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| | Angles (float pitch, float yaw, float roll) |
| | Constructor for building angles (pitch, yaw, roll) = (0, 0, 0). Подробнее...
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| | operator Mat3 () const |
| | Ability for converting Angles to Mat3. Подробнее...
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| | operator Mat4 () const |
| | Ability for converting Angles to Mat4. Подробнее...
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| | operator Quat () const |
| | Ability for converting Angles to Quat. Подробнее...
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| | operator std::string () const |
| | Ability for converting Angles to string. Подробнее...
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| bool | operator== (const Angles &b) const |
| | Comparison. Подробнее...
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| Angles & | operator() (int i, float v) |
| | Setter like array.
[ 0 ] is pitch
[ 1 ] is yaw
[ 2 ] is roll
. Подробнее...
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| float | operator() (int i) const |
| | Getter like array. Подробнее...
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| Angles & | pitch (const float &v) |
| | Setter for pitch. Подробнее...
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| float | pitch () const |
| | Getter for pitch. Подробнее...
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| Angles & | yaw (const float &v) |
| | Setter for yaw. Подробнее...
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| float | yaw () const |
| | Getter for yaw. Подробнее...
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| Angles & | roll (const float &v) |
| | Setter for roll. Подробнее...
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| float | roll () const |
| | Getter for roll. Подробнее...
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| Angles | operator- () const |
| | Negation operator. Подробнее...
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Angles & | operator+= (const Angles &b) |
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Angles & | operator-= (const Angles &b) |
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Angles & | operator*= (const float &k) |
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Angles & | operator/= (const float &k) |
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Angles | operator+ (const Angles &b) const |
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Angles | operator- (const Angles &b) const |
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Angles | operator* (const float &k) const |
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Angles | operator/ (const float &k) const |
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| Angles & | clamp (const Angles &min, const Angles &max) |
| | Clamp values to diapason [min; max]. Подробнее...
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| Angles | clampCopy (const Angles &min, const Angles &max) const |
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| Angles & | lerp (const Angles &b, float s) |
| | Interpolates between angles, using linear interpolation. Подробнее...
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| Angles | lerpCopy (const Angles &b, float s) const |
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Angles & | normalize180 () |
| | Normalize angles to 180 degree.
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| Angles | normalize180Copy () const |
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Angles & | normalize360 () |
| | Normalize angles to 360 degree.
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| Angles | normalize360Copy () const |
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Angles & | round () |
| | Round angles to integer.
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| Angles | roundCopy () const |
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Vec3 | forward () const |
| | Extract a forward-vector.
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Vec3 | right () const |
| | Extract a right-vector.
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Vec3 | up () const |
| | Extract an up-vector.
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Class for working with Euler angles: pitch, yaw, roll.
- Начиная с
- 4.5.32