3DCoat Core API
The 3DCoat API documentation.
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This is the complete list of members for coat::gear, including all inherited members.
_this (defined in coat::prim) | coat::prim | protected |
add(Volume &v) | coat::prim | |
auto_divide(float average_div) | coat::prim | |
bottomCapScale(const float &scale) | coat::cylinder | |
bottomCapScale() const | coat::cylinder | |
caps(const int &ncaps) | coat::cylinder | |
caps() const | coat::cylinder | |
class_name() | coat::prim | |
color(DWORD CL) | coat::prim | |
color(float r, float g, float b, float a) | coat::prim | |
color(float r, float g, float b) | coat::prim | |
color(const char *colorid) | coat::prim | |
create_mesh() | coat::gear | protectedvirtual |
cylinder() | coat::cylinder | |
cylinder(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | coat::cylinder | |
cylinder(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | coat::cylinder | |
debug_clear() | coat::prim | static |
debug_on(bool isOn=true) | coat::prim | static |
depth(const float &__depth) | coat::gear | |
depth() const | coat::gear | |
details(const float det_level) | coat::prim | |
details() | coat::prim | |
diameter(const float &d) | coat::cylinder | |
diameter() const | coat::cylinder | |
diameterBottom(const float &r) | coat::cylinder | |
diameterBottom() const | coat::cylinder | |
diameterTop(const float &d) | coat::cylinder | |
diameterTop() const | coat::cylinder | |
fillet(float radius) | coat::prim | |
fillet_relative() override | coat::tube | virtual |
gear() | coat::gear | |
gear(const float &height, const float &radiusTop, const float &radiusBottom) | coat::gear | |
gear(const float &height, const float &radiusTop, const float &radiusBottom, float depth, float sharpness=0.5, const int &order=16) | coat::gear | |
gear(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, float depth=0.1, float sharpness=0.5, const int &order=16) | coat::gear | |
getCylinderPrim(bool iscone=false) | coat::cylinder | protected |
getLTransform() | coat::cylinder | protected |
gloss(float value) | coat::prim | |
height(const float &_height) | coat::cylinder | |
height() const | coat::cylinder | |
intersect(Volume &v) | coat::prim | |
isAs() | coat::prim | inline |
merge(Volume &v, const BoolOpType op) | coat::prim | |
merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
mesh() | coat::prim | |
metal(float value) | coat::prim | |
name(const char *s) | coat::prim | |
name() const | coat::prim | |
ngon (defined in coat::gear) | coat::gear | friend |
Obj() | coat::prim | inline |
opacity(float value) | coat::prim | |
order(const int &nteeth) | coat::gear | |
order() const | coat::gear | |
positionBottom(const vec3 &pos) | coat::cylinder | |
positionBottom() const | coat::cylinder | |
positionTop(const vec3 &pos) | coat::cylinder | |
positionTop() const | coat::cylinder | |
prim() | coat::prim | |
push_details(float details_modulator) | coat::prim | static |
push_scale(float scale) | coat::prim | static |
push_scale(const vec3 &s) | coat::prim | static |
push_transform(const mat4 &t) | coat::prim | static |
push_translate(const vec3 &d) | coat::prim | static |
radius(const float &r) | coat::cylinder | |
radius() const | coat::cylinder | |
radiusBottom(const float &r) | coat::cylinder | |
radiusBottom() const | coat::cylinder | |
radiusTop(const float &r) | coat::cylinder | |
radiusTop() const | coat::cylinder | |
relativeHoleRadius(const float &r) | coat::tube | |
relativeHoleRadius() const | coat::tube | |
reset_transform() | coat::prim | static |
rings(const int &nrings) | coat::cylinder | |
rings() const | coat::cylinder | |
roughness(float value) | coat::prim | |
scale(float scale) | coat::prim | |
scale(const vec3 &v) | coat::prim | |
scale() const | coat::prim | |
sectorAngle(const float &angle) | coat::cylinder | |
sectorAngle() const | coat::cylinder | |
sharpness(const float &sharp) | coat::gear | |
sharpness() const | coat::gear | |
slices(const int &nslices) | coat::cylinder | |
slices() const | coat::cylinder | |
step_divide(float step) | coat::prim | |
subtract(Volume &v) | coat::prim | |
thickness(const float &w) | coat::tube | |
thickness() const | coat::tube | |
to_cast_this() | coat::prim | inlineprotected |
topCapScale(const float &scale) | coat::cylinder | |
topCapScale() const | coat::cylinder | |
transform(const mat4 &t) | coat::prim | |
transform() const | coat::prim | |
translate(const vec3 &_pos) | coat::prim | |
translate() const | coat::prim | |
translate(float x, float y, float z) | coat::prim | |
tube() | coat::tube | |
tube(const float &height, const float &radiusTop, const float &radiusBottom) | coat::tube | |
tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet) | coat::tube | |
tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet) | coat::tube | |
tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius) | coat::tube | |
tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet) | coat::tube | |
x(float x) | coat::prim | |
y(float y) | coat::prim | |
z(float z) | coat::prim |