Here is a list of all documented functions with links to the class documentation for each member:
- r -
- radius() : coat::cone, coat::cylinder, coat::sphere, coat::spiral, coat::torus
- radiusBottom() : coat::cylinder
- radiusTop() : coat::cylinder
- random() : coat::utils
- random01() : coat::utils
- randomize() : coat::utils
- randomNormal() : coat::utils
- Read() : coat::Image, coat::Mesh
- ReadFromFile() : BaseClass
- ReadTagsFromFile() : TagsList
- recoverBump() : ValuesField
- rect() : ValuesField
- reduce() : cList< TYPE, CONTAINER >
- reduceToPolycount() : coat::Mesh
- RegisterMembers() : BaseClass
- relativeHoleRadius() : coat::tube
- relax() : coat::Mesh, ValuesField
- relaxGpu() : coat::Volume
- relaxOpenEdges() : coat::Volume
- relaxSelected() : coat::Model
- relaxSurface() : coat::Volume
- relaxVoxels() : coat::Volume
- release() : coat::HeadParams, coat::nut
- remove() : coat::SceneElement
- removeAllLights() : coat::RenderRoom
- RemoveAndGetSubTag() : TagsList
- removeCommandFromMenu() : coat::ui
- removeEmptyLayers() : coat::Scene
- removeFace() : coat::Model
- removeFaces() : coat::Mesh
- removeFacesByWeight() : coat::Volume
- removeFile() : coat::io
- removeFolder() : coat::io, coat::resource
- removeItem() : coat::resource
- removeLayer() : coat::Scene
- removeLayerMask() : coat::Scene
- removeLight() : coat::RenderRoom
- removeMaterial() : coat::Mesh
- removeMoldingShapes() : coat::Volume
- removeObject() : coat::Mesh, coat::Model
- RemovePaintMaterial() : coat::Scene
- RemovePaintObject() : coat::Scene
- removePoints() : coat::Curve
- removeSeam() : coat::uv
- removeSharpEdge() : coat::uv
- RemoveSubTag() : TagsList
- removeSubtree() : coat::SceneElement
- removeSubtreeItem() : coat::SceneElement
- removeToolParam() : coat::ui
- removeUndercuts() : coat::Volume
- removeUnusedFaces() : coat::Mesh
- removeUnusedMaterials() : coat::Model
- removeUnusedObjectsAndMaterials() : coat::Mesh
- removeUnusedVerts() : coat::Mesh
- RemoveUVSet() : coat::Scene
- rename() : coat::SceneElement
- renderFrame() : coat::RenderRoom
- RenderInScene() : BaseClass
- renderPoint() : coat::Curve
- renderPointsCount() : coat::Curve
- reset() : coat::lathe
- reset_axis() : coat::box, coat::ellipse
- reset_class() : BaseClass, ClassArray< X >, ClassPtr< X >, ClassRef< X >, StringsList
- reset_transform() : coat::prim
- ResetPoints() : coat::freeform
- resetSettings() : coat::settings
- resetTexTransform() : coat::Scene
- resizeTo() : ValuesField
- resource() : coat::resource
- restartRendering() : coat::RenderRoom
- RestoreField() : TagsList
- restoreObjectFormJsonString() : coat::io
- RimParams() : coat::RimParams
- ring_from() : coat::sphere
- ring_to() : coat::sphere
- rings() : coat::cylinder, coat::sphere, coat::spiral, coat::torus
- rings_angle() : coat::torus
- roomID() : coat::ui
- roomName() : coat::ui
- roomsCount() : coat::ui
- rootPath() : coat::resource
- rotateTex() : coat::Scene
- rotateToGradually() : coat::Camera
- rotateToXYAxis() : coat::Mesh
- rotateToYZAxis() : coat::Mesh
- rotateToZXAxis() : coat::Mesh
- roughness() : coat::prim, coat::Volume