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| cone () |
| constructs a new cone object.
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| cone (const float &height, const float &radiusBottom, const float &fillet=0.0) |
| constructs a new cone object.
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| cone (const vec3 &posTop, const vec3 &posBottom, const float &radiusBottom, const float &fillet=0.0) |
| constructs a new cone object.
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cone & | radius (const float &r) |
| set the value of radius.
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float | radius () const |
| get the value of radius.
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cone & | diameter (const float &d) |
| set the value of diameter.
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float | diameter () const |
| get the value of diameter.
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float | fillet_relative () override |
| calculates a fillet relative value (0..1).
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| cylinder () |
| constructs a new cylinder object.
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| cylinder (const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) |
| constructs a new cylinder object.
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| cylinder (const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) |
| constructs a new cylinder object.
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cylinder & | positionTop (const vec3 &pos) |
| set the top position.
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vec3 | positionTop () const |
| get the top position.
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cylinder & | positionBottom (const vec3 &pos) |
| set the bottom position.
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vec3 | positionBottom () const |
| get the bottom position.
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cylinder & | radiusTop (const float &r) |
| set the top radius.
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float | radiusTop () const |
| get the top radius.
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cylinder & | radiusBottom (const float &r) |
| set the bottom radius.
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float | radiusBottom () const |
| get the bottom radius.
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cylinder & | radius (const float &r) |
| set the radius.
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float | radius () const |
| get the radius.
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cylinder & | diameterTop (const float &d) |
| set the top diameter.
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float | diameterTop () const |
| get the top diameter.
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cylinder & | diameterBottom (const float &r) |
| set the bottom diameter.
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float | diameterBottom () const |
| get the bottom diameter.
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cylinder & | diameter (const float &d) |
| set the diameter.
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float | diameter () const |
| get the diameter.
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cylinder & | height (const float &_height) |
| set the height in the z-axis.
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float | height () const |
| get the height.
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cylinder & | sectorAngle (const float &angle) |
| set the angle for cylinder with sector.
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float | sectorAngle () const |
| get the sector angle.
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cylinder & | topCapScale (const float &scale) |
| set the top cap scale.
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float | topCapScale () const |
| get the top cap scale.
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cylinder & | bottomCapScale (const float &scale) |
| set the bottom cap scale.
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float | bottomCapScale () const |
| get the bottom cap scale.
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cylinder & | slices (const int &nslices) |
| set the number of slices in the mesh.
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int | slices () const |
| get the number of slices in the mesh.
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cylinder & | rings (const int &nrings) |
| set the number of rings in the mesh.
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int | rings () const |
| get the number of rings in the mesh.
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cylinder & | caps (const int &ncaps) |
| set the number of caps in the mesh.
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int | caps () const |
| get the number of caps in the mesh.
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| prim () |
| constructs a new prim object.
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str | class_name () |
| get the primitive class name.
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prim & | name (const char *s) |
| set the primitive object name.
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str | name () const |
| get the primitive object name.
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void | add (Volume &v) |
| add the prim into scene
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void | subtract (Volume &v) |
| subtract the prim from scene
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void | intersect (Volume &v) |
| intersect the prim into scene
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void | merge (Volume &v, const BoolOpType op) |
| merge the prim into scene
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Mesh | mesh () |
| get the mesh prim
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prim & | color (DWORD CL) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim & | color (const char *colorid) |
| assign the color to the primitive (in voxels)
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prim & | gloss (float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim & | roughness (float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim & | metal (float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim & | opacity (float value) |
| assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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prim & | details (const float det_level) |
| set the detail level
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float | details () |
| get the detail level
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prim & | transform (const mat4 &t) |
| set the transform matrix
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mat4 | transform () const |
| get the transform matrix
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prim & | scale (float scale) |
| set the scale
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prim & | scale (const vec3 &v) |
| set the scale
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vec3 | scale () const |
| get the scale
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prim & | translate (const vec3 &_pos) |
| Set the primitive translation.
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vec3 | translate () const |
| get the primitive translation
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prim & | translate (float x, float y, float z) |
| Set the primitive translation.
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prim & | x (float x) |
| shift the primitive along the x - axis
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prim & | y (float y) |
| shift the primitive along the y - axis
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prim & | z (float z) |
| shift the primitive along the z - axis
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prim & | auto_divide (float average_div) |
| set the auto devide
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prim & | step_divide (float step) |
| set the step devide
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prim & | fillet (float radius) |
| set the fillet
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template<typename T > |
T & | Obj () |
| Get the primitive object reference.
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template<typename T > |
bool | isAs () |
| Check the prim's type.
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