3DCoat Core API
The 3DCoat API documentation.
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coat::image Member List

This is the complete list of members for coat::image, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
basicThickness(const float &_thickness)coat::image
basicThickness() constcoat::image
bendRadius(const float &radius)coat::text
bendRadius() constcoat::text
bottomBumpTexture(const char *_texture)coat::image
bottomBumpTexture() constcoat::image
bottomStrencilTexture(const char *_texture)coat::image
bottomStrencilTexture() constcoat::image
bottomTexture(const char *_texture)coat::image
bottomTexture() constcoat::image
bumpThickness(const float &_thickness)coat::image
bumpThickness() constcoat::image
class_name()coat::prim
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::imageprotectedvirtual
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
depth(const float &d)coat::text
depth() constcoat::text
details(const float det_level)coat::prim
details()coat::prim
extraRotation(const float &rotation)coat::text
extraRotation() constcoat::text
fillet(float radius)coat::prim
fillet_relative()coat::primvirtual
font(const Font &f)coat::text
font() constcoat::text
gloss(float value)coat::prim
image()coat::image
intersect(Volume &v)coat::prim
invertBending(const bool &_binvert)coat::text
invertBending() constcoat::text
isAs()coat::priminline
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
Obj()coat::priminline
opacity(float value)coat::prim
prim()coat::prim
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
reset_transform()coat::primstatic
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
sizeInScene(const float &_size)coat::image
sizeInScene() constcoat::image
step_divide(float step)coat::prim
strencilTexture(const char *_texture)coat::image
strencilTexture() constcoat::image
string(const char *s)coat::text
string() constcoat::text
subtract(Volume &v)coat::prim
taperAngle(const float &_angle)coat::image
taperAngle() constcoat::image
text()coat::text
text(const char *s)coat::text
to_cast_this()coat::priminlineprotected
topBottomWeight(const float &weight)coat::image
topBottomWeight() constcoat::image
topBumpTexture(const char *_texture)coat::image
topBumpTexture() constcoat::image
topTexture(const char *_texture)coat::image
topTexture() constcoat::image
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
update_mesh(cMeshContainer *mc)coat::textprotected
width(const float &w)coat::text
width() constcoat::text
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim