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Photo - 3dcoat 2025.08 - 3DCoat
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3DCoat 2025.08
  • 18 new UI themes added.
  • The new Hotkey Manager introduced.
  • Introduced a new Node Room with an updated node system for the Sculpt workspace. You can create and change non-destructive volumetric and surface materials in the Sculpt workspace with help of nodes.
  • Photogrammetry via the integration with RealityCapture introduced!
  • Surface Array tool added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh.
  • Soft Booleans for voxels introduced. You can make the bevel radius as the brush radius.
  • Smart Hybrid functionality in the Modeling workspace introduced. It creates “NURBS-like” smooth patches from the low-polygon mesh and then saves them to high-poly, another low-poly mesh or paint mesh.
  • The StemCell 3D modeling specification on Turbosquid can be obtained more easily with the help of the new scripts introduced. The roadmap helps you to prepare your 3D model for Turbosquid Stemcell verification in a semi-automatic mode.
  • Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
  • Infinite Depth over the Move tool! It works in the perspective mode as well.
  • Array tool in the Sculpt workspace: you can make different arrays of volume objects along the curves.
  • 3DCoat now supports drawing tablets from major brands. 
  • Windows->Panels->Transforms introduces scene state presets similar to keyframes in animation. You can keep all detailes of the assembled object on a plate. Useful for 3D printing.
  • Volumetric Boolean operations with extra gap. This is extremely important for 3D printing of matching parts of 3D models.
  • Search function in Asset panels added. 
  • FPS Monitor added.
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Photo - 3dcoat 2024.30 - 3DCoat
3DCoat 2024.30
  • Photogrammetry via the integration with RealityCapture introduced!
  • Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
  • Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
  • Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
  • Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
  • Much faster PPP painting over the big faces (that has big amount of pixels inside the single face).
  • Blender 4.2 applink supported.
  • Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
  • The contour around the selected sculpt objects can be enabled.
  • The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
  • The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
  • The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal). 
  • The new option "Extended edge loops" in the edge tools tool (uv/retopo)  useful if you have "approximate" edgeloops and need to mark seams. 
  • Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
  • Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
  • Connective (topologically constrained) painting works for voxels as well.
  • Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
  • You can drag&drop multiple selected volumes.
  • Tweak room tools moved to the Paint room; the tweak room removed.
  • Noise tool works for volumes in multires/proxy mode.
详细了解
Photo - 3dcoat2024.12 - 3DCoat
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3DCoat2024.12
  • 引入了带有体素的实时布尔运算!它包括相加、相减和相交模式,即使对于复杂的子对象,性能也出奇的好
  • 通过小型VDM 画笔库添加了矢量置换Brush支持,该库在“Alphas”面板内的各个 VDMBrush子文件夹中提供。 VDM EXR 文件可以像标准灰度画笔一样导入到“Alphas”面板中。
  • 添加了名为“拾取和粘贴”的矢量位移创建工具,使艺术家能够以快速且超级方便的方式提取场景中现有对象的几乎任何表面的形状。您不必像在其他应用程序中那样经历制作平面,然后从头开始雕刻所需物体的繁琐过程。您可以使用“拾取和粘贴”工具从您拥有权限的任何模型中制作 VDM 画笔。
  • 图层蒙版 + 剪切蒙版的实现与 Photoshop 类似且兼容。它甚至可以与 Vertex Paint、 VerTexture (Factures)和Voxel Paint 一起使用!
  • 持续和增量的 UI 改进继续通过各种努力来改善视觉外观(更好的字体可读性、间距和自定义),以及添加到 UI 中的有用的新功能。
  • 支持多个模块的 Python 项目。
  • 引入 Addons 系统来连接 Python/C++ 脚本开发人员和用户。它允许轻松共享脚本、提供说明和查找信息。一些有用的插件包括,例如,带有随机裂缝的真实破坏 - “用裂缝破坏网格”插件。
  • 通过更新的 AppLink改进了Blender 4 支持
  • 引入了AI Assistant(3DCoat 的专用聊天 GPT) ,并将 UI 配色方案切换置于开始菜单中。
  • 期待已久的 Scene Scale Master 工具实现了Import或Export时应用程序之间更准确的场景比例保真度。
  • 建模室中的新“边缘流”工具允许用户在周围几何体之间添加可调节的曲率级别(到选定的边缘循环)。
  • 引入了 View Gizmo。可以在设置中将其关闭。
  • 对 Python/C++ 的UV管理得到显着改进
  • Export用于 3D 打印,用于在 Cura 中打开,已更新
  • 图层现在有纹理贴图预览缩略图(类似于Photoshop和其他应用程序)
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