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  | nut () | 
|   | constructor. 
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  | ~nut () | 
|   | destructor. 
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| nut &  | setTypeData (void *data) | 
|   | set the typed data.  
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| void *  | getTypeData () | 
|   | get the typed data.  
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| nut &  | threadDiameter (const float &d) | 
|   | set the hole thread diameter.  
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| float  | threadDiameter () const | 
|   | get the hole thread diameter.  
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| nut &  | pitch (const float &p) | 
|   | set the thread pitch.  
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| float  | pitch () const | 
|   | get the thread pitch.  
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| nut &  | enableThread (const bool &f) | 
|   | set the enabled thread.  
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| bool  | enableThread () const | 
|   | get the enabled thread.  
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| nut &  | threadType (const int &_t) | 
|   | set the nut thread profile.  
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| int  | threadType () const | 
|   | get the nut thread profile.  
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  | prim () | 
|   | constructs a new prim object. 
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str  | class_name () | 
|   | get the primitive class name. 
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| prim &  | name (const char *s) | 
|   | set the primitive object name.  
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str  | name () const | 
|   | get the primitive object name. 
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| void  | add (Volume &v) | 
|   | add the prim into scene  
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| void  | subtract (Volume &v) | 
|   | subtract the prim from scene  
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| void  | intersect (Volume &v) | 
|   | intersect the prim into scene  
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| void  | merge (Volume &v, const BoolOpType op) | 
|   | merge the prim into scene  
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| Mesh  | mesh () | 
|   | get the mesh prim  
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| prim &  | color (DWORD CL) | 
|   | assign the color to the primitive (in voxels)  
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| prim &  | color (float r, float g, float b, float a) | 
|   | assign the color to the primitive (in voxels)  
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| prim &  | color (float r, float g, float b) | 
|   | assign the color to the primitive (in voxels)  
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| prim &  | color (const char *colorid) | 
|   | assign the color to the primitive (in voxels)  
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| prim &  | gloss (float value) | 
|   | assign the gloss for the voxel primitive, it will work only if the color already assigned  
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| prim &  | roughness (float value) | 
|   | assign the roughness for the voxel primitive, it will work only if the color already assigned  
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| prim &  | metal (float value) | 
|   | the metalliclty value for the voxel primitive, it will work only if the color already assigned  
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| prim &  | opacity (float value) | 
|   | assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)  
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| prim &  | details (const float det_level) | 
|   | set the detail level  
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| float  | details () | 
|   | get the detail level  
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| prim &  | transform (const mat4 &t) | 
|   | set the transform matrix  
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| mat4  | transform () const | 
|   | get the transform matrix  
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| prim &  | scale (float scale) | 
|   | set the scale  
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| prim &  | scale (const vec3 &v) | 
|   | set the scale  
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| vec3  | scale () const | 
|   | get the scale  
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| prim &  | translate (const vec3 &_pos) | 
|   | Set the primitive translation.  
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| vec3  | translate () const | 
|   | get the primitive translation  
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| prim &  | translate (float x, float y, float z) | 
|   | Set the primitive translation.  
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| prim &  | x (float x) | 
|   | shift the primitive along the x - axis  
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| prim &  | y (float y) | 
|   | shift the primitive along the y - axis  
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| prim &  | z (float z) | 
|   | shift the primitive along the z - axis  
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| prim &  | auto_divide (float average_div) | 
|   | set the auto devide  
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| prim &  | step_divide (float step) | 
|   | set the step devide  
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| prim &  | fillet (float radius) | 
|   | set the fillet  
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| template<typename T >  | 
| T &  | Obj () | 
|   | Get the primitive object reference.  
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| template<typename T >  | 
| bool  | isAs () | 
|   | Check the prim's type.  
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| virtual float  | fillet_relative () | 
|   | calculates a fillet relative value (0..1).  
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| static void  | debug_on (bool isOn=true) | 
|   | indicates whether to turn on or off the debug mode.  
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static void  | debug_clear () | 
|   | clear the debug info for primitive operations 
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| static void  | push_transform (const mat4 &t) | 
|   | set the global transform matrix to all primitives  
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| static void  | push_translate (const vec3 &d) | 
|   | Set the translation to all primitives.  
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| static void  | push_scale (float scale) | 
|   | Set the scale to all primitives.  
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| static void  | push_scale (const vec3 &s) | 
|   | Set the scale to all primitives.  
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| static void  | push_details (float details_modulator) | 
|   | set the detail level to all primitives  
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| static void  | reset_transform () | 
|   | reset the global transform matrix  
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prim *  | _this | 
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