| For simple script registrations | |
| Class for working with an axis aligned bounding box | |
| Abstract class for file of any format | |
| Abstract mesh | |
| Class for working with Euler angles: pitch, yaw, roll | |
| Base class for any tools of app | |
| Base class for transformation of mesh | |
| Abstract wizard | |
| Class for create a bevel by the boolean operations with meshes | |
| Fixture for builds the primitives | |
| Class for working with an RGBA-color | |
| Class for prepare and execute a script | |
| General access to debugging | |
| For print a debug output to string | |
| Access to debugging like viewport-output | |
| Access to debugging like text-output | |
| Class for working with file of... any format, including a text and just binary | |
| Class for working with binary data | |
| Class for working with data in the format DAE | |
| Class for working with data in the format FBX | |
| Class for working with data in the format OBJ | |
| Class for working with 3D-line | |
| Class for working with 3D-lines | |
| Class for working with matrix 3 x 3 | |
| Class for working with matrix 4 x 4 | |
| Class for working with polygon mesh which represents like any form | |
| Class for working with mesh which represents like capsule | |
| Class for working with mesh which represents like cone | |
| Class for working with mesh which represents like cuboid | |
| Class for working with mesh which represents like cylinder | |
| Class for working with mesh which represents like ellipsoid | |
| Class for working with mesh which represents like gear | |
| Class for working with mesh which represents like ngon | |
| Class for working with mesh which represents like sphere | |
| Class for working with mesh which represents like text | |
| Class for working with mesh which represents like torus | |
| Class for working with mesh which represents like tube | |
| For building concrete figures | |
| Class for working with the 3DCoat's scene | |
| Info about face | |
| Info about layer | |
| Represent a layer on face | |
| Info about layer point | |
| Represent a render target | |
| Represent a subobject | |
| Represent a surface point | |
| Represent a vertex position | |
| Represent a vertex of UV | |
| Class for working with quaternions | |
| Register an object for scripting with observe | |
| Class for work with retopology room | |
| Abstract class for rooms | |
| Class for stability works the complex classes | |
| Class for work with sculpting layers | |
| Class for work with sculpting room | |
| Store state by creating and restore it after destructing | |
| Builder for tools of mesh | |
| Register a mesh tools for scripting with observe | |
| Access to transformation of mesh | |
| Register a transform mesh tools for scripting with observe | |
| Class for tools mesh | |
| Register an abstract mesh tools for scripting with observe | |
| For building a concrete tool | |
| Access to user interface | |
| Default values for UI | |
| Class for working with Euclidean vectors in 2D-space | |
| Class for working with Euclidean vectors in 3D-space | |
| Builder for wizards | |
| For building concrete wizard | |
| General class for work with mesh | |
See GenPlane |