3DCoat Core API
The 3DCoat API documentation.
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coat::text Class Reference

text primitive More...

#include <CorePrimAPI.h>

Inheritance diagram for coat::text:
coat::prim coat::image

Public Member Functions

 text ()
 constructs a new text object.
 
 text (const char *s)
 constructs a new text object.
 
textstring (const char *s)
 set the text's string.
 
str string () const
 get the text's string.
 
textfont (const Font &f)
 set the text font
 
Font font () const
 get the font object
 
textwidth (const float &w)
 set the text width in the pixels
 
float width () const
 get the text width
 
textdepth (const float &d)
 set the text depth in the pixels
 
float depth () const
 get the text depth
 
textbendRadius (const float &radius)
 set the bend radius.
 
float bendRadius () const
 get the bend radius.
 
textextraRotation (const float &rotation)
 set the rotate angle around the x-axis.
 
float extraRotation () const
 get the rotate angle around the x-axis.
 
textinvertBending (const bool &_binvert)
 set the invert of the text bending.
 
float invertBending () const
 get the invert of the text bending.
 
- Public Member Functions inherited from coat::prim
 prim ()
 constructs a new prim object.
 
str class_name ()
 get the primitive class name.
 
primname (const char *s)
 set the primitive object name.
 
str name () const
 get the primitive object name.
 
void add (Volume &v)
 add the prim into scene
 
void subtract (Volume &v)
 subtract the prim from scene
 
void intersect (Volume &v)
 intersect the prim into scene
 
void merge (Volume &v, const BoolOpType op)
 merge the prim into scene
 
Mesh mesh ()
 get the mesh prim
 
primcolor (DWORD CL)
 assign the color to the primitive (in voxels)
 
primcolor (float r, float g, float b, float a)
 assign the color to the primitive (in voxels)
 
primcolor (float r, float g, float b)
 assign the color to the primitive (in voxels)
 
primcolor (const char *colorid)
 assign the color to the primitive (in voxels)
 
primgloss (float value)
 assign the gloss for the voxel primitive, it will work only if the color already assigned
 
primroughness (float value)
 assign the roughness for the voxel primitive, it will work only if the color already assigned
 
primmetal (float value)
 the metalliclty value for the voxel primitive, it will work only if the color already assigned
 
primopacity (float value)
 assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
 
primdetails (const float det_level)
 set the detail level
 
float details ()
 get the detail level
 
primtransform (const mat4 &t)
 set the transform matrix
 
mat4 transform () const
 get the transform matrix
 
primscale (float scale)
 set the scale
 
primscale (const vec3 &v)
 set the scale
 
vec3 scale () const
 get the scale
 
primtranslate (const vec3 &_pos)
 Set the primitive translation.
 
vec3 translate () const
 get the primitive translation
 
primtranslate (float x, float y, float z)
 Set the primitive translation.
 
primx (float x)
 shift the primitive along the x - axis
 
primy (float y)
 shift the primitive along the y - axis
 
primz (float z)
 shift the primitive along the z - axis
 
primauto_divide (float average_div)
 set the auto devide
 
primstep_divide (float step)
 set the step devide
 
primfillet (float radius)
 set the fillet
 
template<typename T >
T & Obj ()
 Get the primitive object reference.
 
template<typename T >
bool isAs ()
 Check the prim's type.
 
virtual float fillet_relative ()
 calculates a fillet relative value (0..1).
 

Protected Member Functions

virtual cMeshContainer * create_mesh ()
 creates a mesh container for the text.
 
void update_mesh (cMeshContainer *mc)
 update the mesh container for the text.
 
- Protected Member Functions inherited from coat::prim
template<class T >
T & to_cast_this ()
 cast this prim to the obj type T
 
void merge_debug (Volume &vol, Mesh &mesh)
 merge the mesh debug into scene
 

Additional Inherited Members

- Static Public Member Functions inherited from coat::prim
static void debug_on (bool isOn=true)
 indicates whether to turn on or off the debug mode.
 
static void debug_clear ()
 clear the debug info for primitive operations
 
static void push_transform (const mat4 &t)
 set the global transform matrix to all primitives
 
static void push_translate (const vec3 &d)
 Set the translation to all primitives.
 
static void push_scale (float scale)
 Set the scale to all primitives.
 
static void push_scale (const vec3 &s)
 Set the scale to all primitives.
 
static void push_details (float details_modulator)
 set the detail level to all primitives
 
static void reset_transform ()
 reset the global transform matrix
 
- Protected Attributes inherited from coat::prim
prim_this
 

Detailed Description

text primitive

Examples
Dumbbell.cpp, HelloWorld3D.cpp, and TreesGenerator.cpp.

Constructor & Destructor Documentation

◆ text()

coat::text::text ( const char * s)

constructs a new text object.

Parameters
sthe input text's string

Member Function Documentation

◆ bendRadius() [1/2]

float coat::text::bendRadius ( ) const

get the bend radius.

Returns
the bend radius of the text

◆ bendRadius() [2/2]

text & coat::text::bendRadius ( const float & radius)

set the bend radius.

Parameters
radiusbend radius of the text
Returns
the text reference

◆ create_mesh()

virtual cMeshContainer * coat::text::create_mesh ( )
protectedvirtual

creates a mesh container for the text.

Returns
mesh pointer

Reimplemented from coat::prim.

Reimplemented in coat::image.

◆ depth() [1/2]

float coat::text::depth ( ) const

get the text depth

Returns
the depth value

◆ depth() [2/2]

text & coat::text::depth ( const float & d)

set the text depth in the pixels

Parameters
ddepth
Returns
the text reference
Examples
Dumbbell.cpp, HelloWorld3D.cpp, and Logo3D.cpp.

◆ extraRotation() [1/2]

float coat::text::extraRotation ( ) const

get the rotate angle around the x-axis.

Returns
the rotate angle

◆ extraRotation() [2/2]

text & coat::text::extraRotation ( const float & rotation)

set the rotate angle around the x-axis.

Parameters
radiusbend radius of the text
Returns
the text reference

◆ font() [1/2]

Font coat::text::font ( ) const

get the font object

Returns
font object

◆ font() [2/2]

text & coat::text::font ( const Font & f)

set the text font

Parameters
ffont object
Returns
the text reference
Examples
Dumbbell.cpp, and HelloWorld3D.cpp.

◆ invertBending() [1/2]

float coat::text::invertBending ( ) const

get the invert of the text bending.

Returns
the invert bending

◆ invertBending() [2/2]

text & coat::text::invertBending ( const bool & _binvert)

set the invert of the text bending.

Parameters
binvertboolean value true/false
Returns
the text reference

◆ string() [1/2]

str coat::text::string ( ) const

get the text's string.

Returns
the string

◆ string() [2/2]

text & coat::text::string ( const char * s)

set the text's string.

Parameters
sthe string
Examples
Dumbbell.cpp, and HelloWorld3D.cpp.

◆ update_mesh()

void coat::text::update_mesh ( cMeshContainer * mc)
protected

update the mesh container for the text.

Parameters
mcmesh pointer

◆ width() [1/2]

float coat::text::width ( ) const

get the text width

Returns
the width value

◆ width() [2/2]

text & coat::text::width ( const float & w)

set the text width in the pixels

Parameters
wwidth
Returns
the text reference
Examples
Dumbbell.cpp, HelloWorld3D.cpp, and Logo3D.cpp.

The documentation for this class was generated from the following file: