3DCoat Core API
The 3DCoat API documentation.
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This is the complete list of members for cVec4, including all inherited members.
__getstate__() (defined in cVec4) | cVec4 | inline |
__repr__() const (defined in cVec4) | cVec4 | |
__setstate__(const std::tuple< float, float, float, float > &state) (defined in cVec4) | cVec4 | inline |
Abs(const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
AddWithWeight(cVec4 const &src, float weight) (defined in cVec4) | cVec4 | inline |
AxisNegW (defined in cVec4) | cVec4 | static |
AxisNegX (defined in cVec4) | cVec4 | static |
AxisNegY (defined in cVec4) | cVec4 | static |
AxisNegZ (defined in cVec4) | cVec4 | static |
AxisW (defined in cVec4) | cVec4 | static |
AxisX (defined in cVec4) | cVec4 | static |
AxisY (defined in cVec4) | cVec4 | static |
AxisZ (defined in cVec4) | cVec4 | static |
Clear(void *=0) (defined in cVec4) | cVec4 | inline |
Copy(const float *pSrc) (defined in cVec4) | cVec4 | inline |
cVec4() (defined in cVec4) | cVec4 | inline |
cVec4(const float S) (defined in cVec4) | cVec4 | inlineexplicit |
cVec4(const float X, const float Y, const float Z, const float W) (defined in cVec4) | cVec4 | inline |
cVec4(const cVec2 &XY, const float Z, const float W) (defined in cVec4) | cVec4 | inline |
cVec4(const cVec2 &XY, const cVec2 &ZW) (defined in cVec4) | cVec4 | inline |
cVec4(const cVec3 &XYZ, const float W) (defined in cVec4) | cVec4 | inline |
cVec4(const cVec4 &v) (defined in cVec4) | cVec4 | inline |
Dot(const cVec4 &, const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
Equals(const cVec4 &, const cVec4 &, const float Eps=cMath::Epsilon) (defined in cVec4) | cVec4 | inlinestatic |
GetDimension() const (defined in cVec4) | cVec4 | inline |
GetPosition() const (defined in cVec4) | cVec4 | inline |
Infinity (defined in cVec4) | cVec4 | static |
IsNormalized(const float Eps=cMath::Epsilon) const (defined in cVec4) | cVec4 | inline |
IsZero(const float Eps=cMath::Epsilon) const (defined in cVec4) | cVec4 | inline |
Length() const (defined in cVec4) | cVec4 | inline |
Length(const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
LengthSq() const (defined in cVec4) | cVec4 | inline |
LengthSq(const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
Lerp(const cVec4 &, const cVec4 &, const float) (defined in cVec4) | cVec4 | inlinestatic |
Max(const cVec4 &, const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
Min(const cVec4 &, const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
Normalize() (defined in cVec4) | cVec4 | inline |
Normalize(const cVec4 &) (defined in cVec4) | cVec4 | inlinestatic |
NormalizeSafe(const cVec4 &Fallback=cVec4::AxisW) (defined in cVec4) | cVec4 | inline |
One (defined in cVec4) | cVec4 | static |
operator!=(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator*(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator*(const float) const (defined in cVec4) | cVec4 | inline |
operator* (defined in cVec4) | cVec4 | friend |
operator*(const cMat4 &) const (defined in cVec4) | cVec4 | inline |
operator*=(const cVec4 &) (defined in cVec4) | cVec4 | inline |
operator*=(const float) (defined in cVec4) | cVec4 | inline |
operator*=(const cMat4 &) (defined in cVec4) | cVec4 | inline |
operator+(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator+=(const cVec4 &) (defined in cVec4) | cVec4 | inline |
operator-() const (defined in cVec4) | cVec4 | inline |
operator-(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator-=(const cVec4 &) (defined in cVec4) | cVec4 | inline |
operator/(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator/(const float) const (defined in cVec4) | cVec4 | inline |
operator/ (defined in cVec4) | cVec4 | friend |
operator/=(const cVec4 &) (defined in cVec4) | cVec4 | inline |
operator/=(const float) (defined in cVec4) | cVec4 | inline |
operator=(const cVec3 &) (defined in cVec4) | cVec4 | |
operator==(const cVec4 &) const (defined in cVec4) | cVec4 | inline |
operator[](const int index) (defined in cVec4) | cVec4 | inline |
operator[](const int index) const (defined in cVec4) | cVec4 | inline |
Set(const float S) (defined in cVec4) | cVec4 | inline |
Set(const float X, const float Y, const float Z, const float W) (defined in cVec4) | cVec4 | inline |
Set(const cVec2 &XY, const float Z, const float W) (defined in cVec4) | cVec4 | inline |
Set(const cVec2 &XY, const cVec2 &ZW) (defined in cVec4) | cVec4 | inline |
Set(const cVec3 &XYZ, const float W) (defined in cVec4) | cVec4 | inline |
SetPosition(float aX, float aY, float aZ, float aW) (defined in cVec4) | cVec4 | inline |
SetZero() (defined in cVec4) | cVec4 | inline |
ToFloatPtr() const (defined in cVec4) | cVec4 | inline |
ToFloatPtr() (defined in cVec4) | cVec4 | inline |
ToString(const int Prec=2) const (defined in cVec4) | cVec4 | |
ToVec2() const (defined in cVec4) | cVec4 | inline |
ToVec2() (defined in cVec4) | cVec4 | inline |
ToVec3() const (defined in cVec4) | cVec4 | inline |
ToVec3() (defined in cVec4) | cVec4 | inline |
Transform(const cMat4 &) (defined in cVec4) | cVec4 | inline |
Transform(const cVec4 &, const cMat4 &) (defined in cVec4) | cVec4 | inlinestatic |
w (defined in cVec4) | cVec4 | |
x (defined in cVec4) | cVec4 | |
y (defined in cVec4) | cVec4 | |
z (defined in cVec4) | cVec4 | |
Zero (defined in cVec4) | cVec4 | static |