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| image () |
| constructs a new image object.
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image & | topTexture (const char *_texture) |
| set the top texture
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str | topTexture () const |
| get the top texture
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image & | topBumpTexture (const char *_texture) |
| set the top bump texture
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str | topBumpTexture () const |
| get the top bump texture
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image & | bottomTexture (const char *_texture) |
| set the bottom texture
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str | bottomTexture () const |
| get the bottom texture
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image & | bottomBumpTexture (const char *_texture) |
| set the bottom bump texture
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str | bottomBumpTexture () const |
| get the bottom bump texture
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image & | strencilTexture (const char *_texture) |
| set the strencil texture
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str | strencilTexture () const |
| get the strencil texture
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image & | bottomStrencilTexture (const char *_texture) |
| set the bottom strencil texture
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str | bottomStrencilTexture () const |
| get the bottom strencil texture
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image & | basicThickness (const float &_thickness) |
| set the basic thickness of image
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float | basicThickness () const |
| get the basic thickness of image
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image & | bumpThickness (const float &_thickness) |
| set the bump thickness of image
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float | bumpThickness () const |
| get the bump thickness of image
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image & | taperAngle (const float &_angle) |
| set the angle of tapering
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float | taperAngle () const |
| get the angle of tapering of image
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image & | topBottomWeight (const float &weight) |
| set the weight of the top and bottom image
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float | topBottomWeight () const |
| get the weight of the top and bottom image
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image & | sizeInScene (const float &_size) |
| set the size of image in the scene
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float | sizeInScene () const |
| get the size of image in the scene
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| text () |
| constructs a new text object.
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| text (const char *s) |
| constructs a new text object.
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text & | string (const char *s) |
| set the text's string.
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str | string () const |
| get the text's string.
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text & | font (const Font &f) |
| set the text font
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Font | font () const |
| get the font object
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text & | width (const float &w) |
| set the text width in the pixels
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float | width () const |
| get the text width
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text & | depth (const float &d) |
| set the text depth in the pixels
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float | depth () const |
| get the text depth
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text & | bendRadius (const float &radius) |
| set the bend radius.
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float | bendRadius () const |
| get the bend radius.
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text & | extraRotation (const float &rotation) |
| set the rotate angle around the x-axis.
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float | extraRotation () const |
| get the rotate angle around the x-axis.
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text & | invertBending (const bool &_binvert) |
| set the invert of the text bending.
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float | invertBending () const |
| get the invert of the text bending.
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| prim () |
| constructs a new prim object.
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str | class_name () |
| get the primitive class name.
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prim & | name (const char *s) |
| set the primitive object name.
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str | name () const |
| get the primitive object name.
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void | add (Volume &v) |
| add the prim into scene
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void | subtract (Volume &v) |
| subtract the prim from scene
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void | intersect (Volume &v) |
| intersect the prim into scene
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void | merge (Volume &v, const BoolOpType op) |
| merge the prim into scene
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Mesh | mesh () |
| get the mesh prim
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prim & | color (DWORD CL) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim & | color (const char *colorid) |
| assign the color to the primitive (in voxels)
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prim & | gloss (float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim & | roughness (float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim & | metal (float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim & | opacity (float value) |
| assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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prim & | details (const float det_level) |
| set the detail level
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float | details () |
| get the detail level
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prim & | transform (const mat4 &t) |
| set the transform matrix
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mat4 | transform () const |
| get the transform matrix
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prim & | scale (float scale) |
| set the scale
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prim & | scale (const vec3 &v) |
| set the scale
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vec3 | scale () const |
| get the scale
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prim & | translate (const vec3 &_pos) |
| Set the primitive translation.
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vec3 | translate () const |
| get the primitive translation
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prim & | translate (float x, float y, float z) |
| Set the primitive translation.
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prim & | x (float x) |
| shift the primitive along the x - axis
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prim & | y (float y) |
| shift the primitive along the y - axis
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prim & | z (float z) |
| shift the primitive along the z - axis
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prim & | auto_divide (float average_div) |
| set the auto devide
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prim & | step_divide (float step) |
| set the step devide
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prim & | fillet (float radius) |
| set the fillet
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template<typename T > |
T & | Obj () |
| Get the primitive object reference.
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template<typename T > |
bool | isAs () |
| Check the prim's type.
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virtual float | fillet_relative () |
| calculates a fillet relative value (0..1).
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