3DCoat Core API
The 3DCoat API documentation.
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cVec4 Member List

This is the complete list of members for cVec4, including all inherited members.

__getstate__() (defined in cVec4)cVec4inline
__repr__() const (defined in cVec4)cVec4
__setstate__(const std::tuple< float, float, float, float > &state) (defined in cVec4)cVec4inline
Abs(const cVec4 &) (defined in cVec4)cVec4inlinestatic
AddWithWeight(cVec4 const &src, float weight) (defined in cVec4)cVec4inline
AxisNegW (defined in cVec4)cVec4static
AxisNegX (defined in cVec4)cVec4static
AxisNegY (defined in cVec4)cVec4static
AxisNegZ (defined in cVec4)cVec4static
AxisW (defined in cVec4)cVec4static
AxisX (defined in cVec4)cVec4static
AxisY (defined in cVec4)cVec4static
AxisZ (defined in cVec4)cVec4static
Clear(void *=0) (defined in cVec4)cVec4inline
Copy(const float *pSrc) (defined in cVec4)cVec4inline
cVec4() (defined in cVec4)cVec4inline
cVec4(const float S) (defined in cVec4)cVec4inlineexplicit
cVec4(const float X, const float Y, const float Z, const float W) (defined in cVec4)cVec4inline
cVec4(const cVec2 &XY, const float Z, const float W) (defined in cVec4)cVec4inline
cVec4(const cVec2 &XY, const cVec2 &ZW) (defined in cVec4)cVec4inline
cVec4(const cVec3 &XYZ, const float W) (defined in cVec4)cVec4inline
cVec4(const cVec4 &v) (defined in cVec4)cVec4inline
Dot(const cVec4 &, const cVec4 &) (defined in cVec4)cVec4inlinestatic
Equals(const cVec4 &, const cVec4 &, const float Eps=cMath::Epsilon) (defined in cVec4)cVec4inlinestatic
GetDimension() const (defined in cVec4)cVec4inline
GetPosition() const (defined in cVec4)cVec4inline
Infinity (defined in cVec4)cVec4static
IsNormalized(const float Eps=cMath::Epsilon) const (defined in cVec4)cVec4inline
IsZero(const float Eps=cMath::Epsilon) const (defined in cVec4)cVec4inline
Length() const (defined in cVec4)cVec4inline
Length(const cVec4 &) (defined in cVec4)cVec4inlinestatic
LengthSq() const (defined in cVec4)cVec4inline
LengthSq(const cVec4 &) (defined in cVec4)cVec4inlinestatic
Lerp(const cVec4 &, const cVec4 &, const float) (defined in cVec4)cVec4inlinestatic
Max(const cVec4 &, const cVec4 &) (defined in cVec4)cVec4inlinestatic
Min(const cVec4 &, const cVec4 &) (defined in cVec4)cVec4inlinestatic
Normalize() (defined in cVec4)cVec4inline
Normalize(const cVec4 &) (defined in cVec4)cVec4inlinestatic
NormalizeSafe(const cVec4 &Fallback=cVec4::AxisW) (defined in cVec4)cVec4inline
One (defined in cVec4)cVec4static
operator!=(const cVec4 &) const (defined in cVec4)cVec4inline
operator*(const cVec4 &) const (defined in cVec4)cVec4inline
operator*(const float) const (defined in cVec4)cVec4inline
operator* (defined in cVec4)cVec4friend
operator*(const cMat4 &) const (defined in cVec4)cVec4inline
operator*=(const cVec4 &) (defined in cVec4)cVec4inline
operator*=(const float) (defined in cVec4)cVec4inline
operator*=(const cMat4 &) (defined in cVec4)cVec4inline
operator+(const cVec4 &) const (defined in cVec4)cVec4inline
operator+=(const cVec4 &) (defined in cVec4)cVec4inline
operator-() const (defined in cVec4)cVec4inline
operator-(const cVec4 &) const (defined in cVec4)cVec4inline
operator-=(const cVec4 &) (defined in cVec4)cVec4inline
operator/(const cVec4 &) const (defined in cVec4)cVec4inline
operator/(const float) const (defined in cVec4)cVec4inline
operator/ (defined in cVec4)cVec4friend
operator/=(const cVec4 &) (defined in cVec4)cVec4inline
operator/=(const float) (defined in cVec4)cVec4inline
operator=(const cVec3 &) (defined in cVec4)cVec4
operator==(const cVec4 &) const (defined in cVec4)cVec4inline
operator[](const int index) (defined in cVec4)cVec4inline
operator[](const int index) const (defined in cVec4)cVec4inline
Set(const float S) (defined in cVec4)cVec4inline
Set(const float X, const float Y, const float Z, const float W) (defined in cVec4)cVec4inline
Set(const cVec2 &XY, const float Z, const float W) (defined in cVec4)cVec4inline
Set(const cVec2 &XY, const cVec2 &ZW) (defined in cVec4)cVec4inline
Set(const cVec3 &XYZ, const float W) (defined in cVec4)cVec4inline
SetPosition(float aX, float aY, float aZ, float aW) (defined in cVec4)cVec4inline
SetZero() (defined in cVec4)cVec4inline
ToFloatPtr() const (defined in cVec4)cVec4inline
ToFloatPtr() (defined in cVec4)cVec4inline
ToString(const int Prec=2) const (defined in cVec4)cVec4
ToVec2() const (defined in cVec4)cVec4inline
ToVec2() (defined in cVec4)cVec4inline
ToVec3() const (defined in cVec4)cVec4inline
ToVec3() (defined in cVec4)cVec4inline
Transform(const cMat4 &) (defined in cVec4)cVec4inline
Transform(const cVec4 &, const cMat4 &) (defined in cVec4)cVec4inlinestatic
w (defined in cVec4)cVec4
x (defined in cVec4)cVec4
y (defined in cVec4)cVec4
z (defined in cVec4)cVec4
Zero (defined in cVec4)cVec4static