I-3DCoat ingenye yezinhlelo zokusebenza zesofthiwe ezithuthuke kakhulu zokudala amamodeli anemininingwane ye-3D. Lapho ezinye izinhlelo zokusebenza kule ngxenye yemakethe zivame ukwenza ngokukhethekile emsebenzini owodwa othize, Okufana Ne- Digital Sculpting noma I- Texture Painting , i- 3DCoat inikeza amandla Okuphela Okuphezulu kuyo yonke imisebenzi eminingi ephayiphini lokudala impahla. Lokhu kufaka phakathi i-Sculpting, i-Retopology, i- UV Editing, i- PBR Texture Painting kanye Nokunikezela. Ngakho-ke ingabizwa ngokuthi isofthiwe ye-3D texturing kanye nesofthiwe yokudweba ukuthungwa kwe-3D nohlelo lokubaza lwe-3D kanye nesofthiwe ye-Retopology kanye nesofthiwe UV mapping kanye nesofthiwe yokuhlinzeka nge-3D konke kuhlangene.
Ngamafuphi, i- 3DCoat isusa isidingo sokuthenga (futhi ufunde) izihloko zesofthiwe ekhethekile, okwenzeka eqolo uma kuqhathaniswa, ngokubeka wonke amathuluzi ezinga lokukhiqiza kuhlelo lokusebenza olulodwa, oluthengekayo.
Njengezinhlelo zokusebenza eziningi ze-3D, i-3DCoat ihlukanisa imisebenzi emikhulu namasethi amathuluzi endaweni yawo yokusebenza ehlukile, noma Izindawo Zokusebenza (ezivamise ukubizwa ngokuthi "Amagumbi") ngamathebhu Endawo Yokusebenzela abekwe ngenhla kwendawo yokubuka. Amakamelo amakhulu ayiGumbi Lokupenda lombhalo we-3D, umdwebo wokuthungwa kwe-3D kanye nomdwebo we- PBR wokuthungwa; Igumbi le- Retopo le-Retopology kanye ne-Auto-retopology; Igumbi le- UV UV mapping ye-UV kanye nokuvuleka kwe- UV ; Igumbi Lokudweba Lokudweba Kwe-3D noma Ukuqopha Kwedijithali kanye Ne- Voxel Sculpting ne-Render Room ukuze kunikezwe i-3D.
I-Paint, Sculpt kanye Nezindawo Zokusebenzela ze- Retopo zinezinto zazo zomdabu ze-Mesh, nokho, izinto ze-Sculpt (Indawo Yokusebenzela) zabelana ngamathuluzi we-Paint ku-Paint Workspace, zisebenzisa i-Texturing paradigm eyaziwa ngokuthi i-Vertex Paint. Ulwazi lombala, ukucwebezela, ukujula kanye nensimbi lugcinwa ku-vertex ngayinye kunasebalazweni le- UV . Lokhu kuvumela umdwebi ukuthi apende ukuthungwa kwe- PBR manje (isigaba sokuqopha iphrojekthi) noma kamuva (ngemuva kokubhaka ku-low-poly, inenetha le- UV elimephu le- Retopo ).
Amathuluzi ahlanganiswe ku- 3DCoat avumela abasebenzisi ukuthi benze:
- I-High-End, i-Production-level Sculpting
- I- Voxel Modeling (yokwakhiwa okushesha kakhulu, okuguquguqukayo kanye ne-topology mahhala), kanye ne-Poly-Modeling ( Amathuluzi e- Retopo anezici ezihlanganisiwe ze-Polymodeling ezihlanganisa amamodeli we-Primitives kanye ne- Kitbash ).
Lena intandokazi yama-Concept Artists, ngokuvamile awanandaba ne-low-poly topology, futhi afuna ukudala amamodeli anemininingwane ngokushesha, ngaphandle kokuthi axabane usuku lonke nama-polys, imiphetho kanye namavertices emodeli ye-polygonal evamile, noma ukungcola ngamamephu we- UV . .
- Dala/Hlela amamephu UV
- Dala imidwebo emihle ependwe ngesandla noma usebenzise umtapo wezincwadi we- PBR Smart Materials ukuze udale ngokushesha izinto zokuthatha izithombe zamamodeli wakho
- Xolisa kabusha njengomphathi, ngamathuluzi aholayo we-Auto-Retopo noma e-Manual Retopology.
- Nikeza izithombe ezimile noma amamuvi noma ukulandelana kwe-turntable nge-GPU ezenzakalelayo ye-3DCoat enikeza injini. Kukhona futhi ukuhlanganiswa okuyisisekelo ne-Pixar's Renderman (idinga i-Renderman Commercial noma ilayisense yamahhala engeyona eyentengiso).
izaphulelo ze-oda levolumu zivuliwe