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3DCoat Core API
The 3DCoat API documentation.
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The cylinder. More...
#include <CorePrimAPI.h>
Public Member Functions | |
| cylinder () | |
| constructs a new cylinder object. | |
| cylinder (const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | |
| constructs a new cylinder object. | |
| cylinder (const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | |
| constructs a new cylinder object. | |
| cylinder & | positionTop (const vec3 &pos) |
| set the top position. | |
| vec3 | positionTop () const |
| get the top position. | |
| cylinder & | positionBottom (const vec3 &pos) |
| set the bottom position. | |
| vec3 | positionBottom () const |
| get the bottom position. | |
| cylinder & | radiusTop (const float &r) |
| set the top radius. | |
| float | radiusTop () const |
| get the top radius. | |
| cylinder & | radiusBottom (const float &r) |
| set the bottom radius. | |
| float | radiusBottom () const |
| get the bottom radius. | |
| cylinder & | radius (const float &r) |
| set the radius. | |
| float | radius () const |
| get the radius. | |
| cylinder & | diameterTop (const float &d) |
| set the top diameter. | |
| float | diameterTop () const |
| get the top diameter. | |
| cylinder & | diameterBottom (const float &r) |
| set the bottom diameter. | |
| float | diameterBottom () const |
| get the bottom diameter. | |
| cylinder & | diameter (const float &d) |
| set the diameter. | |
| float | diameter () const |
| get the diameter. | |
| cylinder & | height (const float &_height) |
| set the height in the z-axis. | |
| float | height () const |
| get the height. | |
| cylinder & | sectorAngle (const float &angle) |
| set the angle for cylinder with sector. | |
| float | sectorAngle () const |
| get the sector angle. | |
| cylinder & | topCapScale (const float &scale) |
| set the top cap scale. | |
| float | topCapScale () const |
| get the top cap scale. | |
| cylinder & | bottomCapScale (const float &scale) |
| set the bottom cap scale. | |
| float | bottomCapScale () const |
| get the bottom cap scale. | |
| cylinder & | slices (const int &nslices) |
| set the number of slices in the mesh. | |
| int | slices () const |
| get the number of slices in the mesh. | |
| cylinder & | rings (const int &nrings) |
| set the number of rings in the mesh. | |
| int | rings () const |
| get the number of rings in the mesh. | |
| cylinder & | caps (const int &ncaps) |
| set the number of caps in the mesh. | |
| int | caps () const |
| get the number of caps in the mesh. | |
| virtual float | fillet_relative () |
| calculates a fillet relative value (0..1). | |
Public Member Functions inherited from coat::prim | |
| prim () | |
| constructs a new prim object. | |
| str | class_name () |
| get the primitive class name. | |
| prim & | name (const char *s) |
| set the primitive object name. | |
| str | name () const |
| get the primitive object name. | |
| void | add (Volume &v) |
| add the prim into scene | |
| void | subtract (Volume &v) |
| subtract the prim from scene | |
| void | intersect (Volume &v) |
| intersect the prim into scene | |
| void | merge (Volume &v, const BoolOpType op) |
| merge the prim into scene | |
| Mesh | mesh () |
| get the mesh prim | |
| prim & | color (DWORD CL) |
| assign the color to the primitive (in voxels) | |
| prim & | color (float r, float g, float b, float a) |
| assign the color to the primitive (in voxels) | |
| prim & | color (float r, float g, float b) |
| assign the color to the primitive (in voxels) | |
| prim & | color (const char *colorid) |
| assign the color to the primitive (in voxels) | |
| prim & | gloss (float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned | |
| prim & | roughness (float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned | |
| prim & | metal (float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned | |
| prim & | opacity (float value) |
| assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5) | |
| prim & | details (const float det_level) |
| set the detail level | |
| float | details () |
| get the detail level | |
| prim & | transform (const mat4 &t) |
| set the transform matrix | |
| mat4 | transform () const |
| get the transform matrix | |
| prim & | scale (float scale) |
| set the scale | |
| prim & | scale (const vec3 &v) |
| set the scale | |
| vec3 | scale () const |
| get the scale | |
| prim & | translate (const vec3 &_pos) |
| Set the primitive translation. | |
| vec3 | translate () const |
| get the primitive translation | |
| prim & | translate (float x, float y, float z) |
| Set the primitive translation. | |
| prim & | x (float x) |
| shift the primitive along the x - axis | |
| prim & | y (float y) |
| shift the primitive along the y - axis | |
| prim & | z (float z) |
| shift the primitive along the z - axis | |
| prim & | auto_divide (float average_div) |
| set the auto devide | |
| prim & | step_divide (float step) |
| set the step devide | |
| prim & | fillet (float radius) |
| set the fillet | |
| template<typename T > | |
| T & | Obj () |
| Get the primitive object reference. | |
| template<typename T > | |
| bool | isAs () |
| Check the prim's type. | |
Protected Member Functions | |
| virtual cMeshContainer * | create_mesh () |
| creates a mesh container for the cylinder. | |
| cMeshContainer * | getCylinderPrim (bool iscone=false) |
| get a mesh container for the cylinder without account of fillet. | |
| mat4 | getLTransform () |
| get a transform matrix between standard cylinder and cylinder with custom parameters | |
Protected Member Functions inherited from coat::prim | |
| template<class T > | |
| T & | to_cast_this () |
| cast this prim to the obj type T | |
| void | merge_debug (Volume &vol, Mesh &mesh) |
| merge the mesh debug into scene | |
Friends | |
| class | cone |
| class | capsule |
| class | ngon |
| class | tube |
Additional Inherited Members | |
Static Public Member Functions inherited from coat::prim | |
| static void | debug_on (bool isOn=true) |
| indicates whether to turn on or off the debug mode. | |
| static void | debug_clear () |
| clear the debug info for primitive operations | |
| static void | push_transform (const mat4 &t) |
| set the global transform matrix to all primitives | |
| static void | push_translate (const vec3 &d) |
| Set the translation to all primitives. | |
| static void | push_scale (float scale) |
| Set the scale to all primitives. | |
| static void | push_scale (const vec3 &s) |
| Set the scale to all primitives. | |
| static void | push_details (float details_modulator) |
| set the detail level to all primitives | |
| static void | reset_transform () |
| reset the global transform matrix | |
Protected Attributes inherited from coat::prim | |
| prim * | _this |
The cylinder.
| coat::cylinder::cylinder | ( | const float & | height, |
| const float & | radiusTop, | ||
| const float & | radiusBottom, | ||
| const float & | fillet = 0.0 ) |
constructs a new cylinder object.
| height | cylinder height |
| radiusTop | radius at top |
| radiusBottom | radius at bottom |
| fillet | fillet radius |
| coat::cylinder::cylinder | ( | const vec3 & | posTop, |
| const vec3 & | posBottom, | ||
| const float & | radiusTop, | ||
| const float & | radiusBottom, | ||
| const float & | fillet = 0.0 ) |
constructs a new cylinder object.
| posTop | position at top |
| posBottom | position at bottom |
| radiusTop | radius at top |
| radiusBottom | radius at bottom |
| fillet | fillet radius |
| float coat::cylinder::bottomCapScale | ( | ) | const |
get the bottom cap scale.
| cylinder & coat::cylinder::bottomCapScale | ( | const float & | scale | ) |
set the bottom cap scale.
| scale | the scale value |
| int coat::cylinder::caps | ( | ) | const |
get the number of caps in the mesh.
| cylinder & coat::cylinder::caps | ( | const int & | ncaps | ) |
set the number of caps in the mesh.
| ncaps | number of caps. |
|
protectedvirtual |
creates a mesh container for the cylinder.
Reimplemented from coat::prim.
Reimplemented in coat::capsule, coat::cone, coat::gear, coat::ngon, and coat::tube.
| float coat::cylinder::diameter | ( | ) | const |
get the diameter.
| cylinder & coat::cylinder::diameter | ( | const float & | d | ) |
set the diameter.
| d | diameter |
| float coat::cylinder::diameterBottom | ( | ) | const |
get the bottom diameter.
| cylinder & coat::cylinder::diameterBottom | ( | const float & | r | ) |
set the bottom diameter.
| d | diameter |
| float coat::cylinder::diameterTop | ( | ) | const |
get the top diameter.
| cylinder & coat::cylinder::diameterTop | ( | const float & | d | ) |
set the top diameter.
| d | diameter |
|
virtual |
calculates a fillet relative value (0..1).
Reimplemented from coat::prim.
Reimplemented in coat::cone, coat::ngon, and coat::tube.
|
protected |
get a mesh container for the cylinder without account of fillet.
| iscone | cone flag |
|
protected |
get a transform matrix between standard cylinder and cylinder with custom parameters
| float coat::cylinder::height | ( | ) | const |
get the height.
| cylinder & coat::cylinder::height | ( | const float & | _height | ) |
set the height in the z-axis.
| _height | height |
| vec3 coat::cylinder::positionBottom | ( | ) | const |
get the bottom position.
set the bottom position.
| pos | position |
| vec3 coat::cylinder::positionTop | ( | ) | const |
get the top position.
set the top position.
| pos | position |
| float coat::cylinder::radius | ( | ) | const |
get the radius.
| cylinder & coat::cylinder::radius | ( | const float & | r | ) |
set the radius.
| r | radius |
| float coat::cylinder::radiusBottom | ( | ) | const |
get the bottom radius.
| cylinder & coat::cylinder::radiusBottom | ( | const float & | r | ) |
set the bottom radius.
| r | radius |
| float coat::cylinder::radiusTop | ( | ) | const |
get the top radius.
| cylinder & coat::cylinder::radiusTop | ( | const float & | r | ) |
set the top radius.
| r | radius |
| int coat::cylinder::rings | ( | ) | const |
get the number of rings in the mesh.
| cylinder & coat::cylinder::rings | ( | const int & | nrings | ) |
set the number of rings in the mesh.
| nrings | number of rings. |
| float coat::cylinder::sectorAngle | ( | ) | const |
get the sector angle.
| cylinder & coat::cylinder::sectorAngle | ( | const float & | angle | ) |
set the angle for cylinder with sector.
| angle | the sector angle |
| int coat::cylinder::slices | ( | ) | const |
get the number of slices in the mesh.
| cylinder & coat::cylinder::slices | ( | const int & | nslices | ) |
set the number of slices in the mesh.
| nslices | number of slices. |
| float coat::cylinder::topCapScale | ( | ) | const |
get the top cap scale.
| cylinder & coat::cylinder::topCapScale | ( | const float & | scale | ) |
set the top cap scale.
| scale | the scale value |