So, we are one step closer to the release of the long-awaited 3DCoat 2021. Today we are happy to announce the start of the Open Beta Test for the 3DCoat 2021!
What this means is that we have a stable enough version of the next-gen 3DCoat and we encourage you to try it and give us your feedback about it.
Based on the results of the Beta Test and your feedback, we shall be able to decide on the best release date for 3DCoat 2021, but obviously, the intention is to launch it as soon as pos
Hi, dear developers.
Recently on Feb 21,2021 I recorded this video for Alexander and Stanislav and now they advised to throw it here, because this is a better place =)
The main task, I have asked for a long time to add, is to make it possible to infinitely blur strokes to blend tones, as in Maya. Why am I not doing this in Maya? Because there are still problems with UDIM unwraps, and yet it's more convenient for me to draw masks and do texturing in 3D-Coat.
Thank you and hav