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const About & | about () const |
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bool | hasFaces () const |
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bool | hasFacesInfo () const |
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bool | hasRenderTargets () const |
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bool | hasSubObjects () const |
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bool | hasVerticesPos () const |
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bool | hasVerticesUV () const |
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int | countFaces () const |
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int | countFacesInfo () const |
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int | countRenderTargets () const |
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int | countSubObjects () const |
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int | countVerticesPos () const |
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int | countVerticesUV () const |
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const ::FaceList & | faces () const |
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PolyMesh & | insertFaces (DWORD k, DWORD v) |
| Work with faces. More...
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PolyMesh & | beginFaces () |
| For moving forward by faces. More...
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bool | endFaces () const |
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bool | nextFaces () const |
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DWORD | currentKeyFaces () const |
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DWORD | currentValueFaces () const |
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PolyMesh & | faceInfo (int i, const PolyMesh::FaceInfo &v) |
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PolyMesh::FaceInfo | faceInfo (int i) const |
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PolyMesh & | operator+= (const PolyMesh::FaceInfo &v) |
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PolyMesh & | add (const PolyMesh::FaceInfo &v) |
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PolyMesh & | add (int i, const PolyMesh::FaceInfo &v) |
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PolyMesh & | addToStart (const PolyMesh::FaceInfo &v) |
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PolyMesh & | renderTarget (int i, const PolyMesh::RenderTarget &v) |
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PolyMesh::RenderTarget | renderTarget (int i) const |
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PolyMesh & | operator+= (const PolyMesh::RenderTarget &v) |
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PolyMesh & | add (const PolyMesh::RenderTarget &v) |
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PolyMesh & | add (int i, const PolyMesh::RenderTarget &v) |
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PolyMesh & | addToStart (const PolyMesh::RenderTarget &v) |
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PolyMesh & | subObject (int i, const PolyMesh::SubObject &v) |
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PolyMesh::SubObject | subObject (int i) const |
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PolyMesh & | operator+= (const PolyMesh::SubObject &v) |
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PolyMesh & | add (const PolyMesh::SubObject &v) |
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PolyMesh & | add (int i, const PolyMesh::SubObject &v) |
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PolyMesh & | addToStart (const PolyMesh::SubObject &v) |
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PolyMesh & | vertexPos (int i, const PolyMesh::VertexPos &v) |
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PolyMesh::VertexPos | vertexPos (int i) const |
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PolyMesh & | operator+= (const PolyMesh::VertexPos &v) |
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PolyMesh & | add (const PolyMesh::VertexPos &v) |
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PolyMesh & | add (int i, const PolyMesh::VertexPos &v) |
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PolyMesh & | addToStart (const PolyMesh::VertexPos &v) |
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PolyMesh & | vertexUV (int i, const PolyMesh::VertexUV &v) |
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PolyMesh::VertexUV | vertexUV (int i) const |
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PolyMesh & | operator+= (const PolyMesh::VertexUV &v) |
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PolyMesh & | add (const PolyMesh::VertexUV &v) |
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PolyMesh & | add (int i, const PolyMesh::VertexUV &v) |
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PolyMesh & | addToStart (const PolyMesh::VertexUV &v) |
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PolyMesh & | clear () |
| Clear the meshes from the 3DCoat's scene. More...
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Class for working with the 3DCoat's scene.
- Since
- 4.5.35