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3DCoat Core API
The 3DCoat API documentation.
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This is the complete list of members for coat::ngon, including all inherited members.
| _this (defined in coat::prim) | coat::prim | protected |
| add(Volume &v) | coat::prim | |
| auto_divide(float average_div) | coat::prim | |
| bottomCapScale(const float &scale) | coat::cylinder | |
| bottomCapScale() const | coat::cylinder | |
| caps(const int &ncaps) | coat::cylinder | |
| caps() const | coat::cylinder | |
| class_name() | coat::prim | |
| color(DWORD CL) | coat::prim | |
| color(float r, float g, float b, float a) | coat::prim | |
| color(float r, float g, float b) | coat::prim | |
| color(const char *colorid) | coat::prim | |
| create_mesh() | coat::ngon | protectedvirtual |
| cylinder() | coat::cylinder | |
| cylinder(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | coat::cylinder | |
| cylinder(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0) | coat::cylinder | |
| debug_clear() | coat::prim | static |
| debug_on(bool isOn=true) | coat::prim | static |
| depth(const float &__depth) | coat::gear | |
| depth() const | coat::gear | |
| details(const float det_level) | coat::prim | |
| details() | coat::prim | |
| diameter(const float &d) | coat::cylinder | |
| diameter() const | coat::cylinder | |
| diameterBottom(const float &r) | coat::cylinder | |
| diameterBottom() const | coat::cylinder | |
| diameterTop(const float &d) | coat::cylinder | |
| diameterTop() const | coat::cylinder | |
| fillet(float radius) | coat::prim | |
| fillet_relative() | coat::ngon | virtual |
| gear() | coat::gear | |
| gear(const float &height, const float &radiusTop, const float &radiusBottom) | coat::gear | |
| gear(const float &height, const float &radiusTop, const float &radiusBottom, float depth, float sharpness=0.5, const int &order=16) | coat::gear | |
| gear(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, float depth=0.1, float sharpness=0.5, const int &order=16) | coat::gear | |
| getCylinderPrim(bool iscone=false) | coat::cylinder | protected |
| getLTransform() | coat::cylinder | protected |
| gloss(float value) | coat::prim | |
| height(const float &_height) | coat::cylinder | |
| height() const | coat::cylinder | |
| intersect(Volume &v) | coat::prim | |
| isAs() | coat::prim | inline |
| merge(Volume &v, const BoolOpType op) | coat::prim | |
| merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
| mesh() | coat::prim | |
| metal(float value) | coat::prim | |
| name(const char *s) | coat::prim | |
| name() const | coat::prim | |
| ngon() | coat::ngon | |
| ngon(const float &height, const float &radiusTop, const float &radiusBottom, const int &order) | coat::ngon | |
| ngon(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet, const int &order) | coat::ngon | |
| ngon(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const int &order) | coat::ngon | |
| Obj() | coat::prim | inline |
| opacity(float value) | coat::prim | |
| order(const int &nteeth) | coat::gear | |
| order() const | coat::gear | |
| positionBottom(const vec3 &pos) | coat::cylinder | |
| positionBottom() const | coat::cylinder | |
| positionTop(const vec3 &pos) | coat::cylinder | |
| positionTop() const | coat::cylinder | |
| prim() | coat::prim | |
| push_details(float details_modulator) | coat::prim | static |
| push_scale(float scale) | coat::prim | static |
| push_scale(const vec3 &s) | coat::prim | static |
| push_transform(const mat4 &t) | coat::prim | static |
| push_translate(const vec3 &d) | coat::prim | static |
| radius(const float &r) | coat::cylinder | |
| radius() const | coat::cylinder | |
| radiusBottom(const float &r) | coat::cylinder | |
| radiusBottom() const | coat::cylinder | |
| radiusTop(const float &r) | coat::cylinder | |
| radiusTop() const | coat::cylinder | |
| relativeHoleRadius(const float &r) | coat::tube | |
| relativeHoleRadius() const | coat::tube | |
| reset_transform() | coat::prim | static |
| rings(const int &nrings) | coat::cylinder | |
| rings() const | coat::cylinder | |
| roughness(float value) | coat::prim | |
| scale(float scale) | coat::prim | |
| scale(const vec3 &v) | coat::prim | |
| scale() const | coat::prim | |
| sectorAngle(const float &angle) | coat::cylinder | |
| sectorAngle() const | coat::cylinder | |
| sharpness(const float &sharp) | coat::gear | |
| sharpness() const | coat::gear | |
| slices(const int &nslices) | coat::cylinder | |
| slices() const | coat::cylinder | |
| step_divide(float step) | coat::prim | |
| subtract(Volume &v) | coat::prim | |
| thickness(const float &w) | coat::tube | |
| thickness() const | coat::tube | |
| to_cast_this() | coat::prim | inlineprotected |
| topCapScale(const float &scale) | coat::cylinder | |
| topCapScale() const | coat::cylinder | |
| transform(const mat4 &t) | coat::prim | |
| transform() const | coat::prim | |
| translate(const vec3 &_pos) | coat::prim | |
| translate() const | coat::prim | |
| translate(float x, float y, float z) | coat::prim | |
| tube() | coat::tube | |
| tube(const float &height, const float &radiusTop, const float &radiusBottom) | coat::tube | |
| tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet) | coat::tube | |
| tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet) | coat::tube | |
| tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius) | coat::tube | |
| tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet) | coat::tube | |
| x(float x) | coat::prim | |
| y(float y) | coat::prim | |
| z(float z) | coat::prim |