_this (defined in coat::prim) | coat::prim | protected |
add(Volume &v) | coat::prim | |
auto_divide(float average_div) | coat::prim | |
basicThickness(const float &_thickness) | coat::image | |
basicThickness() const | coat::image | |
bendRadius(const float &radius) | coat::text | |
bendRadius() const | coat::text | |
bottomBumpTexture(const char *_texture) | coat::image | |
bottomBumpTexture() const | coat::image | |
bottomStrencilTexture(const char *_texture) | coat::image | |
bottomStrencilTexture() const | coat::image | |
bottomTexture(const char *_texture) | coat::image | |
bottomTexture() const | coat::image | |
bumpThickness(const float &_thickness) | coat::image | |
bumpThickness() const | coat::image | |
class_name() | coat::prim | |
color(DWORD CL) | coat::prim | |
color(float r, float g, float b, float a) | coat::prim | |
color(float r, float g, float b) | coat::prim | |
color(const char *colorid) | coat::prim | |
create_mesh() | coat::image | protectedvirtual |
debug_clear() | coat::prim | static |
debug_on(bool isOn=true) | coat::prim | static |
depth(const float &d) | coat::text | |
depth() const | coat::text | |
details(const float det_level) | coat::prim | |
details() | coat::prim | |
extraRotation(const float &rotation) | coat::text | |
extraRotation() const | coat::text | |
fillet(float radius) | coat::prim | |
fillet_relative() | coat::prim | virtual |
font(const Font &f) | coat::text | |
font() const | coat::text | |
gloss(float value) | coat::prim | |
image() | coat::image | |
intersect(Volume &v) | coat::prim | |
invertBending(const bool &_binvert) | coat::text | |
invertBending() const | coat::text | |
isAs() | coat::prim | inline |
merge(Volume &v, const BoolOpType op) | coat::prim | |
merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
mesh() | coat::prim | |
metal(float value) | coat::prim | |
name(const char *s) | coat::prim | |
name() const | coat::prim | |
Obj() | coat::prim | inline |
opacity(float value) | coat::prim | |
prim() | coat::prim | |
push_details(float details_modulator) | coat::prim | static |
push_scale(float scale) | coat::prim | static |
push_scale(const vec3 &s) | coat::prim | static |
push_transform(const mat4 &t) | coat::prim | static |
push_translate(const vec3 &d) | coat::prim | static |
reset_transform() | coat::prim | static |
roughness(float value) | coat::prim | |
scale(float scale) | coat::prim | |
scale(const vec3 &v) | coat::prim | |
scale() const | coat::prim | |
sizeInScene(const float &_size) | coat::image | |
sizeInScene() const | coat::image | |
step_divide(float step) | coat::prim | |
strencilTexture(const char *_texture) | coat::image | |
strencilTexture() const | coat::image | |
string(const char *s) | coat::text | |
string() const | coat::text | |
subtract(Volume &v) | coat::prim | |
taperAngle(const float &_angle) | coat::image | |
taperAngle() const | coat::image | |
text() | coat::text | |
text(const char *s) | coat::text | |
to_cast_this() | coat::prim | inlineprotected |
topBottomWeight(const float &weight) | coat::image | |
topBottomWeight() const | coat::image | |
topBumpTexture(const char *_texture) | coat::image | |
topBumpTexture() const | coat::image | |
topTexture(const char *_texture) | coat::image | |
topTexture() const | coat::image | |
transform(const mat4 &t) | coat::prim | |
transform() const | coat::prim | |
translate(const vec3 &_pos) | coat::prim | |
translate() const | coat::prim | |
translate(float x, float y, float z) | coat::prim | |
update_mesh(cMeshContainer *mc) | coat::text | protected |
width(const float &w) | coat::text | |
width() const | coat::text | |
x(float x) | coat::prim | |
y(float y) | coat::prim | |
z(float z) | coat::prim | |