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| const About & | about () const | 
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| bool | hasFaces () const | 
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| bool | hasFacesInfo () const | 
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| bool | hasRenderTargets () const | 
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| bool | hasSubObjects () const | 
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| bool | hasVerticesPos () const | 
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| bool | hasVerticesUV () const | 
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| int | countFaces () const | 
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| int | countFacesInfo () const | 
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| int | countRenderTargets () const | 
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| int | countSubObjects () const | 
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| int | countVerticesPos () const | 
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| int | countVerticesUV () const | 
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| const ::FaceList & | faces () const | 
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| PolyMesh & | insertFaces (DWORD k, DWORD v) | 
|  | Work with faces.  Подробнее... 
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| PolyMesh & | beginFaces () | 
|  | For moving forward by faces.  Подробнее... 
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| bool | endFaces () const | 
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| bool | nextFaces () const | 
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| DWORD | currentKeyFaces () const | 
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| DWORD | currentValueFaces () const | 
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| PolyMesh & | faceInfo (int i, const PolyMesh::FaceInfo &v) | 
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| PolyMesh::FaceInfo | faceInfo (int i) const | 
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| PolyMesh & | operator+= (const PolyMesh::FaceInfo &v) | 
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| PolyMesh & | add (const PolyMesh::FaceInfo &v) | 
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| PolyMesh & | add (int i, const PolyMesh::FaceInfo &v) | 
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| PolyMesh & | addToStart (const PolyMesh::FaceInfo &v) | 
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| PolyMesh & | renderTarget (int i, const PolyMesh::RenderTarget &v) | 
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| PolyMesh::RenderTarget | renderTarget (int i) const | 
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| PolyMesh & | operator+= (const PolyMesh::RenderTarget &v) | 
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| PolyMesh & | add (const PolyMesh::RenderTarget &v) | 
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| PolyMesh & | add (int i, const PolyMesh::RenderTarget &v) | 
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| PolyMesh & | addToStart (const PolyMesh::RenderTarget &v) | 
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| PolyMesh & | subObject (int i, const PolyMesh::SubObject &v) | 
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| PolyMesh::SubObject | subObject (int i) const | 
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| PolyMesh & | operator+= (const PolyMesh::SubObject &v) | 
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| PolyMesh & | add (const PolyMesh::SubObject &v) | 
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| PolyMesh & | add (int i, const PolyMesh::SubObject &v) | 
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| PolyMesh & | addToStart (const PolyMesh::SubObject &v) | 
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| PolyMesh & | vertexPos (int i, const PolyMesh::VertexPos &v) | 
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| PolyMesh::VertexPos | vertexPos (int i) const | 
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| PolyMesh & | operator+= (const PolyMesh::VertexPos &v) | 
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| PolyMesh & | add (const PolyMesh::VertexPos &v) | 
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| PolyMesh & | add (int i, const PolyMesh::VertexPos &v) | 
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| PolyMesh & | addToStart (const PolyMesh::VertexPos &v) | 
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| PolyMesh & | vertexUV (int i, const PolyMesh::VertexUV &v) | 
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| PolyMesh::VertexUV | vertexUV (int i) const | 
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| PolyMesh & | operator+= (const PolyMesh::VertexUV &v) | 
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| PolyMesh & | add (const PolyMesh::VertexUV &v) | 
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| PolyMesh & | add (int i, const PolyMesh::VertexUV &v) | 
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| PolyMesh & | addToStart (const PolyMesh::VertexUV &v) | 
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| PolyMesh & | clear () | 
|  | Clear the meshes from the 3DCoat's scene.  Подробнее... 
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Class for working with the 3DCoat's scene. 
 - Начиная с
- 4.5.35