. Ngakho-ke lapha kuzobukeka kangcono: izithunzi, ingeza imininingwane eyengeziwe, ingeza ama-silhouettes nomqondo ongcono wokujula.
Imephu Yokufuduka Ivaliwe:
Kodwa ukuze displacement map libukeke lilihle udinga imodeli ye-high-poly. Kumodeli ye-low-poly, displacement map yokususa ngeke ibonakale. Ngakho-ke, kumamodeli aphansi-poly kungcono ukusebenzisa ezinye izindlela ngokujula kwemephu ye-bump nokunye.
Kunamathuluzi awusizo wokuhlela displacement map yokususa ku- 3DCoat.
Ngethuluzi Lokulungisa Ubude ungalungisa ubude displacement map kunoma iyiphi ingxenye yemodeli.
Ungasebenzisa i-Shift Tool ukuhambisa ukuthungwa.
Uma isilungisiwe, ungakhipha displacement map export -3D . Ukuze wenze lokhu, iya ku-Textures -> Export -> Export i-Displacement Map ithebhu.
Ngakho displacement map yokususa iyithuluzi elinamandla kakhulu lokudala ukuthungwa okungokoqobo.
I-3DCoat eziningi zokudala amaphethini wekhwalithi nokuthungwa.
izaphulelo ze-oda levolumu zivuliwe