3DCoat Core API
The 3DCoat API documentation.
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coat::ngon Member List

This is the complete list of members for coat::ngon, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
bottomCapScale(const float &scale)coat::cylinder
bottomCapScale() constcoat::cylinder
caps(const int &ncaps)coat::cylinder
caps() constcoat::cylinder
class_name()coat::prim
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::ngonprotectedvirtual
cylinder()coat::cylinder
cylinder(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0)coat::cylinder
cylinder(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &fillet=0.0)coat::cylinder
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
depth(const float &__depth)coat::gear
depth() constcoat::gear
details(const float det_level)coat::prim
details()coat::prim
diameter(const float &d)coat::cylinder
diameter() constcoat::cylinder
diameterBottom(const float &r)coat::cylinder
diameterBottom() constcoat::cylinder
diameterTop(const float &d)coat::cylinder
diameterTop() constcoat::cylinder
fillet(float radius)coat::prim
fillet_relative()coat::ngonvirtual
gear()coat::gear
gear(const float &height, const float &radiusTop, const float &radiusBottom)coat::gear
gear(const float &height, const float &radiusTop, const float &radiusBottom, float depth, float sharpness=0.5, const int &order=16)coat::gear
gear(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, float depth=0.1, float sharpness=0.5, const int &order=16)coat::gear
getCylinderPrim(bool iscone=false)coat::cylinderprotected
getLTransform()coat::cylinderprotected
gloss(float value)coat::prim
height(const float &_height)coat::cylinder
height() constcoat::cylinder
intersect(Volume &v)coat::prim
isAs()coat::priminline
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
ngon()coat::ngon
ngon(const float &height, const float &radiusTop, const float &radiusBottom, const int &order)coat::ngon
ngon(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet, const int &order)coat::ngon
ngon(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const int &order)coat::ngon
Obj()coat::priminline
opacity(float value)coat::prim
order(const int &nteeth)coat::gear
order() constcoat::gear
positionBottom(const vec3 &pos)coat::cylinder
positionBottom() constcoat::cylinder
positionTop(const vec3 &pos)coat::cylinder
positionTop() constcoat::cylinder
prim()coat::prim
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
radius(const float &r)coat::cylinder
radius() constcoat::cylinder
radiusBottom(const float &r)coat::cylinder
radiusBottom() constcoat::cylinder
radiusTop(const float &r)coat::cylinder
radiusTop() constcoat::cylinder
relativeHoleRadius(const float &r)coat::tube
relativeHoleRadius() constcoat::tube
reset_transform()coat::primstatic
rings(const int &nrings)coat::cylinder
rings() constcoat::cylinder
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
sectorAngle(const float &angle)coat::cylinder
sectorAngle() constcoat::cylinder
sharpness(const float &sharp)coat::gear
sharpness() constcoat::gear
slices(const int &nslices)coat::cylinder
slices() constcoat::cylinder
step_divide(float step)coat::prim
subtract(Volume &v)coat::prim
thickness(const float &w)coat::tube
thickness() constcoat::tube
to_cast_this()coat::priminlineprotected
topCapScale(const float &scale)coat::cylinder
topCapScale() constcoat::cylinder
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
tube()coat::tube
tube(const float &height, const float &radiusTop, const float &radiusBottom)coat::tube
tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &fillet)coat::tube
tube(const float &height, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet)coat::tube
tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius)coat::tube
tube(const vec3 &posTop, const vec3 &posBottom, const float &radiusTop, const float &radiusBottom, const float &relativeHoleRadius, const float &fillet)coat::tube
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim