Surface array: This tool is added to make an array of objects on the created surface or on the selected faces of the low-poly mesh. Build surface on sculpt mesh. Then you can put the model on the Surface. 1) The tool allows you to place a poly model (or volume object) on the surface. […]

Continue Reading  

Located near the top of the interface is the Top Bar. This panel includes the functions needed to select every type of component from you brush settings. The Top Tool Bar menu is customized according to which workspace you are working on. As some pen options are on the top menu bar, you’ll notice that […]

Continue Reading  

Pressing RMB menu over created curves on viewport or over the curve layer on Curve Tree to access or modify the curve properties. RMB commands panel Apply Curves Apply the selected Curves.Save Curve: Save the selected Curve.Find Offset: Create a new curve duplicating the original to a new position based on offset. Place on Plane Curves Operations […]

Continue Reading  

Left Tool is very similar to other rooms, with a specific distribution of the necessary tools to do a quick kit-bashing with greebles.

Continue Reading  

Let’s take a more detailed look at this feature. (Thanks to our users Tinker and Daniel Yarmak for the descriptions).Greebles or Nurnies can be created in any 3D modeling application, usually with arbitrary extrusions.This method was referred to as “kit-bashing”. This short tutorial demonstrates features of the version of Import tool As far as we’ll […]

Continue Reading  

Color management in 3DCoat is handled indirectly, focusing on texture editing and synchronization with external applications like Photoshop rather than on deep, application-wide color profiles. While it lacks a dedicated, robust color management system comparable to software like Blender or Maya, artists can use established workflows to maintain color consistency.  3DCoat gets its color information […]

Continue Reading  

In this mode, each material of the object will be treated as a separate UV set (separate texture) regardless of the initial UV sets. If you deselect “Treat Poly Groups as Paint Objects, your paint Objects or Poly Groups layers be converted to surface materials. You only now will have one paint object but with […]

Continue Reading  

3DCoat is an advanced 3D creation suite for creating and painting 3D models (available in 70 languages), specializing in such 3D technologies: voxel and polygonal Sculpting , Concept Art Making, various types of Retopology (automatic, manual, and smart with the curves), UV Editing and UV mapping (manually and automatically here and here ), Hand-painting and PBR Texture Painting, Lowpoly modeling, Rendering, Photogrammetry […]

Continue Reading  

Because of the drastic increase to the of Wacom stylus pressure levels in recent versions of Wacom tablets, an important adjustment needs to be made in the PREFERENCES panel of 3D Coat, regarding the pressure sensitivity. Go to Preferences >Tablet Library This option let you select input used by “3DCoat”. Switch between two tablet libraries: […]

Continue Reading  

On 3DCoat 2025 and earlier a new technology was added to the set of Modeling tools: Smart Hybrid. Features: • It is an integration of different modeling methods• Inside Smart Hybrid is a set of patches.• There are many ways to create this model (patches)– from a set of curves– from a Low Poly mesh->Catmull-Clark […]

Continue Reading