3DCoat Core API
The 3DCoat API documentation.
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Here is a list of all documented functions with links to the class documentation for each member:
- i -
image() :
coat::image
importMesh() :
coat::Scene
init() :
coat::box
,
coat::ellipse
innerDiameter() :
coat::washer
inputFloat() :
coat::ui
inputInt() :
coat::ui
inputString() :
coat::ui
inRenderProcess() :
coat::utils
inRingDiameter() :
coat::EyeParams
,
coat::NutRimParams
,
coat::RimParams
inScene() :
coat::Volume
insertInMenu() :
coat::ui
insertInToolset() :
coat::ui
insertInVolume() :
coat::Mesh
insertMesh() :
coat::Volume
inset() :
coat::Model
installPath() :
coat::io
installRequirements() :
coat::io
intersect() :
coat::prim
intersectWithMesh() :
coat::Volume
intersectWithVolume() :
coat::Mesh
intrude() :
coat::Model
invalidateLayer() :
coat::Scene
invertBending() :
coat::text
invertLayerMask() :
coat::Scene
invertSelectedFacesTopoplogically() :
coat::Model
is_axial() :
coat::symm
is_translation() :
coat::symm
is_xyz() :
coat::symm
isAs() :
coat::prim
isAxialMirror() :
coat::symm
isCurve() :
coat::SceneElement
isCustomSymmetry() :
coat::symm
isEdgeSelected() :
coat::Model
isEnabledPenChannel() :
coat::ui
isFaceSelected() :
coat::Model
isInRoom() :
coat::ui
islandsCount() :
coat::Model
,
coat::uv
islandToMesh() :
coat::Model
,
coat::uv
islandToMeshInSpace() :
coat::Model
,
coat::uv
isLayerMaskEnabled() :
coat::Scene
isOpen() :
coat::Curve
isOpenEdge() :
coat::Model
isOrtho() :
coat::Camera
isParentOf() :
coat::SceneElement
isRealtimeRenderingEnabled() :
coat::RenderRoom
isSculptObject() :
coat::SceneElement
isSeam() :
coat::Model
isSharpEdge() :
coat::Model
isSurface() :
coat::Volume
isVertexSelected() :
coat::Model
isVoxelized() :
coat::Volume
iterateSubtree() :
coat::SceneElement
iterateVisibleSubtree() :
coat::SceneElement
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