3DCoat Core API
The 3DCoat API documentation.
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The cylinder. More...
#include <CorePrimAPI.h>
Public Member Functions | |
cylinder () | |
constructs a new cylinder object. | |
cylinder (const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | |
constructs a new cylinder object. | |
cylinder (const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | |
constructs a new cylinder object. | |
cylinder & | positionTop (const vec3 &pos) |
set the top position. | |
vec3 | positionTop () const |
get the top position. | |
cylinder & | positionBottom (const vec3 &pos) |
set the bottom position. | |
vec3 | positionBottom () const |
get the bottom position. | |
cylinder & | radiusTop (const float &r) |
set the top radius. | |
float | radiusTop () const |
get the top radius. | |
cylinder & | radiusBottom (const float &r) |
set the bottom radius. | |
float | radiusBottom () const |
get the bottom radius. | |
cylinder & | radius (const float &r) |
set the radius. | |
float | radius () const |
get the radius. | |
cylinder & | diameterTop (const float &d) |
set the top diameter. | |
float | diameterTop () const |
get the top diameter. | |
cylinder & | diameterBottom (const float &r) |
set the bottom diameter. | |
float | diameterBottom () const |
get the bottom diameter. | |
cylinder & | diameter (const float &d) |
set the diameter. | |
float | diameter () const |
get the diameter. | |
cylinder & | height (const float &_height) |
set the height in the z-axis. | |
float | height () const |
get the height. | |
cylinder & | sectorAngle (const float &angle) |
set the angle for cylinder with sector. | |
float | sectorAngle () const |
get the sector angle. | |
cylinder & | topCapScale (const float &scale) |
set the top cap scale. | |
float | topCapScale () const |
get the top cap scale. | |
cylinder & | bottomCapScale (const float &scale) |
set the bottom cap scale. | |
float | bottomCapScale () const |
get the bottom cap scale. | |
cylinder & | slices (const int &nslices) |
set the number of slices in the mesh. | |
int | slices () const |
get the number of slices in the mesh. | |
cylinder & | rings (const int &nrings) |
set the number of rings in the mesh. | |
int | rings () const |
get the number of rings in the mesh. | |
cylinder & | caps (const int &ncaps) |
set the number of caps in the mesh. | |
int | caps () const |
get the number of caps in the mesh. | |
virtual float | fillet_relative () |
calculates a fillet relative value (0..1). | |
Public Member Functions inherited from coat::prim | |
prim () | |
constructs a new prim object. | |
str | class_name () |
get the primitive class name. | |
prim & | name (const char *s) |
set the primitive object name. | |
str | name () const |
get the primitive object name. | |
void | add (Volume &v) |
add the prim into scene | |
void | subtract (Volume &v) |
subtract the prim from scene | |
void | intersect (Volume &v) |
intersect the prim into scene | |
void | merge (Volume &v, const BoolOpType op) |
merge the prim into scene | |
Mesh | mesh () |
get the mesh prim | |
prim & | color (DWORD CL) |
assign the color to the primitive (in voxels) | |
prim & | color (float r, float g, float b, float a) |
assign the color to the primitive (in voxels) | |
prim & | color (float r, float g, float b) |
assign the color to the primitive (in voxels) | |
prim & | color (const char *colorid) |
assign the color to the primitive (in voxels) | |
prim & | gloss (float value) |
assign the gloss for the voxel primitive, it will work only if the color already assigned | |
prim & | roughness (float value) |
assign the roughness for the voxel primitive, it will work only if the color already assigned | |
prim & | metal (float value) |
the metalliclty value for the voxel primitive, it will work only if the color already assigned | |
prim & | opacity (float value) |
assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5) | |
prim & | details (const float det_level) |
set the detail level | |
float | details () |
get the detail level | |
prim & | transform (const mat4 &t) |
set the transform matrix | |
mat4 | transform () const |
get the transform matrix | |
prim & | scale (float scale) |
set the scale | |
prim & | scale (const vec3 &v) |
set the scale | |
vec3 | scale () const |
get the scale | |
prim & | translate (const vec3 &_pos) |
Set the primitive translation. | |
vec3 | translate () const |
get the primitive translation | |
prim & | translate (float x, float y, float z) |
Set the primitive translation. | |
prim & | x (float x) |
shift the primitive along the x - axis | |
prim & | y (float y) |
shift the primitive along the y - axis | |
prim & | z (float z) |
shift the primitive along the z - axis | |
prim & | auto_divide (float average_div) |
set the auto devide | |
prim & | step_divide (float step) |
set the step devide | |
prim & | fillet (float radius) |
set the fillet | |
template<typename T > | |
T & | Obj () |
Get the primitive object reference. | |
template<typename T > | |
bool | isAs () |
Check the prim's type. | |
Protected Member Functions | |
virtual cMeshContainer * | create_mesh () |
creates a mesh container for the cylinder. | |
cMeshContainer * | getCylinderPrim (bool iscone=false) |
get a mesh container for the cylinder without account of fillet. | |
mat4 | getLTransform () |
get a transform matrix between standard cylinder and cylinder with custom parameters | |
Protected Member Functions inherited from coat::prim | |
template<class T > | |
T & | to_cast_this () |
cast this prim to the obj type T | |
void | merge_debug (Volume &vol, Mesh &mesh) |
merge the mesh debug into scene | |
Friends | |
class | cone |
class | capsule |
class | ngon |
class | tube |
Additional Inherited Members | |
Static Public Member Functions inherited from coat::prim | |
static void | debug_on (bool isOn=true) |
indicates whether to turn on or off the debug mode. | |
static void | debug_clear () |
clear the debug info for primitive operations | |
static void | push_transform (const mat4 &t) |
set the global transform matrix to all primitives | |
static void | push_translate (const vec3 &d) |
Set the translation to all primitives. | |
static void | push_scale (float scale) |
Set the scale to all primitives. | |
static void | push_scale (const vec3 &s) |
Set the scale to all primitives. | |
static void | push_details (float details_modulator) |
set the detail level to all primitives | |
static void | reset_transform () |
reset the global transform matrix | |
Protected Attributes inherited from coat::prim | |
prim * | _this |
The cylinder.
coat::cylinder::cylinder | ( | const float & | height, |
const float & | radiusTop, | ||
const float & | radiusBottom, | ||
const float & | fillet = 0.0 ) |
constructs a new cylinder object.
height | cylinder height |
radiusTop | radius at top |
radiusBottom | radius at bottom |
fillet | fillet radius |
coat::cylinder::cylinder | ( | const vec3 & | posTop, |
const vec3 & | posBottom, | ||
const float & | radiusTop, | ||
const float & | radiusBottom, | ||
const float & | fillet = 0.0 ) |
constructs a new cylinder object.
posTop | position at top |
posBottom | position at bottom |
radiusTop | radius at top |
radiusBottom | radius at bottom |
fillet | fillet radius |
float coat::cylinder::bottomCapScale | ( | ) | const |
get the bottom cap scale.
cylinder & coat::cylinder::bottomCapScale | ( | const float & | scale | ) |
set the bottom cap scale.
scale | the scale value |
int coat::cylinder::caps | ( | ) | const |
get the number of caps in the mesh.
cylinder & coat::cylinder::caps | ( | const int & | ncaps | ) |
set the number of caps in the mesh.
ncaps | number of caps. |
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protectedvirtual |
creates a mesh container for the cylinder.
Reimplemented from coat::prim.
Reimplemented in coat::capsule, coat::cone, coat::gear, coat::ngon, and coat::tube.
float coat::cylinder::diameter | ( | ) | const |
get the diameter.
cylinder & coat::cylinder::diameter | ( | const float & | d | ) |
set the diameter.
d | diameter |
float coat::cylinder::diameterBottom | ( | ) | const |
get the bottom diameter.
cylinder & coat::cylinder::diameterBottom | ( | const float & | r | ) |
set the bottom diameter.
d | diameter |
float coat::cylinder::diameterTop | ( | ) | const |
get the top diameter.
cylinder & coat::cylinder::diameterTop | ( | const float & | d | ) |
set the top diameter.
d | diameter |
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virtual |
calculates a fillet relative value (0..1).
Reimplemented from coat::prim.
Reimplemented in coat::cone, coat::ngon, and coat::tube.
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protected |
get a mesh container for the cylinder without account of fillet.
iscone | cone flag |
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protected |
get a transform matrix between standard cylinder and cylinder with custom parameters
float coat::cylinder::height | ( | ) | const |
get the height.
cylinder & coat::cylinder::height | ( | const float & | _height | ) |
set the height in the z-axis.
_height | height |
vec3 coat::cylinder::positionBottom | ( | ) | const |
get the bottom position.
set the bottom position.
pos | position |
vec3 coat::cylinder::positionTop | ( | ) | const |
get the top position.
set the top position.
pos | position |
float coat::cylinder::radius | ( | ) | const |
get the radius.
cylinder & coat::cylinder::radius | ( | const float & | r | ) |
set the radius.
r | radius |
float coat::cylinder::radiusBottom | ( | ) | const |
get the bottom radius.
cylinder & coat::cylinder::radiusBottom | ( | const float & | r | ) |
set the bottom radius.
r | radius |
float coat::cylinder::radiusTop | ( | ) | const |
get the top radius.
cylinder & coat::cylinder::radiusTop | ( | const float & | r | ) |
set the top radius.
r | radius |
int coat::cylinder::rings | ( | ) | const |
get the number of rings in the mesh.
cylinder & coat::cylinder::rings | ( | const int & | nrings | ) |
set the number of rings in the mesh.
nrings | number of rings. |
float coat::cylinder::sectorAngle | ( | ) | const |
get the sector angle.
cylinder & coat::cylinder::sectorAngle | ( | const float & | angle | ) |
set the angle for cylinder with sector.
angle | the sector angle |
int coat::cylinder::slices | ( | ) | const |
get the number of slices in the mesh.
cylinder & coat::cylinder::slices | ( | const int & | nslices | ) |
set the number of slices in the mesh.
nslices | number of slices. |
float coat::cylinder::topCapScale | ( | ) | const |
get the top cap scale.
cylinder & coat::cylinder::topCapScale | ( | const float & | scale | ) |
set the top cap scale.
scale | the scale value |